- November 14, 2019
- Hosted Games
War for the West
Platforms
About
In "War for the West," become a medieval province ruler, responsible for justice, diplomacy, and military defense. Manage resources, form alliances, and maintain a strong military to suppress rebellions and protect your fief. A grimdark 485,000-word interactive novel by Lucas Zaper. Alas, diplomacy or military force, the choice is yours.
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- The game offers a rich narrative with multiple choices and high replayability, allowing players to explore different paths and endings.
- Well-written characters and engaging world-building create an immersive experience that feels grounded and enjoyable.
- The game combines elements of strategy and role-playing, providing a unique experience that keeps players invested in managing their realm.
- The game can be frustrating due to its reliance on trial and error, with some choices leading to dead ends that require reloading or restarting.
- The save system is criticized for being poorly implemented, often leaving players unable to save at crucial moments.
- Some players found the character interactions and relationships lacking depth, making it difficult to connect with the story and its characters.
story
62 mentions Positive Neutral NegativeThe game's story is rich with character development, plot twists, and extensive worldbuilding, offering a grounded experience that intertwines management mechanics with narrative choices. While the writing is praised for its depth and humor, some players feel that the story's pacing is uneven, with significant plot developments occurring late in the game, leading to a sense of abruptness in the conclusion. Overall, the game provides a variety of endings and encourages replayability through its choice-driven narrative, though some players express frustration with the necessity of trial and error to fully grasp the story.
“The writing is brilliant in terms of how it develops story and characters, and it is funny and epic.”
“Overall, the game was fantastic, with lots of interesting plot twists that I didn't expect, and finding some early endings was always interesting.”
“Good lore and story, and it has lots of endings.”
“The storyline isn't worth speaking of either.”
“Things that you can do in your castle quickly became repetitive, and since real turning points of the plot come really late in the game, playing the game for 2nd, 3rd etc. times is for the most part clicking the same buttons without bothering to read the text.”
“What I really did not like was when I was just getting into this (96 min in game), I was suddenly and inexplicably killed and the story ended before anything had really happened... what...??”