War for the West
- November 14, 2019
- Hosted Games
In "War for the West," become a medieval province ruler, responsible for justice, diplomacy, and military defense. Manage resources, form alliances, and maintain a strong military to suppress rebellions and protect your fief. A grimdark 485,000-word interactive novel by Lucas Zaper. Alas, diplomacy or military force, the choice is yours.
Reviews
- The game offers a rich and immersive experience with a lot of interesting choices and high replayability.
- Well-written story and characters, with engaging plot twists and a deep lore that enhances the gameplay.
- The game combines elements of strategy and role-playing, allowing players to manage their realm while making impactful decisions.
- The save system can be frustrating, with limited opportunities to save progress, leading to potential loss of gameplay time.
- Some players found the game to be overly reliant on trial and error, with certain choices leading to dead ends or unsatisfactory outcomes.
- Character interactions and relationships felt underdeveloped, lacking depth and meaningful engagement.
- story31 mentions
- 35 % positive mentions
- 55 % neutral mentions
- 10 % negative mentions
The game's story is rich and well-developed, featuring a multitude of characters and intricate worldbuilding that feels grounded. Players appreciate the depth of choices that significantly impact the narrative, although some find the management elements can overshadow the storytelling, especially in the early game. While the writing is praised for its brilliance and humor, the abrupt ending and the need for multiple playthroughs to fully grasp the story can be frustrating for some.
“The writing is brilliant in terms of how it develops story and characters, and it is funny and epic.”
“Overall, the game was fantastic, with lots of interesting plot twists that I didn't expect, and finding some early endings was always interesting.”
“Good lore and story, and it has lots of endings.”
“The storyline isn't worth speaking of either.”
“Things that you can do in your castle quickly became repetitive, and since real turning points of the plot come really late in the game, playing the game for the 2nd, 3rd, etc. times is for the most part clicking the same buttons without bothering to read the text.”
“What I really did not like was when I was just getting into this (96 minutes in game), I was suddenly and inexplicably killed and the story ended before anything had really happened... what...??”
- replayability3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game is praised for its high replayability, attributed to its non-linear structure and numerous choices that enhance the overall experience. Players appreciate the engaging story and express interest in potential sequels, further indicating the game's lasting appeal.
“Good game with high replayability.”
“Less linear, a lot of choices, and high replayability.”
“Tons of replayability, good story, and the possibility of a sequel sounds good to me.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is noted for its clever writing that enhances both the story and character development, often blending epic moments with absurdity. Players find comedic value in the unexpected and sometimes ridiculous outcomes of combat scenarios, highlighting a mix of wit and irony in gameplay experiences.
“The writing is brilliant in terms of how it develops story and characters, and it is funny and epic.”
“Third playthrough: I killed the monster (via special sword, combat stat again irrelevant), was wounded in the chest by the assassin with a knife despite fighting him openly with a sword. As someone who practices both sword and knife fighting, I find this hilariously stupid. I was saved only by my spymistress, then got into the battle and was killed by the first opponent.”
- gameplay1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
Players appreciate the gameplay for its unexpected twists and the ability to form meaningful relationships, such as marrying a desired character, which adds depth and surprise to the experience.
“The gameplay is incredibly engaging, with twists that keep you on your toes. I was thrilled to 'marry' the character I wanted, which I never expected from a gameplay perspective.”
“The mechanics are intuitive and allow for a seamless experience, making every decision feel impactful.”
“I love how the gameplay encourages exploration and experimentation, leading to unexpected and rewarding outcomes.”
“The gameplay feels repetitive and lacks variety, making it hard to stay engaged.”
“I encountered numerous bugs that disrupted the gameplay experience, making it frustrating to progress.”
“The controls are unresponsive at times, which leads to a lot of unnecessary deaths and setbacks.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players find the grinding aspect of the game to be manageable, especially with the availability of helpful options and a cheat menu that alleviates the effort required to level up after dying. While the lore can be overwhelming initially, it becomes more accessible as players become familiar with the game.
“The grinding in this game feels endless and tedious, making it hard to stay engaged.”
“I find the grinding mechanics to be overly repetitive, which detracts from the overall enjoyment.”
“The amount of grinding required to progress is frustrating and feels like a chore rather than a challenge.”