- December 8, 2020
- Local Space Survey Corps
- 8h median play time
Vessels
Platforms
About
"Vessels" is a single-player Mystery Adventure game that offers around 8 hours of playtime, featuring a unique plot where you play as an "infected" entity on board a spaceship, with multiple endings and a narrative that challenges your perspectives on trust and self-destruction. Winner of the IGF 2021 award, this game refreshes the familiar narrative trope of science fiction horror and provides a thought-provoking and compelling experience.
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- Vessels features a unique and engaging narrative that encourages exploration and dialogue-driven puzzles, making it a compelling experience.
- The game offers multiple endings based on player choices, adding replayability and depth to the story.
- Despite its short runtime, the writing and character development are praised for their quality, creating an immersive atmosphere.
- The lack of a traditional save system can lead to frustration, as players must replay sections to progress or explore different endings.
- Some players found the gameplay repetitive, particularly in having to repeat conversations and actions to achieve desired outcomes.
- The graphics and overall production value are considered basic, which may detract from the experience for some players.
story
80 mentions Positive Neutral NegativeThe story of "Vessels" is a captivating and suspenseful sci-fi narrative that unfolds within a short playtime of about 2-3 hours, featuring intriguing characters and multiple endings influenced by player choices. While some players noted a lack of depth in certain areas, the engaging plot and immersive exploration mechanics keep players invested, making it a recommended experience for fans of story-driven games. Overall, the game successfully combines interactive storytelling with a gripping atmosphere, encouraging players to delve into the mysteries of the spaceship and its crew.
“Unique and suspenseful story, your choices lead to different endings.”
“The story is gripping and the characters are interesting; you can feel the tense atmosphere between the crew.”
“It's written in a really smart and unexpected way that leaves you wanting to know more, which meant I kept telling myself 'okay, just five more minutes.' It was like reading a really good book, except that you get to live the story.”
“I started to like this game as a mystery game where you have to explore, find information and then use it to progress the story, but it then seemed to fall into the trap of your typical detective game where you know the answer but you have to resort to having the same conversation multiple times and experimenting with the conversation branches to get the answer you are looking for, as the option you chose doesn't lead where you would expect it to lead.”
“Most of it is (sometimes admittedly on-the-nose) character building, but no world building that doesn't add to the story, no extraneous lore, no fluff.”
“When playing a game, I want to play; the story can feel like a chore.”