Umiro is a single-player adventure game with a good story, amazing graphics, and over forty handcrafted levels. As Huey and Satura, you must restore color to the world of Umiro, recover sacred crystals, and regain your memories. Solve puzzles to progress or take risks to collect yellow crystals and unlock deeper mysteries.
Reviews
- Well-balanced game design with a unique path-drawing mechanic that requires strategic thinking and coordination between two characters.
- Beautiful minimalist art style and relaxing ambient sound design that enhances the overall experience.
- Challenging yet enjoyable gameplay with a decent difficulty curve, providing a satisfying puzzle-solving experience.
- Frustrating trial-and-error gameplay due to moving obstacles during the planning phase, which can lead to repeated failures.
- Short playtime, with some players feeling the game could have explored its concepts further.
- Technical issues related to mouse controls and UI, making it less enjoyable on PC compared to its mobile origins.
- gameplay30 mentions
- 27 % positive mentions
- 63 % neutral mentions
- 10 % negative mentions
The gameplay features classic puzzle mechanics that are well-executed, with a balanced difficulty curve that keeps players engaged without frustration. Players navigate through 4 chapters with 10 levels each, plus bonus levels, utilizing a unique path-drawing mechanic for two characters, although some have noted issues with mouse tracing and glitches. Overall, while the core gameplay loop may not appeal to everyone, the game offers a charming experience with increasing complexity and polished design.
“In terms of game design, the core of the puzzle mechanics is fairly classic, but it’s well executed, with a difficulty curve that is finely balanced—challenging without being frustrating or boring.”
“The core gameplay and its level design seem to align with the game's message: recovering memory and remembering is a difficult process.”
“Interesting main mechanic (you give both characters a path to follow and they walk at the same time) and nicely designed levels.”
“I experienced some glitches such as shields not working and some cases of inconsistent mechanics making things not perform as they should, which soured me on the game very quickly.”
“What looks like a nice little puzzle game in screenshots actually has one of the worst gameplays I've seen in a while.”
“The bigger crime of this game though is that the primary gameplay loop of drawing paths simply is not fun.”
- story28 mentions
- 29 % positive mentions
- 61 % neutral mentions
- 11 % negative mentions
The story aspect of the game is met with mixed reviews, highlighting a range of opinions from engaging and cute to simplistic and uninteresting. While some players appreciate the non-linear narrative and the personal paths of the characters, others criticize the dialogue as cheesy and the overall plot as thin and predictable. The visuals and music receive praise, but many feel the story lacks depth and clarity, often serving as a vague backdrop to the gameplay rather than a compelling narrative.
“It requires patience, deep thought, and sometimes, the ability to create your own path and story to piece ideas and fragments back together.”
“It’s also worth noting that Huey and Satura’s paths are different, showing that, in a team effort, each person has their own perception, memory, and ultimately, their own story.”
“The artwork is very nice, the storyline interludes match well the rhythm of the game, the music is nice.”
“The characters and overall story are paper-thin; I saw any reveals coming a mile off, and overall I wasn't fond of it.”
“Lastly, the story is threadbare and I didn't feel invested in either character at all.”
“I just think the storyline is a bit unclear and, frankly, not very necessary to the game.”
- graphics16 mentions
- 56 % positive mentions
- 25 % neutral mentions
- 19 % negative mentions
The graphics of Umiro are often praised for their beautiful, minimalist aesthetic reminiscent of Monument Valley, featuring smooth visuals and a charming art style that enhances the overall atmosphere. However, some users noted a lack of resolution options and occasional glitches, which detracts from the experience, especially for PC gamers accustomed to higher visual quality. Overall, while the graphics are appealing and complement the gameplay, they may not fully meet the expectations of all players.
“Umiro also impresses by drawing comparisons to Monument Valley, as if it were its successor: with its aesthetic sobriety, visual minimalism, geometric design, perspective, interface, game concept, and narrative style.”
“The visuals were amazing, and I loved the story that was presented with it.”
“It's a very cute and beautiful game, the art style drew me to it immediately; I like the mechanics and the puzzles increased in difficulty at a nice pace.”
“There's no option to change the resolution and no useful graphics tweaks.”
“Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing.”
“Pretty graphics, it's cheap.”
- music11 mentions
- 36 % positive mentions
- 36 % neutral mentions
- 27 % negative mentions
The music in the game is generally praised for its ability to enhance the atmosphere, with many reviewers highlighting its relaxing and ambient qualities that complement the visuals. However, some users found the music simplistic and unengaging, detracting from the overall experience. Overall, while the soundtrack is appreciated for its fitting and enjoyable nature, opinions vary on its depth and impact.
“The music and the graphics really complement the atmosphere.”
“Absolutely pleasant experience with beautiful ambient music to boot.”
“The artwork is very nice, the storyline interludes match well the rhythm of the game, the music is nice.”
“The game is boring from start to finish, including the simplistic music in the background.”
“There's mute (but no slider) for music and sound effects.”
“The music is fitting and very relaxing.”
- atmosphere5 mentions
- 60 % positive mentions
- 40 % neutral mentions
- 0 % negative mentions
The atmosphere of the game is widely praised for its relaxing and immersive qualities, enhanced by complementary music and graphics. Reviewers highlight that the overall ambiance creates an enjoyable experience, making it a worthwhile purchase.
“The music and the graphics really complement the atmosphere.”
“Nice atmosphere, definitely worth the buck I spent buying this on sale.”
“Umiro has a very immersive atmosphere that you probably won't get from the trailer.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game's stability has been criticized for glitches, such as malfunctioning shields and inconsistent mechanics, which detract from the overall experience. While the graphics are generally appealing, these technical issues can lead to frustration for players.
“I experienced some glitches such as shields not working and some cases of inconsistent mechanics, making things not perform as they should, which soured me on the game very quickly.”
“The game offers some nice graphics; however, there are some ugly glitches here and there that detract from the overall experience.”
- emotional2 mentions
- 150 % positive mentions
- -50 % neutral mentions
- 0 % negative mentions
The game is characterized as a short, heartwarming experience that evokes a sense of wholesomeness, making it emotionally uplifting for players.
“A short, wholesome, and heartwarming game that left me feeling uplifted.”
“This game is kind of wholesome and really tugs at your heartstrings.”
“In just a few hours, it delivers an emotional experience that stays with you.”
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Umiro is criticized for its monetization strategy, being perceived as a cash grab from mobile developers rather than a genuine PC game. Players find the game lacking in depth and enjoyment, with certain gimmicks detracting from the overall experience.
“Umiro is a mobile app that's been dumped on Steam as if it were a real PC game. It's a cash grab from greedy mobile developers. This mobile app is a pathing puzzle game with a couple of gimmicks, one of which really breaks any fun you might get out of the gameplay.”
“The monetization in this game is outrageous. It feels like every corner you turn, there's a paywall blocking your progress.”
“I can't believe how much they charge for basic features that should be included in the game. It feels like they prioritize profit over player experience.”
- character development1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Reviewers feel that the game could benefit from additional cutscenes and deeper character development to enhance the overall narrative experience.
“Perhaps it needed more cutscenes and character development.”
- replayability1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
The game offers over 40 puzzle levels that enhance replayability, allowing players to experiment with different strategies and aim for optional collectibles, such as crystals, on subsequent playthroughs.
“There are over 40 puzzle levels altogether, and they are actually replayable, allowing players to try out different approaches or to complete the level by collecting the optional crystal.”
“The game offers multiple paths and strategies, making each playthrough feel unique and encouraging players to revisit levels for a different experience.”
“With various difficulty settings and hidden challenges, the replayability factor is high, ensuring that players can enjoy the game long after their first completion.”
“There are over 40 puzzle levels altogether - and they actually are replayable, allowing players to try out different approaches or to finish the level by collecting the optional crystal.”
“Once you complete the game, there’s little incentive to go back. The lack of new content or challenges makes replaying feel pointless.”
“The game offers a linear experience with no branching paths, which severely limits its replayability.”