- October 30, 2015
- James de Silva
Vertigo Void
Platforms
About
"Vertigo Void is a 3D puzzle-platformer with over 200 levels, featuring items that manipulate gameplay and a robust level editor. Players control a lone astronaut, navigating challenging environments and avoiding the Sun's wrath. The game supports Xbox 360 controllers and is compatible with Windows, Mac, and Linux operating systems."
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- The game features over 200 unique and challenging levels that require memory and spatial reasoning.
- It has a charming aesthetic and a soothing soundtrack, making it a relaxing experience despite the challenging puzzles.
- The level editor allows for limitless puzzle creation, adding to the game's replayability and creativity.
- The time limit for each level creates unnecessary pressure, making it difficult to explore and enjoy the puzzles.
- Controls can be frustrating, with issues related to jumping and navigating the 3D environment, leading to a less enjoyable experience.
- The level design can feel uninspired, with blocks floating in mid-space and a lack of a compelling narrative or goal.
gameplay
6 mentions Positive Neutral NegativeThe gameplay features unique mechanics that allow players to manipulate gravity, enabling movement on walls and under structures, which adds a three-dimensional puzzle element. While some players found the controls challenging and initially struggled to execute these mechanics, the game encourages exploration and learning through trial and error. Overall, it offers a clever and engaging experience that requires players to think spatially.
“Clever little puzzler, with some unique mechanics I haven't really seen in any other game.”
“Interesting mechanics where you can walk up (or down) walls, and essentially rotate gravity (as if your shoes were magnetic and you were in space).”
“Gameplay generally consists of failing a few times when you first reach a new level to get a good grip of its layout; the game really makes you think in 3 dimensions, then following the correct route and completing the level.”
“The mechanics seem to rely on the ability to rotate gravity so that you can walk on the sides or under the structure, but after button mashing for a bit, I found no way to execute this mechanic.”
“Gameplay generally consists of failing a few times when you first reach a new level to get a good grip of its layout. The game really makes you think in three dimensions, then you follow the correct route and complete the level.”
“The simple mechanics of moving on each block lead to the game putting you into the third dimension, where you have to walk around blocks and take leaps of faith.”