- April 1, 2025
- Prettybusy Co., LTD
What in Hell is Bad?
Platforms
About
"What in Hell is Bad?" is a single-player, erotic role-playing game for mobile devices, marketed as an "adult defense otome game." The game boasts a splendid story, sensational mechanics, and stunning graphics, but be prepared for a lot of grinding and some bugs. Its humorous and mature content aims to provide an immersive and provocative experience.
- The art style and character designs are stunning and engaging.
- The storyline is interesting and has comedic elements that keep players entertained.
- The game offers a unique blend of tower defense gameplay with otome elements.
- The game is plagued with bugs and crashes, making it difficult to play consistently.
- There are significant paywalls for obtaining characters and resources, making it unfriendly for free-to-play players.
- The translation and dialogue often misgender the main character, which can be frustrating for players.
- story493 mentions Positive Neutral Negative
The game's story is described as engaging and entertaining, featuring charming characters and a unique plot that often includes humorous and spicy elements. However, many players express frustration over the pacing, noting that excessive battles between story segments hinder progress and immersion, while translation issues and inconsistent pronoun usage detract from the overall experience. Despite these drawbacks, the art and voice acting are praised, and there is hope for future story developments.
“I really hope that they'll continue the story because this might just be my favorite game if it doesn't get abandoned.”
“The storyline is awesome as well.”
“I love the story, the characters, and all that.”
“The storyline is also very lackluster, with the main character literally just being a weird perv the entire time.”
“The game focuses too much on battles, with players having to complete multiple battles before accessing a story segment.”
“We're begging you to make the stories longer because the amount of battles and struggles we had to go through just for a 10-second story.”