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Virtual Villagers: A New Home

Platform Tested: PC Genre: Simulation Rating: E A motley group of tiny characters are stranded on a deserted island, and it's up to you to make sure they learn the skills they need to survive and thrive. The game is easy to pick up and play, but for such a simple idea, it's engaging; to win, you
Virtual Villagers: A New Home Game Cover
85%Game Brain Score
graphics, humor
gameplay, grinding
89% User Score Based on 157 reviews
Critic Score 70%Based on 1 reviews

Platforms

PCMac OSPhoneiPadMobile PlatformiPhoneWindows
Virtual Villagers: A New Home Game Cover

About

Virtual Villagers: A New Home is a single player casual strategy game. It was developed by Last Day of Work and was released on May 12, 2008. It received mostly positive reviews from critics and positive reviews from players.

In "Virtual Villagers: A New Home," guide a tribe of villagers as they learn to survive, discover their new island home, and react to unpredictable events in this real-time simulation game. Teach your villagers skills, manage their daily lives, and help them grow from a small group to a thriving community. With hundreds of unique villagers and potential island events, each playthrough offers new challenges and surprises. Breed and raise your own tribe for endless replayability.

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89%
Audience ScoreBased on 157 reviews
graphics2 positive mentions
grinding8 negative mentions

  • The game evokes strong nostalgia for players who enjoyed it in their childhood, making it a delightful throwback experience.
  • It's a simple and straightforward game that is easy to understand, making it accessible for new players.
  • The gameplay is relaxing and allows for casual play, as it runs in real-time and can be checked on periodically.
  • The game lacks variety in villagers and features, making it feel repetitive and less engaging over time.
  • Many puzzles can be completed quickly, leading to a sense of emptiness and lack of content after a short playtime.
  • The game is considered overpriced for its age and simplicity, especially since similar games are available for free on other platforms.
  • gameplay
    10 mentions Positive Neutral Negative

    The gameplay of the product is characterized by its simplicity and nostalgic appeal, but it suffers from technical issues and repetitive mechanics that detract from the overall experience. While some players find it addictive and engaging, especially with its real-time elements, others feel it lacks depth and quickly becomes stale. Overall, the game may not justify its price given its age and the availability of more modern alternatives.

    • “A blast from the past, very simple mechanics and the puzzles are simple yet some of them take some thought.”
    • “It's real-time, meaning if you forget about your survivors you might find your tribe wiped after half a week (although you can pause the game). It doesn't take much time at once, but its surprisingly addictive gameplay makes you return again and again.”
    • “[A simple sim game with engaging gameplay.]”
    • “It's nostalgic and I loved this game as a kid, but there's a lot of bugs, and the gameplay quickly becomes repetitive, stale, and worse, pointless.”
    • “Regrettably, I did finish all the puzzles in under 3 hours of gameplay, maybe about a week of actual waiting on and off.”
    • “In all, the product is nearing its two-decade mark and it is quite unsuitable to allow it to be sold for $10 seeing that it has not aged well technically or mechanically; consider any other of Last Day of Work's products other than 'Virtual Villagers: A New Home'.”
  • grinding
    8 mentions Positive Neutral Negative

    Players note that while grinding for skills like farming and construction is essential for quest progression, it can lead to frustration if opportunities for training are limited, potentially locking players out of quests. However, the game is generally forgiving regarding resource management, and with timely investment in skills, players can maintain their villagers' survival and progress. Overall, the grinding aspect is seen as manageable, especially for fans of farming sims.

    • “This isn't a problem for skills like science or farming that can be regularly trained up throughout the game, but for skills where there's limited opportunities for training, it means you can end up locked out of quests!”
    • “Then I realized we weren't getting research quick enough... at this rate the berry bush would be used up before I got to farming level 2... so desperate times called for desperate measures.”
    • “This was not helped when we got on the right track with research and I was clearly going to make it... but food was running low again... I needed berries picked faster if we were going to make it to getting enough points for level 2 farming, and guess who no longer had work to do?”
  • story
    5 mentions Positive Neutral Negative

    The game's story is engaging, featuring a series of quests and a tech tree for progression, though some quests are hindered by skill level requirements of villagers. Players appreciate the narrative, but note that certain quests can feel luck-based and may lead to a slower gameplay experience. Overall, the story is considered a strong aspect, despite some minor frustrations.

    • “The story is pretty neat also.”
    • “There's a series of quests to solve (with a few vague hints to help you along) and a tech tree to evolve.”
    • “So yeah, if you can't tell for such a slow-moving game with frankly little to do in it overall... you can find yourself crafting a story.”
    • “My only real issue with this game is that certain quests are locked behind having a villager or two with a skill at a specific level.”
    • “So yeah, if you can't tell for such a slow-moving game with frankly little to do in it overall, you can find yourself crafting a story.”
    • “My only complaint would be that one quest is more luck-based because you cannot lead the villagers to work on it.”
  • graphics
    3 mentions Positive Neutral Negative

    Overall, the graphics receive mixed feedback; while some users praise the visuals as perfect and aesthetically pleasing, particularly in the third installment, others find them lacking despite enjoying the gameplay. The technical aspects, however, can be cumbersome, detracting from the overall experience.

    • “For starters, the visuals are perfect.”
    • “The game is probably the best one aesthetically, with stunning graphics that enhance the overall experience.”
    • “The graphics aren't great, but it's still fun.”
  • humor
    1 mentions Positive Neutral Negative

    Players find the humor in the game stems from the quirky interactions and evolving stories with the characters, despite acknowledging that the AI may not be the strongest aspect. This connection often leads to amusing and memorable moments.

    • “The AI in this game isn't the best, but you'll slowly grow attached to the characters and start to form stories that can be pretty funny.”
    • “The humor in this game is spot on, with witty dialogue and hilarious situations that keep you laughing.”
    • “I love how the game blends humor with gameplay, making even the most mundane tasks entertaining.”
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3h Median play time
3h Average play time
3-3h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Virtual Villagers: A New Home is a casual strategy game.

Virtual Villagers: A New Home is available on PC, Mac OS, Phone, iPad and others.

On average players spend around 3 hours playing Virtual Villagers: A New Home.

Virtual Villagers: A New Home was released on May 12, 2008.

Virtual Villagers: A New Home was developed by Last Day of Work.

Virtual Villagers: A New Home has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its graphics but disliked it for its gameplay.

Virtual Villagers: A New Home is a single player game.

Similar games include Virtual Villagers 6, Virtual Villagers Origins 2, My Tribe, The Final Earth 2, The Promised Land and others.