Welcome to... Chichester 2: Part II - No Regrets For the Future

Welcome to... Chichester 2: Part II - No Regrets For the Future Game Cover
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Taking place on the second day of your holiday, you start reminiscing with Grendel Jinx about how you two first met. Inevitably, the discussion turns to a dark period in both your lives when tragedy and revenge nearly destroy your "friendship" with each other.

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Reviews

52%
Audience ScoreBased on 13 reviews
emotional3 positive mentions
music2 negative mentions
  • The story in this installment is the longest yet and effectively fleshes out the characters and their backstories, making it engaging for fans of the series.
  • The game features a unique blend of choices and a turn-based combat system, providing a fresh take on the visual novel genre.
  • The developer has shown significant improvement in writing and graphical quality compared to previous installments, making this the best release in the series.
  • Many reviewers criticize the game for lacking substantial gameplay, describing it more as an e-book with poorly written dialogue rather than a true game.
  • The user interface and menus are overwhelming and poorly organized, detracting from the overall experience.
  • There are concerns about the writing quality, with some players finding it tedious and unengaging, leading to a lack of enjoyment.
  • story26 mentions

    The story in this installment of the WTC series is notably longer and more developed, featuring unique characters and a whimsical world that enhances the narrative experience. While some players found the plot hard to follow, many appreciated the depth and humor woven into the storyline, as well as the impact of player choices on character interactions and outcomes. Overall, the writing successfully balances light-heartedness with serious themes, making it engaging for both new and returning players.

    • “The story in the WTC series is really starting to flesh out in this installment.”
    • “For the first time in the series, the story has real depth.”
    • “The story to this part of WTC 2 really adds depth to Grendel's character, revealing a more humane side yet managing to successfully highlight the key moments where unexpected friendships developed.”
    • “The story is the same regardless of your gender choice and is almost not even needed.”
    • “The writing style remains of the 'light and fluffy' variety as the author attempts to retain some humor whilst the plot thickens, and for the most part, this works quite well.”
    • “The main character's name and gender may be player-selected, but the story feels like it was originally written with a male protagonist in mind.”
  • gameplay4 mentions

    The gameplay in this visual novel is largely criticized for its lack of depth, primarily consisting of clicking through poorly written dialogue without any meaningful interaction or gameplay loops. However, there is a mention of an interesting integration of choices and a classic RPG-inspired turn-based combat system, which adds a unique element not commonly found in the genre. Overall, the gameplay experience is seen as minimal and lacking in engagement.

    • “The gameplay features an interesting take on choices, combining story and reading with a classic RPG-inspired turn-based combat system, which is quite unique and refreshing.”
    • “The game offers a blend of narrative choices and interactive elements that enhance the overall experience, making it stand out in the visual novel genre.”
    • “The integration of RPG mechanics into the gameplay adds depth and variety, providing players with engaging combat and decision-making opportunities.”
    • “As a visual/interactive novel, this doesn't feature any notable gameplay; it's just a lot of clicking through badly written dialogue that would never have been accepted or published in print, which presents the question, 'how did something this badly written end up on Steam?'”
    • “Ren'py (an amalgamation of Japanese romance novels and the underlying Python code that runs the construction kit) is very much a construction kit for making visual novels. Here's an example of how the construction kit is used to make visual novels, noting particularly how this defines the process and highlights the lack of actual gameplay involved.”
    • “Ren'py (an amalgamation of Japanese romance novels and the underlying Python code that runs the construction kit) is very much a construction kit for making visual novels. Here's an example of how the construction kit is used to make visual novels, noting particularly how this defines the process and highlights the lack of actual gameplay involved.”
  • music4 mentions

    The music in the game is well-mixed and generally well-received, with a standout selection that surpasses previous Need for Speed titles. While some players find the initial volume level too loud, the catchy main theme and effective use of music during intense scenes enhance the overall experience. The sound design includes familiar effects that resonate with fans of the series.

    • “Music selection is better than any NFS (Need for Speed) game I have played thus far.”
    • “There is a scene later in the game which is quite intense – comparative to the rest of the outing – which is emphasized by the supporting music; and yet the relative flippancy of character remarks remains the same.”
    • “There are achievements, some familiar and some specific to this story completion, a catchy main theme song and effects that have become familiarly associated with this ongoing series.”
  • graphics3 mentions

    The graphics of the game are described as basic anime style, with limited 3D depth in character designs, though the main female character, Grendel, is noted as cute. Overall, there has been significant improvement from previous installments, featuring more detailed backgrounds, enhanced animations, and effects that contribute to a more engaging visual experience.

    • “Albeit with one episode left to follow, this game may represent the end of a journey for this series which has seen it progress from shallow and somewhat under-cooked, to massively improved with engaging plot, character backstories, more graphical interest and more in-game extras.”
    • “Graphically, the game enjoys progress from its predecessors; there are far more backgrounds, and some animation and effects also come into play.”
    • “The visuals are basic anime, lacking depth in character designs. The main female character, Grendel, is cute but feels a bit generic.”
    • “This game may represent the end of a journey for this series, which has progressed from shallow and somewhat under-cooked graphics to a more engaging visual experience.”
  • monetization2 mentions

    The monetization strategy of the game has been criticized as exploitative, with users labeling it as a cash grab and likening it to low-quality shovelware often found in indie game bundles. There are calls for the developer to demonstrate legitimacy by providing evidence of their published works, suggesting a lack of trust in their intentions.

    • “This game feels like a cash grab, with monetization tactics that prioritize profit over player experience.”
    • “The constant push for in-game purchases detracts from the overall enjoyment and immersion of the game.”
    • “It seems like the developers are more interested in squeezing money out of players than creating a quality gaming experience.”
  • grinding1 mentions

    Users find the grinding aspect of visual novels and e-books tedious, likening the experience to a frustratingly slow reading process where each sentence requires a click to advance, detracting from the enjoyment of the narrative.

    • “Visual novels and e-books can be tedious at best. Imagine the best novel you ever read, whether it's 'The Hitchhiker's Guide to the Galaxy', '2001: A Space Odyssey', or even 'Twilight' (if you have terrible taste in literature). Now, translate that into a format where the words dribble out, and you have to click your mouse every time you want to read the next sentence, instead of just turning the pages.”
    • “The grinding in this game feels endless and repetitive, making it hard to stay engaged. It often feels like I'm just going through the motions without any real sense of progress.”
    • “I find the grinding mechanics to be a major drawback. Instead of enjoying the story or gameplay, I feel like I'm stuck in a loop, constantly performing the same tasks over and over again.”
  • humor1 mentions

    The humor in the game is widely criticized as unfunny, with many users pointing to a lack of engaging characters and poor overall presentation, suggesting that it feels poorly edited and lacks comedic value.

    • “Consistently awful GUI, boring characters, unfunny, and has zero editors.”
    • “The jokes fall flat and feel forced, making the humor feel more like a chore than a delight.”
    • “I expected a lot of laughs, but the humor is stale and lacks any real wit.”
  • character development1 mentions

    Character development in the game is perceived as basic, with visuals resembling a standard anime style that lacks depth. While the main female character, Grendel, is described as cute, her design is considered somewhat generic, indicating limited complexity in character portrayal.

  • emotional1 mentions

    The game effectively blends touching flashbacks with crude humor and unsettling moments, creating a complex emotional landscape that resonates with players, particularly in its portrayal of a young and vulnerable Grendel.

    • “There are touching moments throughout the flashbacks, intermingled with the crude humor and occasional disturbing moments for a young and vulnerable Grendel.”
    • “The emotional depth of the characters really pulls you in, making you feel their struggles and triumphs.”
    • “I was genuinely moved by the storyline; it resonated with my own experiences and left a lasting impact.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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