Uriel's Chasm 2: את
- November 13, 2015
- Rail Slave Games
In "Uriel's Chasm 2: את" , players step into the role of a young girl who, after being sent to another dimension as a sacrificial offering, is adopted by a mysterious entity and tasked with creating a paradise for a mysterious suitor. The game features a unique blend of bullet-hell boss rushes, retro arcade-style gameplay, and surreal, glitchy environments, as reality begins to unravel itself due to a strange digital disturbance called Mayim. Prepare for a relentless and fantastical journey, filled with unpredictable challenges and tantalizing mysteries.
Reviews
- The game provided a sense of joy and hope during a difficult time, helping players to relax and find motivation.
- It features a unique blend of game styles and avant-garde themes that can be intriguing and thought-provoking.
- The music is enjoyable and adds to the overall experience, making it accessible for players.
- The gameplay is confusing and lacks clear instructions on mechanics, leading to frustration.
- There are unskippable intro sequences and cutscenes that disrupt the flow of the game.
- The game feels repetitive and lacks the engaging elements that made the first entry enjoyable.
- gameplay8 mentions
- 25 % positive mentions
- 38 % neutral mentions
- 38 % negative mentions
Gameplay is criticized for being confusing and poorly explained, with players struggling to grasp mechanics that are introduced too quickly and without adequate guidance. The game features a bullet hell style but lacks depth, as levels are short and repetitive, often leading to frustration over the need to reconfigure controls each session. Overall, the experience is marred by a lack of engaging content and a disjointed progression.
“As for gameplay, you begin with a shmup with more mechanics that are less obvious than a standard bullet hell game.”
“Before you have even discovered the mechanics, you're into the next level.”
“The storyline is boring, pointless, and interrupts the little gameplay the game actually has.”
“Each time I played it, I discovered a new button or mechanic for a level that takes about 30 seconds to complete.”
“You have to input your key mapping every time you start the game (with little indication of what you have to actually do), and confusing gameplay that makes no effort to tell you how any of the mechanics work.”
- story3 mentions
- 33 % positive mentions
- 33 % neutral mentions
- 33 % negative mentions
The story is perceived as a mixed bag; while it conveys a moral about perseverance and resilience, many find it boring and disruptive to the gameplay experience, likening it to a tedious interruption in an otherwise engaging bullet hell format.
“The moral of the story is that you never know what life has in store for you. If I had given up when all odds were against me, I wouldn't be where I am today.”
“The storyline is boring, pointless, and interrupts the little gameplay the game actually has.”
- music2 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The music in the game is described as relaxing and enjoyable, providing a soothing experience that contributes positively to the overall atmosphere.
“The music's pretty good, too.”
“I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
- graphics2 mentions
- 150 % positive mentions
- -150 % neutral mentions
- 100 % negative mentions
The graphics have received criticism for featuring low-quality, compressed video sequences that appear disconnected from the gameplay, as well as misleading promotional materials that suggest these sequences are in-game graphics. Additionally, the presence of unskippable cutscenes has frustrated players, detracting from the overall experience.
“The graphics are stunning, with a level of detail that truly immerses you in the game world.”
“The vibrant colors and intricate designs make every scene a visual treat.”
“The art style is unique and beautifully crafted, enhancing the overall experience.”
“There's also a small Sega CD-style compressed video of what looks like an abandoned parking garage that seems to have little to do with the game itself other than aesthetic.”
“Then there are pointless movie sequences that are falsely advertised in the screenshots and videos to look like in-game graphics, which are also, by the way, not skippable.”