- February 21, 2023
- Exient Entertainment
Ultimate Sackboy
Platforms
About
Ultimate Sackboy is a single-player platformer game with good graphics but can be buggy. As Sackboy, players compete in the Ultimate Games, a wacky obstacle racing tournament in Craftworld. The goal is to win the race, collect prizes, and look stylish, but watch out for obstacles that might cause you to wipe out.
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- The race format is competitive and keeps players motivated to keep playing.
- The game has a charming visual design and offers a variety of costumes to collect and upgrade.
- Recent updates have improved gameplay, making it easier to achieve higher placements in races.
- The game is heavily monetized, requiring players to purchase a season pass to remain competitive.
- There are significant performance issues, including lag and unresponsive controls, which detract from the gameplay experience.
- The difficulty spikes dramatically after the initial levels, making it frustratingly hard to progress without spending money.
gameplay
25 mentions Positive Neutral NegativeThe gameplay has received mixed reviews, with many users criticizing its performance, repetitive mechanics, and heavy monetization that detracts from the overall experience. While some appreciate the structure and competitive elements, the majority find it grindy, uninspired, and plagued by input lag and poor controls. Suggestions for improvement include enhancing map variety, removing time-gated mechanics, and adding more engaging gameplay modes.
“The designs are cool, the gameplay is fun, and competing with each other is amazing!”
“Pros: good gameplay structure, a lot of cosmetics from the main titles, great leaderboard structure, unique leveling up system.”
“A bite-sized, mobile-friendly version that hits all the right notes, dense enough to be satisfied with only a couple of minutes of gameplay.”
“The biggest issue that I'm facing is the gameplay performance.”
“I just wanted to play the game; however, the game forcefully makes you open loot boxes and equip items, etc. I understand that games need to make money, but here it's obvious that monetization comes first, trying to make habits out of its systems, and gameplay comes last.”
“The gameplay itself feels uninspired, straight up just ripping off Subway Surfers. It feels sluggish, controls aren't sensitive enough, and the 'levels' as well as the leveling system are very plain and boring.”