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Vertigo Void

Vertigo Void Game Cover
58%Game Brain Score
music, graphics
gameplay, story
77% User Score Based on 26 reviews

Platforms

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Vertigo Void Game Cover

About

Vertigo Void is a single player casual puzzle game. It was developed by Matthew Sanders and was released on October 30, 2015. It received mostly positive reviews from players.

Vertigo Void is a challenging 3D puzzle-platformer which demands a keen eye and sharp memory. As a lone astronaut, walk up walls, jump across the void of space (or fall in) and teleport your way to safety or else face the Sun's wrath.

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77%
Audience ScoreBased on 26 reviews
music3 positive mentions
story1 negative mentions

  • Unique gravity-shifting puzzle mechanics that challenge spatial reasoning and memory.
  • Large amount of content with over 200 levels and a level editor for creating custom puzzles.
  • Charming and relaxing atmosphere supported by a pleasant soundtrack and pixelated yet refined graphics.
  • Frustrating time limits that force players to rush and hinder exploration and strategy planning.
  • Control and camera issues including slow level start, difficult navigation, and finicky jumping mechanics.
  • Visual presentation and level design lack polish, with some confusion about walkable surfaces and block sides.
  • gameplay
    7 mentions Positive Neutral Negative

    The gameplay features unique gravity-rotation mechanics allowing players to walk on walls and ceilings, creating a challenging 3D puzzling experience. It requires some trial and error to master level layouts, promoting thoughtful navigation and problem-solving. While innovative, some players find executing the gravity rotation less intuitive initially.

    • “Clever little puzzler, with some unique mechanics I haven't really seen in any other game.”
    • “Interesting mechanics where you can walk up (or down) walls, and essentially rotate gravity (as if your shoes were magnetic and you were in space).”
    • “Gameplay generally consists of failing a few times when you first reach a new level to get a good grip of its layout (the game really makes you think in 3 dimensions) then following the correct route and completing level.”
    • “Mechanics seem to rely on the ability to rotate the gravity so that you can walk on sides or under the structure, but after button mashing for a bit, I found no way to execute this mechanic.”
    • “Gameplay generally consists of failing a few times when you first reach a new level to get a good grip of its layout (the game really makes you think in 3 dimensions), then following the correct route and completing the level.”
    • “Simple mechanics of moving on each block and then the game puts you into the third dimension with walking around blocks and taking leaps of faith.”
  • music
    4 mentions Positive Neutral Negative

    The music in the game is generally pleasant and soothing, complementing the gameplay well to create a relaxing atmosphere. While some find it average, most appreciate the soundtrack's positive contribution to the overall experience.

    • “The challenges in this game are fresh and clever, their variety keeping things interesting, and the graphics and soundtrack are pleasant to the senses.”
    • “The music is soothing and complements the game to create a finished product: a relaxing puzzle game to play to wind down at any time of the day.”
    • “Nice soundtrack.”
    • “Music is average but could've been worse.”
  • graphics
    4 mentions Positive Neutral Negative

    The graphics are described as pixelated but refined, with a pleasant aesthetic that complements the game's focus on challenging gameplay rather than visual fidelity. While not the most advanced, the visuals effectively support the unique 3D platforming and perspective-shifting mechanics.

    • “I liked the aesthetic and loved the idea of an astronaut exploring a platforming system in 3D where one has to change perspective to find the next correct place to jump, explore, and activate buttons - so as to activate the exit and head through it to complete the level.”
    • “The challenges in this game are fresh and clever, their variety keeping things interesting, and the graphics and soundtrack are pleasant to the senses.”
    • “The graphics are pixelated but still have a refined feel to them, something you don't get in many Unity games right now.”
  • story
    1 mentions Positive Neutral Negative

    Users find the story lacking, noting it feels incomplete and missing a clear goal or engaging narrative, such as a compelling mission to fix the ship before disaster strikes.

    • “I feel like it's missing a story. It could have been something like 'you need to fix your ship before it falls into the sun' and maybe make the levels based on that. Currently, there's no real goal, just 'get to the hatch'.”
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Frequently Asked Questions

Vertigo Void is a casual puzzle game.

Vertigo Void is available on PC, Mac OS, Windows and Linux.

Vertigo Void was released on October 30, 2015.

Vertigo Void was developed by Matthew Sanders.

Vertigo Void has received mostly positive reviews from players. Most players liked this game for its music but disliked it for its gameplay.

Vertigo Void is a single player game.

Similar games include Polyball, Puzzle Dimension, PixelJunk Eden, Think To Die, EDGE and others.