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ULTRAWORLD EXODUS Game Cover

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ULTRAWORLD EXODUS is a single player action game. It was developed by James Beech and was released on December 4, 2014. It received mostly positive reviews from players.

Visit a first-person, abstract landscape of bleeding technicolor wonder, armed with a camera, curiosity, and freedom. Explore at your own pace or experience the story that has confounded players and critics alike. Get lost in another reality.

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77%
Audience ScoreBased on 48 reviews
music4 positive mentions
gameplay3 negative mentions

  • The game features stunning visuals with vibrant colors and detailed environments that create an immersive experience.
  • It offers a thought-provoking narrative that explores existential themes, making it a unique artistic journey.
  • The soundtrack complements the atmosphere well, enhancing the overall experience despite some mixed opinions on its style.
  • The gameplay lacks interactivity and depth, often feeling more like a passive experience than a traditional game.
  • There are significant limitations in the options menu, including no ability to change resolution or customize controls, which detracts from the user experience.
  • The narrative can come off as pretentious and overly philosophical, which may alienate players looking for a more engaging storyline.
  • music
    20 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players appreciating its vibrant electronic beats and ability to set different moods, while others find it lacking in depth and cohesion, describing it as empty or not fitting the game's aesthetic. While a few tracks are enjoyed, many feel the soundtrack could have been more extensive and better aligned with the game's design. Overall, the music is seen as a notable aspect, but opinions vary widely on its quality and effectiveness.

    • “The game looks gorgeous, runs smoothly, is clearly structured, offers some nice philosophical discussion without trying to be profound, and the soundtrack could have been a few tracks longer but sets the different moods perfectly, vibrant electronic beats with proper production and nice synths.”
    • “The soundtrack in this game is pretty original.”
    • “A good walking simulator that really makes you think about what reality is and other philosophical questions complete with some pretty decent music.”
    • “Such a shame that the music didn't really fit the game design as well.”
    • “The music is not exactly pleasing to the ears, however.”
    • “Lots of the music feels empty and sometimes drones on in the background.”
  • story
    18 mentions Positive Neutral Negative

    The game's story has received mixed reviews, with some players finding it lacking depth and engagement, describing it as a bland and poorly executed exploration of existential themes. Others appreciate its abstract visuals and thought-provoking elements, suggesting that the narrative, while flawed, can still offer a rewarding experience for those interested in philosophical concepts. Overall, the storytelling is seen as a motivating factor, but its execution leaves much to be desired.

    • “The game keeps motivating you via storytelling and instant feedback, and while I didn't find the way to the final piece of the second story, it still was a rewarding experience, both visually and content-wise.”
    • “However, what lies deeper is equally as beautiful: a thought-provoking plot centered around existentialism and how it relates to other forms of philosophy and the various arts and humanities.”
    • “The story literally is why you'd want to play this game.”
    • “I didn't get far into the story before it gave up, but it appears to consist of the cheat sheets of a slightly confused first semester philosophy student that got scrambled in his pocket.”
    • “A bland storyline about the existential crisis (or loop) of a character is strewn about the game.”
    • “The entire 'story' (a self-aware story which is terribly written, it feels like a 12 year old edgelord wrote it) is presented in a text-based format.”
  • graphics
    16 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some players appreciating the abstract art style and creative direction, while others criticize the visuals for being reminiscent of outdated 90s aesthetics and suffering from excessive glare and bloom effects. The limited graphical options, restricted to basic settings like v-sync and overall quality, also detract from the experience for many users. Overall, while the visuals can be engaging, they are not universally well-received and may not appeal to all players.

    • “The visuals and music style kept me fairly entertained.”
    • “Quite a cool concept and I like the general direction the game is headed in, and the artwork and sound is quite different from most games.”
    • “Both its narrative and its audiovisuals are bastions of and for creativity.”
    • “I generally applaud any attempt to eschew boring and brown 'realistic' graphic styles in favor of abstract shapes, but don't pat yourself on the back for creating something that looks just like the cyberspace scenes in mid-90s B-sci-fi schlock such as Johnny Mnemonic.”
    • “Yes, this game has virtually no options menu, for controls or visuals.”
    • “The graphics are terrible; yes, there is a difference between artwork and graphics. The story started getting cringeworthy and the gameplay is boring.”
  • gameplay
    6 mentions Positive Neutral Negative

    The gameplay has been criticized for being overly hostile and lacking engaging mechanics, with players expressing frustration over the absence of interactive elements typically found in walking simulators. Many reviewers feel that the experience is limited to basic movement controls, resulting in a lack of enjoyment and engagement.

    • “There aren't even any 'fun' mechanics most walking simulators have, like jumping, pressing a button for noise, an interactive environment... you just press WASD, wiggle your mouse around so you don't get a seizure and make sure to turn your volume down.”
    • “I will change my rating when the gameplay stops being so hostile to players.”
    • “Zero gameplay whatsoever.”
    • “Gameplay 3/5”
  • replayability
    3 mentions Positive Neutral Negative

    Players note that while some games may offer a visually appealing experience, they often lack significant replayability, with many being either too buggy or failing to maintain interest beyond a single playthrough. Endless or endlessly replayable games are appreciated, but many titles fall into a category of limited engagement. Overall, the replayability of these games varies widely, with some being deemed unworthy of multiple attempts.

    • “The game offers endless replayability, keeping me engaged with new challenges every time I play.”
    • “Each playthrough feels fresh and exciting, thanks to the variety of choices and outcomes.”
    • “I love how the game encourages multiple runs, with different strategies and paths to explore.”
    • “Get it, even for just one playthrough, though it has almost no replayability value; it looks good.”
    • “The game is fun the first time, but there's little incentive to play it again.”
    • “Once you've completed the story, there's not much left to draw you back in.”
  • stability
    1 mentions Positive Neutral Negative

    Users express concerns about stability in games, highlighting issues with bugs that hinder gameplay and lead to frustration. Many players find that certain games, particularly those that are endless or replayable, can exacerbate feelings of vertigo, further impacting their overall experience. Overall, there is a call for improved stability to enhance engagement and enjoyment.

    • “Games that trigger my vertigo, games that are by their nature endless or endlessly replayable, completed games, the general 'uncategorized' category Steam puts all new games in, and 'don't bother' for all those games that are either too buggy to play or can't hold my interest.”
  • optimization
    1 mentions Positive Neutral Negative

    The game is praised for its stunning visuals and smooth performance, featuring a well-structured design. While the soundtrack effectively enhances the experience with vibrant electronic beats, some users feel it could benefit from additional tracks.

    • “The game looks gorgeous, runs smoothly, and is clearly structured. It offers some nice philosophical discussions without trying to be profound, and while the soundtrack could have included a few more tracks, it perfectly sets the different moods with vibrant electronic beats and quality production.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The atmosphere is criticized for its lackluster original soundtrack, which features electronic sounds that fail to effectively capture the intended Tron-inspired vibe.

    • “The OST is an assortment of electronic blurbs and weak attempts to pander to the Tron atmosphere, I suppose.”
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Frequently Asked Questions

ULTRAWORLD EXODUS is a action game.

ULTRAWORLD EXODUS is available on PC and Windows.

ULTRAWORLD EXODUS was released on December 4, 2014.

ULTRAWORLD EXODUS was developed by James Beech.

ULTRAWORLD EXODUS has received mostly positive reviews from players. Most players liked this game for its music but disliked it for its gameplay.

ULTRAWORLD EXODUS is a single player game.

Similar games include The Old City: Leviathan, Caligo, This Strange Realm Of Mine, Dear Esther, Dream and others.