Trove is a blocky Minecraft-style MMO that's best in short bursts but grinds in the long run.

Trove is a fantasy massively multiplayer online game that offers both single-player and multi-player experiences, including co-op and PvP modes. Explore open worlds filled with player-created realms and dungeons, while mastering the abilities of various cubular classes, such as knights, gunslingers, and ice sages. The game also features a battle royale mode called Bomber Royale, where up to 20 players compete to be the last one standing.

  • Mac OS
  • Nintendo Switch
  • PC
  • Play​station 4
  • Play​station 5
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Cloud
  • NVIDIA GeForce NOW
  • Play​Station
  • Xbox

Reviews

77%
Audience ScoreBased on 42,094 reviews
gameplay628 positive mentions
grinding3,095 negative mentions
  • grinding3,129 mentions

    Grinding in Trove is a central aspect of gameplay, often described as excessive and tedious by many players. While some enjoy the grind for its own sake, appreciating the sense of progression and community, others find it overwhelming and repetitive, especially in the late game where the focus shifts to farming for resources and gear upgrades. The game has also been criticized for its pay-to-win elements, which can significantly reduce the time spent grinding, making it less appealing for free-to-play players. Overall, Trove is best suited for those who enjoy grinding and are willing to invest significant time into the game.

    • “It is indeed pay-to-win but still enjoyable for free-to-play players with a grindy process (of course) (but it's not that grindy in my opinion).”
    • “That's the main problem: until you have all armor at the 5-star shadow level, everything's not that grindy, but if you want to step up your gear and acquire radiant, then oh boy, you'll have to grind, and grind, and grind, and grind.”
    • “The mid-game isn't that grindy yet; it's where the fun begins.”
    • “Every new update they don't add anything new other than more grinding to get the same thing but with higher stats over and over again, no new mobs, no new bosses, no new classes, no nothing.”
    • “A game that's fallen from its prime, nearly too grindy to enjoy anymore, disregarding the abysmal lag as well.”
    • “Too much grinding for a game that is going to die soon.”
  • gameplay1,787 mentions

    The gameplay of Trove is characterized by a mix of exploration, dungeon crawling, and crafting, appealing to players who enjoy a grind-centric experience. While many players appreciate the game's vibrant graphics and diverse classes, the repetitive nature of the gameplay loop—primarily involving clearing dungeons for loot—has led to mixed reviews, with some finding it tedious over time. Additionally, concerns about pay-to-win mechanics and server stability have been noted, impacting the overall enjoyment of the gameplay experience.

    • “If you're looking for a game that encourages creativity while offering thrilling gameplay, Trove is definitely worth a try!”
    • “What makes this game enjoyable for most players is the relaxed gameplay, mostly comprised of getting resources and defeating dungeons to get stronger and see everything the game has to offer.”
    • “The gameplay is fun and smooth, the game is easy to get into and it's extremely fun to play with a friend.”
    • “Gameplay loop is boring at the best of times.”
    • “I get the feeling something playable was made and development for the game itself stopped there; it's just things to do now, there is so much to do, so little ways to do them, and I swear, walking from one dungeon to the next is 90% of the gameplay.”
    • “The gameplay itself is so mediocre that the game might as well just play itself.”
  • graphics1,093 mentions

    Trove features vibrant voxel-based graphics that draw comparisons to Minecraft, yet many players find its aesthetic to be more colorful and charming. The game's art style is generally well-received, contributing to a lighthearted atmosphere, although some critiques mention that the graphics can feel simplistic or repetitive over time. Overall, the visuals are praised for their appeal, especially among fans of blocky, cartoonish designs, making it a visually engaging experience despite some performance issues on lower-end systems.

    • “Trove's colorful, cartoonish graphics and quirky character designs infuse the game with a cheerful atmosphere.”
    • “The voxel-based graphics offer a distinct visual aesthetic, creating a lighthearted and immersive atmosphere.”
    • “With its playful art style and endless exploration, Trove offers a joyful, ever-evolving universe to get lost in.”
    • “The graphics are dull and everything looks like it's made of plastic cubes.”
    • “The graphics are really bland, with each block being a single tone color, where it can be harsh on the eyes.”
    • “Offers a great concept for an mmo, but sadly the graphics will repel most people from trying the game out.”
  • story955 mentions

    The game's story aspect is largely criticized for its lack of depth and engagement, with many players noting that it feels almost non-existent. While there are numerous quests available, they often boil down to repetitive tasks without a compelling narrative or character development, leading to a grindy experience. Overall, players seeking a rich story or immersive lore may find the game lacking, as it primarily focuses on gameplay mechanics and exploration rather than a cohesive storyline.

    • “A game rich with story and gameplay.”
    • “This is an amazing game with a great story.”
    • “The graphics are 10/10, the gameplay is 10/10, and the story is just amazing.”
    • “However, it lacks depth in its story and character development.”
    • “This game needs story quests like other MMORPGs.”
    • “After you realize there's no story and that it's essentially just a grinding simulator, it gets stale real quick.”
  • monetization356 mentions

    The monetization model of the game has drawn significant criticism, with many players describing it as heavily reliant on microtransactions that often feel predatory and akin to a cash grab. While some players appreciate that many in-game purchases are cosmetic and not strictly necessary for gameplay, others express frustration over the grind required to progress without spending money, leading to a perception of "pay-to-win" mechanics. Overall, the game's monetization practices have detracted from the enjoyment and accessibility for both new and returning players.

    • “It's a really fun game at first, but once you enter the downward spiral you begin to enter the world of endless grinding and in-game purchases.”
    • “Good game, for people who don't like to grind not recommended, it has microtransactions but I'm never bothered by it; you can still play as a free-to-play player.”
    • “The game is still being updated, and most of the in-game purchases are purely cosmetic.”
    • “However, progress feels gated by microtransactions, which can frustrate players looking for a more balanced experience.”
    • “It's still pretty fun, but the added monetization sort of ruins the experience.”
    • “The game has become a cash grab with bad servers and bad economy.”
  • music264 mentions

    The music in the game is generally described as relaxing and enjoyable, with many players appreciating its calming atmosphere and ability to enhance the gaming experience. However, some users note that the soundtrack can become repetitive and lacks variety, leading to a desire for more diverse tracks. Overall, while the music contributes positively to the game's aesthetic, it may not hold up for extended play sessions.

    • “The music, atmosphere, characters, and companions are all absolutely lovely designs.”
    • “I love the aesthetic, I love the pixel/voxel art, I love the mounts, all the styles and all the creative potential within this game, and I love the sound effects and soundtrack; it truly feels incredible and peaceful.”
    • “The music is flawless, the zones are very interesting, the sound design is iconic, and the random world generation is still really cool and unique.”
    • “The music is terrible along with the sound effects.”
    • “The music in this game isn’t good, isn’t bad.”
    • “The music is repetitive and annoying, and most of the sound effects don't sound very good.”
  • humor249 mentions

    The humor in "Trove" is frequently highlighted as a major draw, with players enjoying its quirky aesthetics, funny item names, and whimsical character designs. Many reviews mention the game's lightheartedness and the amusing interactions that arise during gameplay, especially when playing with friends. However, some players also note that while the humor is engaging, the game can become repetitive over time.

    • “It's a cute little game where you fight block bosses and unlock funny costumes.”
    • “The game has so many classes... that is one of the most funny factors in the game.”
    • “Trove is a voxel-based MMORPG that combines magical worlds to explore, embraces wonderful graphics, and enjoys the pop culture humor that you would find in pretty much anything within 20 miles of Deadpool.”
    • “Oh shit, this was supposed to be funny.”
    • “On the first look it looks boring, and not funny.”
    • “You have to wait at least an hour in order to enter the world... and that's not funny.”
  • stability238 mentions

    The game's stability is widely criticized, with numerous reports of bugs, glitches, and frequent crashes that significantly hinder gameplay. Players experience severe lag, unresponsive servers, and various game-breaking issues, leading many to label it as "buggy" and "unplayable" at times. Despite some enjoyment of the game's content, the overwhelming instability and lack of effective developer support have left many users frustrated and recommending against playing it.

    • “While an older game, it still runs great and is a ton of fun to play solo or with friends. I've missed a classic dungeon crawler style game, and Trove scratched that itch.”
    • “This game is amazing, runs great on my terrible computer, and it is also free to play. What more can you ask for?”
    • “Super smooth, runs great, and I like the design of this game.”
    • “Second, the huge amounts of lag this game has and was never fixed, and the numerous times this game will crash on you is unbelievable, plus all the glitches it has.”
    • “This game is so frustratingly buggy and full of microtransactions. It crashes randomly, regardless of your internet connection, making it unplayable at times.”
    • “The game is incredibly buggy and laggy, with frequent crashes and glitches that ruin the experience. It's hard to enjoy when you're constantly dealing with these issues.”
  • optimization161 mentions

    The game's optimization is widely criticized, with players reporting frequent crashes, severe lag, and poor server performance, particularly during updates. While some users note that it runs well on low-end PCs, many express frustration over the lack of improvements and the game's increasing demands on system resources. Overall, the consensus is that significant optimization is needed to enhance the gaming experience.

    • “Up until then though, it's a really fun game with good performance.”
    • “Great art style, big class variety, very well optimized.”
    • “The game runs smoothly, even on older PCs; it's a simplistic game that can be hard sometimes, but it is fun.”
    • “The grind has become too much and the developers keep adding more bloat to the game, which causes severe performance and crashing issues.”
    • “It is fun, but where most games tend to perform better as they get older, due to performance upgrades and optimization, Trove somehow performs worse with every single update.”
    • “Trove is plagued with many problems, many of which being poor optimization, a toxic community, and money-hungry developers.”
  • replayability42 mentions

    The game's replayability is a mixed bag, with many players appreciating the continuous updates, diverse classes, and expansive content that encourage repeated play. However, some find the grindy nature and repetitive gameplay diminish long-term engagement, leading to a decline in replay value over time. Overall, while there are elements that support replayability, such as crafting and collecting, the experience can become stale for some players.

    • “The dedication of the developers to continuously improve and expand the game enhances its replayability and provides a sense of ongoing adventure.”
    • “I keep coming back to see what's new and exciting because they are always updating the game, adding new classes that truly play differently and give a lot of replay value, dungeons, worlds, mounts, etc. It's a great game for collecting stuff, adventuring, and being creative in building your home base or home world.”
    • “Each one of those classes plays totally differently and increases replayability.”
    • “The problem is: the game is too repetitive and you cannot start from scratch, so there's no replayability unless you're a hardcore fan of the game.”
    • “The game doesn't have that replayability that I was hoping for but does have many hours of enjoyment.”
    • “Overall, the game feels nice, is addicting and well-environmented, but for some reasons like the low replayability, I feel like this is the fair score for it.”
  • emotional34 mentions

    The emotional aspect of the game is a mixed bag, with players experiencing a range of feelings from joy and nostalgia to heartbreak and frustration. Many describe it as a rollercoaster of emotions, highlighting both the wholesome community and the stress induced by gameplay mechanics and monetization strategies. While some find it gratifying and touching, others express regret and emotional exhaustion, indicating a complex relationship with the game.

    • “This game will drain you emotionally & mentally, 10/10 would recommend.”
    • “Trove is one of those heartbreaking games you grow to love and then the devs introduce 100 more pay-to-win elements and you grow to hate it.”
    • “I cried.”
  • atmosphere33 mentions

    The atmosphere of the game is widely praised for its colorful, cartoonish graphics and cheerful design, creating an immersive and lighthearted experience that appeals particularly to younger audiences. Players appreciate the distinct voxel-based aesthetic and the shifting atmospheres across various biomes, which enhance exploration and gameplay. However, some critiques mention a lack of depth in immersion and repetitive farming elements that can dilute the overall atmosphere.

    • “The voxel-based graphics offer a distinct visual aesthetic, creating a lighthearted and immersive atmosphere.”
    • “The atmosphere in the game is great and it's fun to explore the different areas and face different challenges as you grow.”
    • “I enjoy the game very much; it's that weird casual chilling atmosphere that you get while you grind.”
    • “Atmosphere - forgotten.”
    • “The game also lacks atmosphere and it's hard to get immersed in the world.”
    • “There's a lot of comparison between Trove and Cube World and with good reason, but Cube World did a better job with the world generation and atmosphere (too bad that game was abandoned).”
  • character development14 mentions

    Character development in Trove is generally viewed as lacking depth, with many players noting that while the character designs and animations are cute and vibrant, the game does not offer significant strategic or developmental complexity. However, some players appreciate the sandbox nature of the game, which allows for unique crafting disciplines and fun gameplay mechanics, suggesting that character progression can still be engaging despite its simplicity. Overall, while the aesthetic appeal is strong, the depth of character development remains a point of contention among players.

    • “Absolutely in love with the level, costume, enemy, and character designs.”
    • “Whilest other MMOs extend their basics to a complex, hard-to-learn game system that forces the player down a certain road of character development, skill specialization, etc., this game remains beautifully 'sandboxed', but with easy, well-defined goals.”
    • “Then, over time, you discover that it has multiple crafting disciplines and some rather curious ideas for character development (double jump? How about jumping for 31 times?) and also a good amount of things to do in general, and it starts sinking its hooks into you.”
    • “However, it lacks depth in its story and character development.”
    • “It's ok but there isn't a lot of strategy or character development.”
    • “No character development.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

53hMedian play time
204hAverage play time
10-200hSpent by most gamers
*Based on 283 analyzed playthroughs

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