Urban Dynamics Game Cover

This game was never designed to be fun. (Even in its 2nd edition) My Intention was to make a competitive one-to-one worldbuilding game, using pbtA moves that convey the difficult task of dealing with emerging chaotic systems. This game was never conceived in my mind  to roleplay characters. Indeed, such situation may lead to bigger obfuscation while dealing with an increasing ball of city problems…

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