- September 11, 2018
- Siberian Mouse
Welcome Back to 2007 2
46%Game Brain Score
music, humor
gameplay, graphics
46% User Score 142 reviews
Platforms
About
Would you say that 2007 cannot be returned? After 11 long years, 2007 are coming back to us in 2018! AGAIN! Be ready for Cool Story! WBT2007 2 is a old-school platformer game.











+6
Audience ScoreBased on 142 reviews
music9 positive mentions
gameplay9 negative mentions
- The game offers a nostalgic experience reminiscent of early 2000s flash games, appealing to those who enjoyed that era.
- The soundtrack is well-received and adds a fun element to the gameplay.
- It provides a large number of achievements, making it appealing for achievement hunters.
- The gameplay is clunky and controls are imprecise, leading to frustrating experiences.
- Many levels are poorly designed, repetitive, and lack creativity, making the game feel tedious.
- The last achievement is locked behind a paid DLC, which is seen as a negative aspect by many players.
gameplay
19 mentions Positive Neutral NegativeThe gameplay has been widely criticized for being clunky and poorly executed, particularly with the jetpack mechanics that feel overly slippery and difficult to control. Many users report frustrating design choices, buggy controls, and a lack of engaging content, leading to an overall perception of the gameplay as a confusing and unenjoyable experience. While some appreciate certain mechanics, the consensus leans towards a negative view, with many describing it as a waste of time.
“Lol lmao, fun game actually, I like the jetpack/rocket boots physics/mechanic, and the theme of everything.”
“Gameplay is fine, does feel like something out of 2007.”
“As for the platforming mechanics, they are clunky at best.”
“It's so bad you can get soft locked in the first minute of gameplay.”
“I wanted to get the achievements but the game... I mean 'game' is absolute trash and a complete waste of time with terrible gameplay.”
“[i]What's really the point? It's a clobbered mess of confusion, poorly planned design choices, buggy controls, and questionable mechanics from one end of the game to the other.”