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Welcome to... Chichester 2: Part II - No Regrets For the Future

63%Game Brain Score
story, emotional
gameplay, music
85% User Score Based on 26 reviews

Platforms

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About

Taking place on the second day of your holiday, you start reminiscing with Grendel Jinx about how you two first met. Inevitably, the discussion turns to a dark period in both your lives when tragedy and revenge nearly destroy your "friendship" with each other.

Welcome to... Chichester 2: Part II - No Regrets For the Future screenshot
Welcome to... Chichester 2: Part II - No Regrets For the Future screenshot
Welcome to... Chichester 2: Part II - No Regrets For the Future screenshot
Welcome to... Chichester 2: Part II - No Regrets For the Future screenshot
Welcome to... Chichester 2: Part II - No Regrets For the Future screenshot
Welcome to... Chichester 2: Part II - No Regrets For the Future screenshot
Welcome to... Chichester 2: Part II - No Regrets For the Future screenshot
Welcome to... Chichester 2: Part II - No Regrets For the Future screenshot
Welcome to... Chichester 2: Part II - No Regrets For the Future screenshot
Welcome to... Chichester 2: Part II - No Regrets For the Future screenshot
Welcome to... Chichester 2: Part II - No Regrets For the Future screenshot
+10
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85%
Audience ScoreBased on 26 reviews
story4 positive mentions
gameplay3 negative mentions

  • The story in this installment of the WTC series is the longest yet, providing depth and engaging character backstories.
  • The game features unique characters with distinct personalities, and the choice-based dialogue adds an interesting layer to the experience.
  • The developer is responsive and helpful in addressing technical issues, contributing to a positive player experience.
  • Many reviewers criticize the game for lacking substantial gameplay, describing it more as an e-book with poorly written dialogue than a true game.
  • The user interface and menus are often described as overwhelming and poorly organized, detracting from the overall experience.
  • Some players find the writing style to be juvenile and unpolished, leading to a lack of immersion in the story.
  • story
    52 mentions Positive Neutral Negative

    The story in this installment of the WTC series is the longest yet, offering a rich and engaging narrative that deepens character development and introduces unique personalities. While the plot can be complex and at times hard to follow, it successfully blends humor with serious themes, allowing for player choices to significantly impact the storyline and outcomes. Overall, the writing is praised for its depth and light-heartedness, making it a worthwhile experience for both new and returning players.

    • “This also being the longest story yet in the series, Triority is doing a fantastic job at building a wild and wacky world around these utterly insane yet adorably lovable characters.”
    • “For the first time in the series, the story has real depth.”
    • “The story to this part of WTC 2 really adds depth to Grendel's character, revealing a more humane side yet managing to successfully reveal the key moments where this least expected of friendships developed from.”
    • “- The story is the same regardless of your gender choice and is almost not even needed.”
    • “- The story was really hard for me to follow; though, I do have to give credit to the writers that I genuinely wanted to know what Grendel was doing, or what was happening to her, or what might happen next to her. There was also a waitress I wish appeared more; she was a cute-looking character as well.”
    • “The main character's name and gender may be player-selected, but the result of this choice will lead to a large number of dialogue entries being different; however, the story does feel that it was originally written with a male protagonist in mind.”
  • gameplay
    8 mentions Positive Neutral Negative

    The gameplay in this visual/interactive novel is largely criticized for its lack of depth, primarily consisting of clicking through poorly written dialogue without any meaningful interaction or gameplay loops. While some users note an interesting integration of choices and a classic RPG-inspired turn-based combat system, the overall consensus is that the gameplay is minimal and does not elevate the experience significantly.

    • “- Gameplay: there is an interesting take on choices, story/reading, and a classic RPG-inspired turn-based combat system which is kind of neat. It's not something I can say I see a lot of (but then again, I do not really pay attention to visual novels).”
    • “As a visual/interactive novel, this doesn't feature any notable gameplay; it's just a lot of clicking through badly written dialogue that would never have been accepted or published in print, which presents the question, 'how did something this badly written end up on Steam?'”
    • “Ren'py (an amalgamation of Japanese romance novels and the underlying Python code that runs the construction kit) is very much a construction kit for making visual novels. Here's an example of how the construction kit is used to make visual novels. Note particularly how this defines how to use the construction kit to make a visual novel and how no actual gameplay is involved in this process, especially noting the lack of gameplay loops.”
    • “Ren'py (an amalgamation of Japanese romance novels and the underlying Python code that runs the construction kit) is very much a construction kit for making visual novels. Here's an example of how the construction kit is used to make visual novels. Note particularly how this defines how to use the construction kit to make a visual novel and how no actual gameplay is involved in this process, especially noting the lack of gameplay loops.”
  • music
    8 mentions Positive Neutral Negative

    The music in the game is well-mixed and generally well-received, with a selection that surpasses previous Need for Speed titles. While some players find the initial volume level too loud, the soundtrack features a catchy main theme and effectively enhances key scenes, balancing intensity with the game's overall tone. Familiar sound effects and achievements related to the music further enrich the experience.

    • “Music selection is better than any NFS (Need for Speed) game I have played thus far.”
    • “There is a scene later in the game which is quite intense – comparative to the rest of the outing – which is emphasized by the supporting music; and yet the relative flippancy of character remarks remains the same.”
    • “There are achievements, some familiar and some specific to this story completion, a catchy main theme song and effects that have become familiarly associated with this ongoing series.”
  • graphics
    6 mentions Positive Neutral Negative

    The game's graphics are described as basic anime style, lacking significant 3D depth in character designs, though the main character, Grendel, is noted as cute. However, there has been a marked improvement from previous installments, featuring more diverse backgrounds, enhanced animations, and additional graphical elements that contribute to a more engaging visual experience. Overall, while still somewhat generic, the visuals reflect the series' growth and development.

    • “Albeit with one episode left to follow, this game may represent the end of a journey for this series which has seen it progress from shallow and somewhat under-cooked, to massively improved with engaging plot, character backstories, more graphical interest and more in-game extras.”
    • “Graphically, the game enjoys progress from its predecessors; there are far more backgrounds, and some animation and effects also come into play.”
    • “The visuals are basic anime, lacking depth in character designs. The main female character, Grendel, is cute but feels a bit generic.”
    • “This game may represent the end of a journey for this series, which has progressed from shallow and somewhat under-cooked graphics to a more engaging visual experience.”
  • monetization
    4 mentions Positive Neutral Negative

    The monetization strategy of the game has been heavily criticized, with users labeling it as a cash grab and likening it to low-quality shovelware found in bundle sales. There are concerns about the developer's credibility, suggesting that their practices undermine the integrity of genuine game development.

    • “This non-game has been dumped repeatedly into daily indie game shovelware bundles... the home of asset flippers, scammers, and other cash grabs.”
    • “If the developer really wants to prove they're an actual game developer and not just a cash-grabbing, shovelware-pushing hack dumping 'games' into daily indie game bundles, I welcome them to respond with the ISBNs of all their actual, published books, in accordance with the Dewey Decimal System, along with the publishers and their sales figures.”
  • grinding
    2 mentions Positive Neutral Negative

    Users find the grinding aspect of visual novels and e-books to be tedious, likening the experience to a frustratingly slow reading process where players must click to progress through text, detracting from the enjoyment of the narrative. This repetitive clicking can make engaging with the story feel laborious rather than immersive.

    • “Grinding in this game feels like a never-ending chore, where progress is painfully slow and repetitive.”
    • “The grind is so tedious that it takes away from the enjoyment of the game, making it feel more like a job than a hobby.”
    • “I found myself clicking through endless dialogues and scenes, which made the experience feel more like a slog than an engaging story.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is widely criticized as unfunny, with many reviewers noting that the characters lack personality and the overall presentation feels poorly executed.

    • “Consistently awful GUI, boring characters, unfunny, and has zero editors.”
  • character development
    2 mentions Positive Neutral Negative

    Character development in the game is perceived as basic and somewhat generic, with visuals described as typical anime style lacking depth. The main female character, Grendel, is noted for being cute but does not stand out significantly in terms of uniqueness or complexity.

  • emotional
    2 mentions Positive Neutral Negative

    The game effectively blends touching flashbacks with crude humor and unsettling moments, creating an emotional experience that resonates with players, particularly through the portrayal of a young and vulnerable Grendel.

    • “There are touching moments throughout the flashbacks intermingled with the crude humor and occasional disturbing moments for a young and vulnerable Grendel.”
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