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Uncorporeal: Alcatraz Island Lofts

Uncorporeal: Alcatraz Island Lofts Game Cover
30%Game Brain Score
humor
graphics, gameplay
44% User Score Based on 18 reviews

Platforms

PCWindows
Uncorporeal: Alcatraz Island Lofts Game Cover

About

"Alcatraz Island Lofts", an experimental VR short, is a dark comedy monologue set in 2025 San Franciso that imagines a rather cynical solution to San Francisco's housing crisis: converting the historic prison on Alcatraz Island into over-priced lofts. Run length is 1 min 30 secs.

Uncorporeal: Alcatraz Island Lofts screenshot
Uncorporeal: Alcatraz Island Lofts screenshot
Uncorporeal: Alcatraz Island Lofts screenshot
Uncorporeal: Alcatraz Island Lofts screenshot

44%
Audience ScoreBased on 18 reviews
humor3 positive mentions
graphics3 negative mentions

  • The environment is visually appealing and well-designed, providing a realistic experience of a futuristic apartment loft.
  • The monologue delivered by the real estate agent has moments of humor, adding some entertainment value to the experience.
  • The software showcases interesting VR technology, making it a unique demonstration of virtual reality capabilities.
  • The application is misleadingly categorized as a game, lacking any meaningful gameplay or interactive elements.
  • Many users report that the software is bug-infested and often fails to work, leaving players stuck on the title screen.
  • The experience is extremely short, lasting only about 90 seconds, which many feel does not justify the time spent.
  • graphics
    5 mentions Positive Neutral Negative

    The graphics in the apartment loft are generally praised for their spectacular quality, although some users noted that the animations are subpar compared to the overall visual experience.

    • “The visuals in the apartment loft were spectacular.”
    • “The quality of the animations is subpar compared to the rest of the visuals.”
    • “The graphics feel outdated and lack the polish expected from a modern game.”
    • “The character models are poorly designed and don't match the overall aesthetic of the game.”
  • gameplay
    4 mentions Positive Neutral Negative

    The gameplay aspect has been criticized for lacking meaningful interactions and gameplay loops, leading to a perception that it does not offer a traditional gaming experience. Some users simply describe it as "just gameplay," suggesting a lack of depth or engagement.

    • “There are no gameplay loops in this software, no 'gameplay', no meaningful game-like interaction.”
    • “There are no gameplay loops in this software, no 'gameplay', no meaningful game-like interaction.”
  • story
    3 mentions Positive Neutral Negative

    The story is largely viewed as filler, lacking depth and failing to contribute meaningfully to the overall experience.

    • “The story is just filler and doesn't do anything for it.”
  • humor
    3 mentions Positive Neutral Negative

    The humor in the game is highlighted by the effectiveness of its monologues, which many players find amusing. Additionally, the realistic design of environments, such as Alcatraz, adds a layer of humor to the overall experience.

    • “I found the monologue funny.”
    • “This one is really good; the design of the environment is very realistic, and it's even funny to experience Alcatraz for yourself.”
  • grinding
    1 mentions Positive Neutral Negative

    Players indicate that grinding in the game can be quite demanding, often requiring significant time investment, suggesting that a second life or extra effort may be necessary to progress effectively.

    • “Grinding in this game is incredibly rewarding and keeps you engaged.”
    • “The grind is satisfying and offers a real sense of progression.”
    • “You'll need a second life for grinding.”
    • “The grinding feels endless and tedious.”
    • “I spent hours grinding, and it felt like I made no progress.”
  • replayability
    1 mentions Positive Neutral Negative

    Users generally feel that while the game is enjoyable enough to warrant a download, it lacks significant replay value, suggesting that once completed, there may be little incentive to play again.

    • “I think it's worth the download, but there is no replay value.”
    • “Once you finish the game, there's really no incentive to play it again.”
    • “The lack of different endings or choices makes it feel like a one-time experience.”

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