Wish Project
- March 22, 2016
- Andrew Willman
"Wish Project" is a casual shooter game where players can shoot butterflies and grant wishes, while avoiding slow-moving enemy bullets. The game offers adjustable difficulty levels, with harder modes providing a greater challenge and unlocking additional characters and game modes. Despite being described as "casual," the game offers a range of challenges for various skill levels.
Reviews
- The game offers a variety of unique bullet patterns and characters, making it enjoyable for both beginners and veterans of the bullet hell genre.
- It features a low price point, making it accessible and a great value for the quality of gameplay and content provided.
- The music and overall atmosphere are delightful, contributing to a relaxing yet challenging experience.
- Some players find the enemy patterns and boss mechanics can be overly punishing, leading to frustrating moments during gameplay.
- The art and sound design are often criticized for being subpar, which detracts from the overall presentation of the game.
- Unlocking additional characters and tips requires completing difficult challenges, which may discourage casual players from fully engaging with the game.
- story12 mentions
- 25 % positive mentions
- 50 % neutral mentions
- 25 % negative mentions
The game's story is a mixed bag, with some players finding it engaging and whimsical, while others describe it as bland and nonsensical. Despite its simplicity and occasional lack of coherence, the unique characters and surreal elements contribute to its charm, making it enjoyable for many. Overall, while the narrative may not be the strongest aspect, it adds a layer of fun that complements the gameplay.
“Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
“Although the game is a bit short, which is common for bullet hell games, each character has its own story, and enemies behave a little bit differently, so you may want to beat the game several times.”
“Soothing music, inventive danmaku patterns, whimsical sprites, the capacity to appeal to a wide gamut of skill levels, and a silly story with some delightfully surreal elements - I recommend this game highly on all levels.”
“The story is nonsensical and flat out doesn't make sense at times.”
“The story and characters are a bit simple and one-dimensional, but that's the case in most bullet hell games, in my opinion.”
“The art isn't the best and the story is pretty bland, but for 2 dollars, the game is definitely worth it.”
- music9 mentions
- 44 % positive mentions
- 22 % neutral mentions
- 33 % negative mentions
The music in the game is generally well-received, with many players finding it soothing, catchy, and fitting the game's atmosphere. While some praise the delightful and whimsical soundtrack, others note inconsistencies, describing it as a mix of good and mediocre tracks. Overall, the music contributes positively to the game's charm and appeal.
“The music and art are delightful, and the dialogue had me laughing on many occasions.”
“Soothing music, inventive danmaku patterns, whimsical sprites, the capacity to appeal to a wide gamut of skill levels, and a silly story with some delightfully surreal elements - I recommend this game highly on all levels.”
“Great music and a ton of diverse and strange characters.”
“The soundtrack is fairly inconsistent and is a mix of good, decent, and terrible instrumental songs.”
“I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
“Very catchy music too.”
- gameplay7 mentions
- 43 % positive mentions
- 14 % neutral mentions
- 43 % negative mentions
The gameplay of the Wish Project is characterized by its simplicity and accessibility, making it suitable for newcomers while still offering challenging modes for veterans. Players appreciate the tight, skill-based mechanics, a well-balanced difficulty curve, and a variety of characters and stages, all enhanced by engaging bullet hell patterns and a compelling narrative. Overall, the game provides a solid and enjoyable experience for both casual and experienced players.
“Tight, skill-based gameplay with a good difficulty curve in an enjoyable setting.”
“With its clear-cut mechanics, generous selection of difficulty levels, and helpful tips, it serves as a perfect trainer for those who, like myself, have little experience with this esoteric thing the Japanese call 'danmaku.' There are also 'hard' and 'insane' modes for the veterans, of course.”
“Multiple characters with differing abilities, six meaty stages, multiple difficulty levels, boss rush mode, etc. and the presentation and mechanics are strong, too. What's not to love?”
“The game's mechanics and concepts don't seem to be explained at all.”
“Gameplay-wise, I wish the project was more on the 'simple' side.”
“While there are multiple characters with differing abilities and various difficulty levels, the overall gameplay feels lacking.”
- graphics6 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The graphics of the game are described as a mixed bag; while the meme-inspired art style may not be conventionally appealing, it effectively complements the gameplay. Players appreciate the clarity in visual elements, which enhances the experience, despite some initial impressions of blandness. Overall, the graphics receive a moderate rating, with some praising their suitability for the bullet hell genre while others find them lacking.
“Although the meme-ish art style is far from being good or acceptable, it absolutely fits the bill and works with this one.”
“The visuals are impressive; what seemed bland in the promo video is actually a judicious design choice that enhances gameplay. You can clearly tell at all times where your ship is, where your hitbox is, and where the bullets are.”
“The graphics are good; it's a pretty solid bullet hell game, although they can be a little hit or miss at the moment.”
“Of course, the graphics aren't gorgeous and the sound design is quite bad.”
“The visuals in the promo video did not make a great impression on me as they looked a bit bland and stiff.”
“Graphics are a little hit or miss at the moment; it gets a 7.5.”
- replayability3 mentions
- 33 % positive mentions
- 0 % neutral mentions
- 67 % negative mentions
Replayability is notably high due to the diverse cast of eight distinct characters, each offering unique gameplay experiences and strategies. The inclusion of a "for beginners/for experts" scale further enhances accessibility, encouraging players to explore different approaches to challenges.
“Replayability is pretty high too.”
“Diversity in playable characters is great - each of the 8 characters makes you approach the challenges a little differently, which adds genuine replay value.”
“Has a variety of distinct characters for some replay value, all conveniently labeled on a 'for beginners/for experts' scale if you're worried.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game features a charming cast of characters with unique playstyles, complemented by delightful music and art. Players frequently find the dialogue humorous, contributing to an overall lighthearted and entertaining experience.
“The music and art are delightful, and the dialogue had me laughing on many occasions.”
“Cute and funny different characters to play, with different playstyles.”
- atmosphere2 mentions
- 100 % positive mentions
- -150 % neutral mentions
- 150 % negative mentions
The game's atmosphere is characterized by a discomfort stemming from its artistic shortcomings, which complements its heavy themes. However, the music is noted to be well-crafted and effectively enhances the overall ambiance.
“The music is pretty good and fits the atmosphere well.”
“It's the artistic quality that creates an uncomfortable atmosphere, enhancing the heavy themes.”
“It's the artistic lack of quality that creates an uncomfortable atmosphere, especially given the heavy themes.”
“The game fails to immerse players in its world, resulting in a flat and uninspired atmosphere.”
“The overall ambiance feels disjointed and fails to convey the intended emotional weight.”
- character development2 mentions
- 50 % positive mentions
- -100 % neutral mentions
- 150 % negative mentions
Character development received mixed feedback, with some users expressing dissatisfaction with the character designs while others found the main character designs interesting. Overall, the dialogue was deemed unimportant by some players, as they preferred to focus on gameplay rather than character interactions.
“The character development feels shallow and uninspired, making it hard to connect with anyone in the game.”
“I found the character arcs to be predictable and lacking depth, which made the story less engaging.”
“There is little to no growth for the characters throughout the game, leaving them feeling static and uninteresting.”
- grinding1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players feel that the game would improve significantly with the addition of a bullet grinding system that allows for point accumulation across all characters, suggesting a desire for more engaging and rewarding gameplay mechanics.
“This game would really benefit from a better grinding system for earning points for all characters.”
- optimization1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
While the game shows promise and is recommended for bullet hell enthusiasts, it requires further enhancements in bullet design and control optimization to reach its full potential.
“Though it still needs some improvements in bullet design and control optimization, I still recommend this game to all STG or bullet hell players, because it is already a quality work for an individual game developer.”