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'Understanding, the game' it's a suspense/investigation horror indie game inspired in classic horror games! Full Game coming as soon we can! Help us grow the game!

Understanding, The Game screenshot

81%
Audience ScoreBased on 166 reviews
story7 positive mentions
replayability2 negative mentions

  • The game features a creepy atmosphere with impressive graphics and sound design, creating an immersive horror experience.
  • Players have reported genuine scares and effective jump scares, making it a thrilling experience for horror enthusiasts.
  • The developer shows great potential and passion for the project, with many players expressing excitement for the full release.
  • Many players found the gameplay directionless and confusing, often getting lost without clear objectives or guidance.
  • The flashlight battery drains too quickly, leading to frustrating moments of wandering in the dark and hindering gameplay.
  • The story lacks clarity and depth, leaving players wanting more context and development as they navigate the demo.
  • story
    37 mentions Positive Neutral Negative

    The story aspect of the game has received mixed reviews, with many players noting its potential but expressing frustration over its lack of clarity and depth. While some appreciate the atmospheric elements and hints of a larger narrative, others find the plot confusing and underdeveloped, suggesting that more guidance and fleshing out of the story is needed. Overall, players are hopeful for improvements in the full release, as the current demo leaves much to be desired in terms of storytelling.

    • “The story was well written.”
    • “The story and the monster are left in mystery since this is only a demo at the moment.”
    • “There's a really good dark and eerie atmosphere that really captures the freaky scary storytelling.”
    • “The overall story was confusing and it almost seemed like there wasn't one.”
    • “While this certainly has potential, there's no real story or any sort of ending/resolution.”
    • “However, the storyline is very difficult to follow because there isn't much of it there.”
  • atmosphere
    29 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its immersive and creepy qualities, enhanced by smooth textures, effective lighting, and atmospheric sounds that contribute to a sense of dread. Players appreciate the balance of jump scares and the overall eerie vibe, although some noted that certain jump scares disrupted the tension. Overall, the atmosphere is considered a standout feature, making it a compelling choice for horror enthusiasts.

    • “The game's potential is truly exciting, with its smooth textures, modest system requirements, and a captivating 3D semi-realistic art style all contributing to its immersive atmosphere.”
    • “A very creepy and atmospheric game, which encourages you to actually think about what you need to do next.”
    • “The atmosphere and the jump scares scared the life out of me to the point where I wanted to quit.”
    • “I was streaming it for my brother and he said at one point, one of the intended jump scares simply 'took him out of the atmosphere.' It didn't even scare us, it just ruined the eerie vibe that had been building up.”
    • “The atmosphere really puts you on edge immediately as soon as you get into the game.”
  • graphics
    21 mentions Positive Neutral Negative

    The game's graphics have received mixed reviews, with many praising the smooth textures, immersive 3D semi-realistic art style, and effective use of lighting that enhances the atmosphere. However, some players found the color palette overly simplistic and bland, detracting from the overall experience. Overall, while the graphics are generally well-executed and contribute positively to the game's ambiance, there are areas for improvement noted by several reviewers.

    • “The game's potential is truly exciting, with its smooth textures, modest system requirements, and a captivating 3D semi-realistic art style all contributing to its immersive atmosphere.”
    • “Graphically, the game demo is phenomenal.”
    • “Good mastering of the Unreal Engine which results in a nice graphical environment.”
    • “I have no clue how this game has so many positive reviews; it's not scary at all, very bland graphics with everything having an orange/yellow/red color palette.”
    • “The graphics could do better, but for the demo version I played, it's definitely worth trying, to say the least.”
    • “The main color of the graphics is red, so I hope the text color is also not red for it to be more noticeable.”
  • gameplay
    18 mentions Positive Neutral Negative

    The gameplay of the game is generally well-received for its mechanics and visual appeal, though many players find the story and objectives lacking clarity and depth. While some mechanics, like the flashlight, are criticized for being ineffective, the overall experience is described as engaging, albeit occasionally confusing and slow-paced. Players appreciate the basic yet effective gameplay, with some noting the need for further polish and guidance to enhance the experience.

    • “Despite being relatively new to games of this nature, the potential of understanding the game in terms of storytelling and gameplay mechanics is readily apparent.”
    • “The gameplay mechanics and overall look of the game are wonderful, but the story and objectives could use some work or more explanation.”
    • “I loved the idea and the basic but effective gameplay!”
    • “The flashlight mechanic is terrible, gives off no light at all, and the batteries run out within seconds, leaving you stuck in the dark to fumble around.”
    • “The same tropes, a few jumpscares, confusing story, no real threat to the player, not really much gameplay.”
    • “In terms of gameplay, it moves a little slow and most of the transitions are jarring, leaving you wondering what your goal is or where you should go next.”
  • music
    15 mentions Positive Neutral Negative

    The music in the game received mixed reviews, with some players appreciating the atmospheric score and its ability to enhance the creepy ambiance, while others criticized issues like abrupt cuts and poorly looped tracks that disrupted immersion. Despite these flaws, many found the soundtrack to have personality and contribute positively to the overall experience, though some noted it could benefit from further refinement. Overall, while the music had its standout moments, it also faced significant criticism for technical shortcomings.

    • “I liked the soundtrack; it has personality.”
    • “Very creepy place to walk around with a well done musical/audio score to add to it.”
    • “The sounds and the music were extraordinary.”
    • “The music cuts out during some of the cut scenes, and unless you read the backstory here on the store page you might be lost story-wise.”
    • “The soundtrack was not looped well.”
    • “After being lost for 15 minutes, I noticed that the soundtrack had a gap in which the game goes completely silent for 1 second and then the music starts back up again.”
  • replayability
    2 mentions Positive Neutral Negative

    Players appreciate the replayability of the game, noting that missing certain elements can lead to varied experiences, enhancing the overall replay value.

    • “People missing them is okay in my book, because it leads to different experiences and thus an increase in replay value.”
    • “The replay value is severely lacking.”
    • “People missing them is okay in my book, but it doesn't significantly enhance the replay value.”
  • character development
    1 mentions Positive Neutral Negative

    Reviews indicate that the game's story and character development are lacking, with players feeling that characters do not evolve meaningfully throughout the narrative. This has led to a sense of disconnection and dissatisfaction with the overall storytelling experience.

    • “The story and character development feel incredibly shallow, leaving me disconnected from the characters.”
    • “I was disappointed by the lack of meaningful growth in the characters throughout the game.”
    • “Character development is almost non-existent, making it hard to care about their journeys.”
  • humor
    1 mentions Positive Neutral Negative

    The humor in the game is described as unintentional, stemming from awkward sound transitions and overly prolonged cut scenes, such as a drawn-out sequence featuring a dead character. Players find these moments amusing, albeit in a way that highlights the game's need for refinement in pacing and audio design. Overall, the humor appears to arise more from technical flaws than intentional comedic writing.

    • “The cut scene of the woman who was dead on the toilet was hilariously long because it just dragged on from angle to angle, making it unexpectedly funny.”
    • “Hearing the game's music cut off and restart was amusing, especially when it happened while transitioning between sounds.”
    • “The sound effects when walking away from one sound to another were not subtle at all, which added an element of humor to the experience.”
  • emotional
    1 mentions Positive Neutral Negative

    Players report that the game effectively evokes strong emotions, particularly fear, creating an intense and immersive experience.

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