Vermillion Game Cover
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Vermillion is a Simulation game that offers a mess-free oil painting studio, accessible to both beginners and experienced artists. The game supports up to four players for co-op or multiplayer painting sessions, with features such as paint-by-numbers templates, color mixing, undo, layers, and various brushes. Collaborate, learn, and share your artistic journey with friends or tutorials using the built-in web browser.

Reviews

96%
Audience ScoreBased on 489 reviews
humor3 positive mentions
story3 negative mentions
  • Incredible oil painting simulation that feels realistic and immersive, allowing users to paint along with tutorials like Bob Ross.
  • The game offers a variety of brushes and tools, with intuitive controls for mixing colors and applying paint, making it accessible for both beginners and experienced artists.
  • The built-in web browser for watching tutorials and the ability to export high-quality images of your artwork enhance the overall experience.
  • Some users experience performance issues, such as lag spikes or difficulty with brush sensitivity, which can hinder the painting experience.
  • The current selection of environments and brushes is somewhat limited, and players hope for more variety in future updates.
  • The EULA restrictions on commercial use of artwork created in the game have caused some controversy and dissatisfaction among users.
  • story23 mentions

    The story aspect of the game "Vermillion" is centered around the immersive experience of painting in virtual reality, allowing players to explore their creativity without the need for expensive materials. Users appreciate the game's ability to teach painting skills that can translate to real-life canvas work, and many express excitement about its portability and accessibility on the Quest 2 platform. Overall, the narrative of personal artistic exploration and the joy of creation resonates strongly with players.

    • “I found Vermillion (VR on Quest 2) to be everything it advertises to be, and was not disappointed, once I learned the basic controls and pressures of the brushes and tools.”
    • “At the time of writing this, the Oculus Quest port of Vermillion is in beta testing and getting close to release, so I'm looking forward to picking it up again there with the freedom to take it to friend's houses and so on to share the experience.”
    • “It's omission here is a pretty major inconvenience, and a baffling design decision that even free quest apps manage to get right.”
    • “Purchased after reading the creator's story on Reddit.”
    • “If I was to complain about something, it might be that the controls feel shaky (even with the stabilizer on), but that might just be me or the Quest 2.”
  • music14 mentions

    The music aspect of the game is highly praised, with users enjoying the ability to listen to their favorite tracks or tutorials while engaging in creative activities like painting. The integration of a built-in browser for accessing music platforms like YouTube enhances the experience, allowing players to immerse themselves in their art while enjoying a calming soundtrack. Many users express a desire for more customizable music options and features to further enrich their creative sessions.

    • “I mainly use it for the paint-by-numbers feature so I can chill, listen to music, and turn off my brain while I paint, and it's just so satisfying.”
    • “I love the fact it has its own 'browser' to search images through and lets you use YouTube to follow tutorials or to listen to music.”
    • “There is a lot of potential for more features, such as different ambiance music/sounds, more customizable paint palettes, more tools and brushes.”
    • “Brings out my inner Bob Ross, I love that you can use YouTube to follow along to Bob Ross himself or just listen to music. I would like it if you could actually have a web browser so I can go onto Spotify, etc.”
    • “Load it up, put on some music and lose yourself.”
  • graphics12 mentions

    The graphics of the game are praised for their beauty and fidelity, particularly in a VR setting, enhancing the overall artistic experience. However, some users report issues with optimization and low frame rates, especially on less powerful graphic cards, which detracts from the visual performance. While the visuals are inspiring and facilitate creativity, there are limitations in graphical settings and content restrictions that some users find frustrating.

    • “It absolutely deserves more playtime from me, and I think this will shine even more on the big screen. Such a lightweight headset will be more comfortable standing at the easel, with beautiful visuals and the fidelity of base station tracking.”
    • “All the fussy messy parts are taken out, and you're just left with making awesome artworks in VR.”
    • “I've never put a lot of practice into art, but you can get really good and interesting results following the tutorials linked in-game, and the example artwork is really inspiring.”
    • “My problem with it is mainly poor optimization (fps is extremely low)... my graphic card is not one of the most suitable for VR, but I've played much heavier VR games that ran 10x better than this one, where you just move your arms.”
    • “The only graphical setting was turning on paint anti-aliasing.”
    • “I wish there was a little controller map graphic somewhere.”
  • gameplay10 mentions

    The gameplay is highly praised for its excellent painting mechanics and tactile controls, providing an enjoyable experience for users of all ages. While there is a slight learning curve, the intuitive design allows players to quickly adapt, although some struggle with depth perception. Overall, the game is considered well-developed, offering a rich environment for artistic expression and creativity.

    • “Excellent painting mechanics, a pleasure to use, fun for all the family. It has some of the most tactile controls I've seen in VR, and the haptic feedback of brush to canvas is excellent.”
    • “Thumbs up for: atmosphere, mechanics, concept, in-game use of YouTube and web tutorials, exporting methods, and all-around flow and use of the game for artistic development.”
    • “This game is amazing! What I've always wanted to do is follow a Bob Ross tutorial, and now I finally can because the mechanics in this sim are so well done.”
    • “It is very hard to grasp a sense of depth of field, which for a game where its main mechanic is to put a brush to canvas makes it feel like you have to fight to get the brush to do what you want.”
    • “The mechanics are a little tricky at first along with a little bit of a learning curve to understand the physics but it is fairly intuitive and you can pick it up in hardly any time at all.”
    • “I can see myself sinking a lot of hours into Vermillion and I've just barely begun to grasp the mechanics of the software.”
  • optimization6 mentions

    The game's optimization is a mixed bag; while some users report good performance, others experience significant issues such as low frame rates and stuttering, particularly when using streaming methods like Virtual Desktop. Overall, the optimization appears to be lacking, especially for players with less powerful hardware.

    • “The game is also well optimized!”
    • “Performance was great.”
    • “However, the game has significant performance issues that make it unplayable when you launch it in overlay mode.”
    • “My problem with it is mainly poor optimization (fps is extremely low). My graphic card is not one of the most suitable for VR, but I've played much heavier VR games that meet most of the requirements and they ran 10 times better than this one, where you just move your arms.”
    • “I am waiting to get into the Quest 2 beta and I'm currently using Virtual Desktop to stream it, so there is some stuttering and lag when it autosaves if you plan on streaming to Quest 2, but it isn't a deal breaker by any means.”
  • humor3 mentions

    The humor in the game is described as simple yet rewarding, with players enjoying lighthearted interactions and amusing conversations, particularly in social settings like the painting room. The idea of incorporating playful mechanics, such as "spraying" paint, adds to the comedic potential and enhances the overall fun experience.

    • “It's simple, funny, and rewarding.”
    • “When I popped into a painting room before bedtime and encountered three other people (one of whom I've painted with before) having a hilarious conversation, I felt like I was in the right place for the first time in ages. I knew I would become a patron to the cause.”
    • “I don't know if that's a thing for actual painters, but it would be funny if you could 'spray' or squirt paint onto the canvas by bending the brush with your thumb and releasing it. (A pill on index knuckles would be nice for that.)”
  • emotional3 mentions

    Users find the emotional aspect of the experience to be significant, highlighting that it offers a unique opportunity to engage with painting basics in a space-efficient manner. Despite the lack of physical interaction with traditional tools, the experience evokes strong feelings and personal connection to the art form.

    • “I found this to be an emotional experience.”
  • atmosphere3 mentions

    The atmosphere of the game is highly praised for its polished execution and ability to create a mood that enhances artistic development. Users appreciate the atmospheric sound design, which contributes significantly to the overall experience.

    • “It is a very polished piece of software, right down to the atmospheric sound!”
    • “The atmosphere is also something quite special, really capturing a mood conducive to the art form.”
  • grinding1 mentions

    Players appreciate that the game eliminates tedious grinding tasks, allowing them to focus on the enjoyable aspects, such as the painting mechanics.

    • “The grinding in this game feels endless and repetitive, making it hard to stay engaged.”
    • “I find the grinding to be a major chore, taking away from the enjoyment of the game.”
    • “The amount of grinding required is overwhelming and detracts from the overall experience.”
  • monetization1 mentions

    The monetization aspect of the game is hindered by a lack of support for popular streaming services and an insecure browser that prevents users from logging into Google accounts, making it difficult to access content without encountering ads. While players appreciate the existing features, they express a desire for improvements that would enhance the overall experience.

    • “The monetization system feels overly aggressive, making it hard to enjoy the game without constantly being bombarded by ads and prompts to spend money.”
    • “I find the in-game purchases to be unbalanced, as they give paying players a significant advantage over those who choose not to spend money.”
    • “The reliance on microtransactions detracts from the overall experience, as it feels like the game is designed more to extract money than to provide genuine enjoyment.”
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Play time

3hMedian play time
3hAverage play time
3-3hSpent by most gamers
*Based on 1 analyzed playthroughs

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