The game features a unique and darkly humorous theme that sets it apart from typical management sims.
The hand-drawn graphics are colorful and charming, adding a fun aesthetic to the gameplay.
Players can build their own shops to create funeral items, which adds a layer of customization and strategy.
The game lacks a tutorial, making it difficult for new players to understand the mechanics and objectives.
Gameplay can be heavily reliant on luck, leading to frustrating experiences where players may go bankrupt without clear guidance.
The game is considered overpriced for its current state, with many players recommending waiting for a sale before purchasing.
story
12 mentions Positive Neutral Negative
17%
58%
25%
The story revolves around managing a cemetery, where players must balance profitability with customer satisfaction. Players face challenges such as limited plots and the need to maintain a good reputation while navigating the moral implications of their choices, including the option to dispose of bodies unceremoniously if necessary. The narrative encourages strategic planning and resource management as players aim to expand their cemetery and maximize profits over time.
“The story revolves around managing a cemetery, where you must balance profit margins and customer satisfaction while dealing with the unique challenges of the afterlife.”
“After 10 years, the plot is freed up for another dearly departed, adding a layer of strategy to how you manage your resources.”
“If you don't have a plot available, your only option is offering to toss the dearly departed into the trash, which most customers don't take kindly to!”
“So, if you don't have a plot available, you have to kick them out, which results in more reputation loss.”
“(A plot at the cemetery if the profit margin is wide enough, and in the landfill if the customer has a low enough of a religious attribute.) Hopefully customers come by often enough for the player to make sales and stay profitable.”
graphics
12 mentions Positive Neutral Negative
17%
66%
17%
The graphics are generally considered aesthetically pleasing, featuring colorful and charming hand-drawn elements, particularly in the tombstones with their humorous messages. However, some users note that the graphics could be improved, and the novelty of the messages wears off quickly. Additionally, there are concerns about performance issues, such as slow transitions between buildings.
“The hand drawn graphics are colorful and charming.”
“While the hand drawn graphics are fun and the elevator music can make you suicidal, it kinda fits with the theme of the game.”
“There are flaws with it - the instructions at the start weren't especially helpful, the graphics could be better and it can be a bit slow to switch between buildings in-game.”
“The graphics are aesthetically pleasing enough, and while the tombstones have great (and sometimes vulgar) messages inscribed on them, the messages get old quickly.”
gameplay
10 mentions Positive Neutral Negative
40%
30%
30%
The gameplay is built on a promising concept with potential for dark humor, but currently suffers from weak mechanics that fail to engage players. Many reviewers suggest that the game lacks interesting features and recommend waiting for improvements or exploring other options if budget or patience is a concern.
“Fundamentally, it's a great idea - there's lots of capacity for some good dark humor and to expand the mechanics of it.”
“As it stands, the mechanics are quite weak.”
“If you're on a budget, or have little patience, I'd suggest a different game, or waiting until the mechanics in this one are a little more refined.”
“The other issue is the graveyard plot/trash mechanic.”
music
6 mentions Positive Neutral Negative
67%
33%
The music in the game is generally described as pleasant, though it often feels mismatched with the somber themes of a funeral home setting. Players appreciate the inclusion of a radio feature that allows for music changes, while some find the elevator music humorously fitting despite its potential to evoke darker feelings. Overall, the soundtrack adds a unique layer to the game's atmosphere.
“The music is nice enough in spite of the fact that it doesn't fit the mood, but that's probably for the better given how funeral homes are sad, depressing places.”
“It has a little radio that plays some music that you can change between.”
“While the hand-drawn graphics are fun, the elevator music can be quite fitting with the theme of the game.”
grinding
4 mentions Positive Neutral Negative
100%
Players note that the grinding aspect of the game is tedious and low quality, but achievements earned through this grinding do contribute to the player's profile. It is recommended to only purchase the game if it is on sale and if one can tolerate the lengthy grind.
“Only purchase 'Undertaker's' if it's on sale and you have a high enough tolerance for a tedious, low-quality game.”
“At least the long-grinding achievements count on the player's profile.”
humor
2 mentions Positive Neutral Negative
100%
The humor in the game is heavily reliant on vulgarities, which some players find enhances the comedic experience, particularly in the context of tombstones. However, those who are more sensitive to crude humor may not appreciate it as much.
“If the player can tolerate vulgarities, then they'll get even more humor out of tombstones.”