Uptime? Nope.

Uptime? Nope. Game Cover

Welcome to "Uptime? Nope." Where the aim of the game is to try and keep a Data Centre alive by trying to desperately keep up with the server demands of the increasing number of users accessing your data centre. All why trying to handle breaking server components. Now, neither one of us is a modeller or artist and we haven't touched Unity in over a year, so this was always going to go well.  Unsurp…

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