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Uncanny Valley Game Cover

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Uncanny Valley is a single-player action game with a good plot that will make you laugh and keep you on the edge of your seat. As security guard Tom, explore an abandoned facility, uncover shocking secrets, and make choices with meaningful consequences in this story-driven survival horror game. The consequence system impacts both story and gameplay, as mistakes can result in lasting effects, such as a broken arm affecting weapon use.

Uncanny Valley screenshot
Uncanny Valley screenshot
Uncanny Valley screenshot
Uncanny Valley screenshot
Uncanny Valley screenshot
Uncanny Valley screenshot
Uncanny Valley screenshot
Uncanny Valley screenshot

70%
Audience ScoreBased on 100 reviews
story12 positive mentions
character development3 negative mentions

  • The memoir provides a captivating and insightful look into the culture of Silicon Valley, highlighting both the allure and the pitfalls of the tech industry.
  • Wiener's writing is engaging and often humorous, making her personal experiences relatable to readers, especially those familiar with the tech world.
  • The book raises important questions about gender dynamics, workplace culture, and the ethical implications of technology, making it a thought-provoking read.
  • The narrative can feel disjointed and repetitive, with some readers finding the second half of the book lacking in focus and coherence.
  • Critics have noted that the author's self-reflective style sometimes comes off as navel-gazing, detracting from the overall impact of her observations.
  • Some readers felt that the book did not provide enough new insights into the tech industry, reiterating well-known issues without offering substantial analysis.
  • story
    33 mentions Positive Neutral Negative

    The story is a blend of personal anecdotes and reflections on the tech industry, particularly from the perspective of a woman navigating her career in Silicon Valley. While some readers appreciate the heartfelt and witty storytelling, others find the narrative lacking in substance and coherence, with a mix of engaging moments and philosophical digressions that may detract from the overall impact. Overall, it offers an insider's view of the tech world, though opinions vary on its relatability and depth.

    • “I am grateful for the author and publisher to present a straight story that enabled me to reflect upon this brave, not so new world.”
    • “This story spoke to me in a profound manner, putting into perspective thoughts and emotions I did not really realize I was experiencing.”
    • “One of the things I loved most about this book is that it’s not only an exposé of sorts of the tech industry, but also a coming-of-age story from the author.”
    • “There was very little substance to the author’s storyline.”
    • “The book barely had a plot and the plot it did have was boring.”
    • “Often the storyline was hard to follow.”
  • humor
    11 mentions Positive Neutral Negative

    The humor in the reviews highlights the author's sharp and often sad observations about Silicon Valley's workplace culture, drawing comparisons to other works like Joshua Ferris's *Then We Came to the End*. Readers appreciate the witty and insightful narrative, particularly enjoying the author's unique style and the humorous portrayal of startup life, though some felt the humor waned in the latter half of the book. Overall, the book is celebrated for its thought-provoking and hilarious take on the tech industry's culture.

    • “In its precise, often hilarious observations about workplace culture, the book has echoes of Joshua Ferris’s *Then We Came to the End*.”
    • “It’s funny you work at a startup and imagine that all the wonderful perks are unique and special and then read this book and realize how much all these companies are carbon copies of one another.”
    • “Funny, insightful, and a great time capsule of startup life in Silicon Valley in the 2010s.”
  • emotional
    4 mentions Positive Neutral Negative

    The emotional aspect of the work is highlighted as a captivating and heartfelt coming-of-age story that resonates deeply with readers, evoking laughter and tears. It effectively captures the visceral experiences of working in San Francisco during the mid-2000s, blending personal reflection with broader themes relevant to the tech industry.

    • “Yet it is also a captivating and heartfelt coming-of-age story.”
    • “Well written, sometimes touching memoir of maybe the last tech boom in San Francisco.”
    • “I laughed, I cried, I learned new vocabulary.”
  • graphics
    1 mentions Positive Neutral Negative

    The graphics are noted for their distinct representation of youthful brotherhood, reflecting specific cultural themes and regional influences.

  • character development
    1 mentions Positive Neutral Negative

    Character development in the game begins promisingly but quickly becomes lackluster, with players noting a decline in engaging stories and minimal growth for the characters.

    • “Started out strong, then just got so boring with little character development or interesting stories.”
    • “The characters felt one-dimensional and lacked any real growth throughout the game.”
    • “I was hoping for deeper backstories, but the character development was minimal and uninspired.”

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