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Welcome to... Chichester 2: Part II - No Regrets For the Future

Welcome to... Chichester 2: Part II - No Regrets For the Future Game Cover
52%Game Brain Score
emotional
story, gameplay
85% User Score Based on 13 reviews

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Welcome to... Chichester 2: Part II - No Regrets For the Future Game Cover

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Welcome to... Chichester 2: Part II - No Regrets For the Future is a single player casual simulation game with drama and comedy themes. It was developed by Triority Interactive Novels and was released on June 23, 2020. It received positive reviews from players.

Taking place on the second day of your holiday, you start reminiscing with Grendel Jinx about how you two first met. Inevitably, the discussion turns to a dark period in both your lives when tragedy and revenge nearly destroy your "friendship" with each other.

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85%
Audience ScoreBased on 13 reviews
emotional3 positive mentions
gameplay2 negative mentions

  • The story in this installment is the longest yet and effectively fleshes out the characters and their backstories, making it engaging for fans of the series.
  • The game features a unique blend of choices and a turn-based combat system, providing a fresh take on the visual novel genre.
  • The developer has shown significant improvement in graphics, sound, and overall storytelling compared to previous installments, making this the best release in the series.
  • Many reviewers criticize the writing quality, describing it as poorly constructed and reminiscent of amateur fan-fiction rather than a polished narrative.
  • The gameplay is largely limited to clicking through dialogue with minimal interactivity, leading some to question its classification as a game.
  • The user interface and menus are often described as overwhelming and confusing, detracting from the overall experience.
  • story
    26 mentions Positive Neutral Negative

    The story in this installment of the WTC series is the longest yet, offering a rich and whimsical narrative that deepens character development and introduces unique personalities. While some players found the plot challenging to follow, many appreciated the engaging choices and dialogue branches that enhance replayability. The writing balances light-hearted humor with serious themes, creating a satisfying experience for both new and returning players.

    • “This installment of the WTC series really fleshes out the story, providing a deeper understanding of the characters and their world.”
    • “For the first time in the series, the story has real depth, with a larger narrative and fuller character development that leads to meaningful choices and varied endings.”
    • “The writing style remains light and fluffy, balancing humor with a plot that often threatens to be serious, making for an engaging and enjoyable experience.”
    • “The story is the same regardless of your gender choice and is almost not even needed.”
    • “The main character's name and gender may be player-selected, but the story feels like it was originally written with a male protagonist in mind.”
    • “The writing style remains of the 'light and fluffy' variety as the author attempts to retain some humor while the plot thickens, and for the most part, this works quite well.”
  • gameplay
    4 mentions Positive Neutral Negative

    The gameplay in this visual novel is largely criticized for its lack of depth, primarily consisting of clicking through poorly written dialogue without any meaningful interaction. While some users appreciate the inclusion of choices and a unique turn-based combat system, the overall experience is deemed lacking in traditional gameplay elements, making it feel more like a poorly executed interactive story than a game.

    • “The gameplay features an interesting take on choices, story/reading, and a classic RPG-inspired turn-based combat system, which is quite unique and not something I often see in visual novels.”
    • “As a visual/interactive novel, this doesn't feature any notable gameplay; it's just a lot of clicking through badly written dialogue that would never have been accepted or published in print, which presents the question, 'how did something this badly written end up on Steam?'”
    • “Ren'py (an amalgamation of Japanese romance novels and the underlying Python code that runs the construction kit) is very much a construction kit for making visual novels. Here's an example of how the construction kit is used to make visual novels. Note particularly how this defines how to use the construction kit to make a visual novel and how no actual gameplay is involved in this process, especially noting the lack of gameplay loops.”
  • music
    4 mentions Positive Neutral Negative

    The music in the game is well-mixed and generally well-received, with a standout selection that surpasses previous Need for Speed titles. While some players noted that the volume can be quite loud initially, the catchy main theme and effective use of music during intense scenes enhance the overall experience. The sound effects are also familiar and contribute positively to the game's atmosphere.

    • “Music selection is better than any NFS (Need for Speed) game I have played thus far.”
    • “There are achievements, some familiar and some specific to this story completion, a catchy main theme song and effects that have become familiarly associated with this ongoing series.”
    • “There is a scene later in the game which is quite intense – comparative to the rest of the outing – which is emphasized by the supporting music; and yet the relative flippancy of character remarks remains the same.”
    • “The music feels repetitive and lacks variety, making it hard to stay engaged during longer play sessions.”
    • “While the main theme song is catchy, the rest of the soundtrack fails to leave a lasting impression.”
  • graphics
    3 mentions Positive Neutral Negative

    The graphics of the game are described as basic anime style, with limited 3D depth in character designs, though the main female character, Grendel, is noted as cute. Overall, the visuals have improved significantly from previous installments, featuring more detailed backgrounds, enhanced animations, and effects that contribute to a more engaging experience.

    • “Albeit with one episode left to follow, this game may represent the end of a journey for this series which has seen it progress from shallow and somewhat under-cooked, to massively improved with engaging plot, character backstories, more graphical interest and more in-game extras.”
    • “Graphically, the game enjoys progress from its predecessors; there are far more backgrounds, and some animation and effects also come into play.”
    • “The visuals are basic anime, lacking depth in character designs. The main female character, Grendel, is cute but feels a bit generic.”
    • “This game may represent the end of a journey for this series, which has progressed from shallow and somewhat undercooked graphics to a more engaging visual experience.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization strategy of the game has been criticized as exploitative, with users labeling it as a cash grab and likening it to low-quality shovelware found in bundle sales. There are calls for the developer to demonstrate legitimacy by providing evidence of their published works, suggesting a lack of trust in their intentions.

    • “This non-game has been dumped repeatedly into daily indie game shovelware bundles... the home of asset flippers, scammers, and other cash grabs.”
    • “If the developer really wants to prove they're an actual game developer and not just a cash grabbing, shovelware pushing hack, I welcome them to respond with the ISBNs of all their actual published books, in accordance with the Dewey Decimal System, along with the publishers and their sales figures.”
  • grinding
    1 mentions Positive Neutral Negative

    Users find the grinding aspect of visual novels and e-books tedious, likening the experience to a frustratingly slow reading process where each sentence requires a click to advance, detracting from the enjoyment of the narrative.

    • “Visual novels/e-books are tedious at best. Imagine the best novel you ever read, whether it's 'The Hitchhiker's Guide to the Galaxy', '2001: A Space Odyssey', or 'Twilight' (if you have terrible taste in literature), but then translate that to a format where the words dribble out and you have to click your mouse every time you want to read the next sentence, instead of just turning the pages.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is widely criticized as unfunny, with many users noting that it fails to engage due to poorly designed characters and a lack of editorial oversight. Overall, the comedic elements are seen as a significant weakness.

    • “Consistently awful GUI, boring characters, unfunny, and has zero editors.”
  • character development
    1 mentions Positive Neutral Negative

    Character development in the game is perceived as basic, with visuals resembling a standard anime style that lacks depth. The main female character, Grendel, is described as cute but somewhat generic, indicating that while the characters may be visually appealing, they do not offer significant depth or uniqueness in their development.

  • emotional
    1 mentions Positive Neutral Negative

    The game effectively blends touching flashbacks with crude humor and unsettling moments, creating a complex emotional landscape that resonates with players, particularly in its portrayal of a young and vulnerable Grendel.

    • “There are touching moments throughout the flashbacks, intermingled with the crude humor and occasional disturbing moments for a young and vulnerable Grendel.”
    • “The emotional depth of the characters really pulls you in, making you feel their struggles and triumphs.”
    • “I was genuinely moved by the storyline; it resonated with my own experiences and left a lasting impact.”
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Welcome to... Chichester 2: Part II - No Regrets For the Future is a casual simulation game with drama and comedy themes.

Welcome to... Chichester 2: Part II - No Regrets For the Future is available on PC, Mac OS, Windows and Linux.

Welcome to... Chichester 2: Part II - No Regrets For the Future was released on June 23, 2020.

Welcome to... Chichester 2: Part II - No Regrets For the Future was developed by Triority Interactive Novels.

Welcome to... Chichester 2: Part II - No Regrets For the Future has received positive reviews from players. Most players liked this game for its emotional but disliked it for its story.

Welcome to... Chichester 2: Part II - No Regrets For the Future is a single player game.

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