- January 12, 2018
- CelleC Games
We Walked In Darkness
33%Game Brain Score
gameplay, graphics
46% User Score 24 reviews
Platforms
About
We Walked in Darkness is a 2.5D side scrolling platformer where you play as two sibling slaves trying to escape to the north via the Underground Railroad. Stealth your way through obstacles and solve puzzles as you learn what it was really like to have risked your life for the sake of freedom.











+2
Audience ScoreBased on 24 reviews
graphics3 negative mentions
- The game offers a unique perspective on the historical experience of escaping slavery, providing an engaging narrative.
- Many bugs from previous reviews have been patched, resulting in a more stable gameplay experience.
- The gameplay rewards patience and strategy, making overcoming challenges feel satisfying.
- The controls are often unresponsive and laggy, making gameplay frustrating.
- Players frequently encounter issues with the save system, forcing them to restart chapters after failures.
- The graphics and animations are dated, contributing to an overall rough experience.
gameplay
12 mentions Positive Neutral NegativeGameplay is characterized by a mix of rewarding patience and caution, with satisfying challenges, but is often hindered by janky mechanics, floaty jumps, and imprecise controls. While some players appreciate the unique perspective and puzzle-solving elements, others find the gameplay frustrating due to its inconsistencies. Overall, it presents a blend of enjoyable moments and notable flaws, leading to a mixed reception.
“The gameplay rewards patience and caution rather than rushing ahead, and finally getting past a difficult challenge feels satisfying.”
“It has little bits of personality and history, along with puzzle solving and unforgiving gameplay that help add to make this an overall enjoyable game.”
“Also, the jump mechanics are now a lot more smooth.”
“The gameplay is also incredibly ropey due to the floaty jumps, awkward stealth, and imprecise controls, which sometimes don’t work at all.”
“I rate it a solid 6/10 (the mechanics and sudden loss intervals of the game are a little annoying :/)”
“Gameplay was a bit janky here and there, but the game itself was alright for what it is.”