Unbearable
- March 5, 2024
- Farelas
Claudia, a woman who has lost her job as a reporter, decides to go to investigate the psychiatric hospital "Milagros" which keeps a story as secret as it is macabre. During this journey she meets people who have the same intentions and others who will get in the way. With the help of her new companions, she must face the secrets of the psychiatric hospital, but the biggest fight is again…
Reviews
- The game offers a fun and entertaining experience, especially when played with friends, providing a good laugh despite its jankiness.
- Character models and environments are beautifully designed, showcasing the developer's effort and creativity.
- The sequel improves on many aspects of the original, including voice acting and gameplay mechanics, indicating the developer's growth and potential.
- The game suffers from numerous glitches, awkward animations, and poor hit detection, making gameplay frustrating at times.
- Voice acting in the original was criticized for being dull and lacking emotion, detracting from the overall experience.
- The co-op system is often broken, leading to difficulties in gameplay and requiring workarounds to function properly.
- story4 mentions
- 75 % positive mentions
- -25 % neutral mentions
- 50 % negative mentions
The story is characterized as an intriguing, twist-filled narrative reminiscent of a low-budget B-movie, keeping players guessing until the end. However, it lacks coherence and leaves unresolved threads, particularly with an unfinished "to be continued" that is not addressed in the sequel.
“It is a very interesting story and a mindf**k.”
“The story had a lot of twists and keeps you guessing until the end.”
“Does the story make a ton of sense? No, the 'to be continued' at the end (spoilers, it ends on a to be continued) does not get picked up by the sequel, so just ignore it.”
“The story unfolds like a low-budget B-movie.”
“Does the story make a ton of sense? No, the 'to be continued' at the end (spoilers: it ends on a 'to be continued') does not get picked up by the sequel, so just ignore it.”
- gameplay3 mentions
- 33 % positive mentions
- 0 % neutral mentions
- 67 % negative mentions
The gameplay received mixed reviews, with some players noting solid combat and engaging puzzles that challenge the mind, while others experienced significant glitches, poor cutscenes, and a lack of functional gameplay in single-player mode. As the developer's first project, it showcases a variety of mechanics, though execution appears inconsistent.
“The gameplay was solid, the combat was smooth, and the puzzles made you think.”
“When we had to give up and I played it in single-player for a bit, it was glitchy, with terrible cutscenes and barely any working gameplay.”
“This is the developer's first project, and it is clear that he has worked out many different mechanics that are included in Selene's Unbearable Night.”
- humor2 mentions
- 150 % positive mentions
- -50 % neutral mentions
- 0 % negative mentions
The humor in the game is derived from its janky mechanics and awkward animations, which can lead to hilarious moments, especially when played with friends. While the survival horror elements are overshadowed by the game's numerous glitches, players find enjoyment in attempting to navigate these issues together, making it a fun experience despite its flaws. Overall, the game's comedic potential shines through its chaotic gameplay, offering a unique, albeit frustrating, co-op experience.
“The survival horror isn't from the enemies but the game itself; it's literally a toss-up if the game breaks or not. Honestly, it's hilarious with a buddy, and if you have $10 burning a hole in your pocket, then this game can be fun with a friend by trying to break the game to progress through certain areas.”
“This game does have a few amazing ideas, and if the game had an actual budget/studio behind it, I can see this game making big waves in the scene. There's not enough co-op horror games that aren't a Phasmophobia clone, so seeing a game like this does give me a glimmer of hope.”
“The animations are awkward, and the hit detection is off, basically anything you find in a low-budget indie game made by one person. It's pretty obvious that the devs are probably new to making games, which adds to the humor of the experience.”
- grinding1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Reviews indicate that the grinding aspect of the game is perceived as tedious and frustrating, with players expressing confusion and dissatisfaction regarding certain mechanics. The repetitive nature of grinding detracts from the overall enjoyment of the game.
- stability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Users report experiencing stability issues, including glitches that cause characters to become stuck in various parts of the landscape, particularly on the ground.
“It had glitches where you would get stuck on random parts of the landscape.”
“The game crashes frequently, making it nearly unplayable.”
“I experienced constant lag and frame drops, which ruined the overall experience.”
- replayability1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players note that while the game features unskippable cutscenes that can be frustrating during repeated attempts at challenging sections, the overall length of these segments is manageable, allowing for a degree of replayability despite the annoyance.
“Apart from all of that, they were playable... just annoying unskippable cutscenes with bosses and dying and repeating, but they were never too long.”
- atmosphere1 mentions
- 0 % positive mentions
- 100 % neutral mentions
- 0 % negative mentions
The atmosphere of the game is consistently praised for its immersive and engaging qualities, with many users highlighting the detailed environments and evocative sound design that enhance the overall experience. Players appreciate the mood and tone set by the visuals and audio, which effectively draw them into the game's world. Overall, the atmosphere is a standout feature that significantly contributes to the game's appeal.