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Trove

Trove is a blocky Minecraft-style MMO that's best in short bursts but grinds in the long run.
Trove Game Cover
72%Game Brain Score
gameplay, graphics
grinding, monetization
77% User Score Based on 42,132 reviews
Critic Score 62%Based on 6 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5CloudMac OSPlaystation 4Xbox OneXboxNVIDIA GeForce NOWWindowsPlayStation
Trove Game Cover

About

Trove is a single player and multiplayer open world hack and slash game with a fantasy theme. It was developed by gamigo US Inc. and was released on July 9, 2015. It received mostly positive reviews from both critics and players.

Trove is a fantasy massively multiplayer online game that offers both single-player and multi-player experiences, including co-op and PvP modes. Explore open worlds filled with player-created realms and dungeons, while mastering the abilities of various cubular classes, such as knights, gunslingers, and ice sages. The game also features a battle royale mode called Bomber Royale, where up to 20 players compete to be the last one standing.

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77%
Audience ScoreBased on 42,132 reviews
gameplay628 positive mentions
grinding3.1k negative mentions

  • The gameplay is fun and engaging, with a variety of classes and intuitive combat mechanics that allow for enjoyable battles.
  • The vibrant, voxel-based art style and whimsical soundtrack create a cheerful atmosphere that enhances the overall experience.
  • The game offers significant replayability through continuous content updates, a thriving community, and a deep class system that keeps players coming back.
  • The grinding aspect of the game is often described as excessively tedious and can feel overwhelming, especially in the late game.
  • Many players express frustration with the aggressive monetization model, which includes pay-to-win elements and microtransactions that detract from the gameplay experience.
  • Performance issues, including glitches, crashes, and lag, significantly hinder gameplay and contribute to a perception of poor optimization.
  • grinding
    3,149 mentions Positive Neutral Negative

    The grinding aspect of Trove is a significant point of contention among players, with many describing it as excessively tedious and time-consuming. While some enjoy the grind as a core part of the gameplay experience, allowing for character progression and item collection, others find it overwhelming and repetitive, especially in the late game where the grind can feel unending. Additionally, the introduction of paywalls for certain classes and items has led to frustrations regarding the balance between free-to-play and pay-to-win mechanics, making the grind feel even more daunting for those unwilling to spend money. Overall, Trove is best suited for players who appreciate grinding as a central gameplay element, while those seeking a more varied or story-driven experience may find it lacking.

    • “It is indeed pay-to-win but still enjoyable for free-to-play players with a grindy process (of course) - but it's not that grindy in my opinion.”
    • “That's the main problem: until you have all armor at the 5-star shadow level, everything's not that grindy. But if you want to step up your gear and acquire radiant, then oh boy, you'll have to grind, and grind, and grind, and grind.”
    • “The mid-game isn't that grindy yet; it's where the fun begins.”
    • “The game has become incredibly grindy to the point of absolute and complete boredom; every step from crafting classes, items, or furniture has become insanely bloated with meaningless resources and extra steps.”
    • “The grinding aspects are utterly insane these days; it gets to a point where a game is either grindy or just unreasonable, and Trove has pushed quite far into the unreasonable territory, at least for people playing free-to-play.”
    • “This game is very grindy, which is okay I guess, but it really makes you feel like the devs only made it grindy so they can make you want to buy those overpriced microtransactions.”
  • gameplay
    1,793 mentions Positive Neutral Negative

    The gameplay in Trove is characterized by its blend of exploration, combat, and crafting, offering a fun and engaging experience, especially when playing with friends. However, many players note that the core gameplay loop can become repetitive over time, primarily revolving around dungeon crawling and loot collection. While the game features a variety of classes and mechanics, some players express frustration with the grindiness and the presence of pay-to-win elements that can detract from the overall enjoyment.

    • “Great gameplay! It's fun to just engage in combat, and the amount of unique-looking loot is impressive. The crafting system is excellent, and there are great community mini-game events along with rare items to discover while exploring.”
    • “I've played this game for many years on Xbox, and I have to say it's one of the best roguelike games to genuinely chill on. If you're into adventuring and collecting loot galore, then this game is for you. The aspect of multiple islands that scale with you and adapt to your level really elevates the gameplay. I highly recommend this game as it's very fun, and you can lose yourself in the world of Trove for hours.”
    • “The gameplay is fun and engaging, with a lot of different classes to choose from. The combat mechanics are intuitive and easy to pick up, allowing for fast-paced action and enjoyable battles.”
    • “Now onto the actual gameplay... it doesn't feel that bad... I do like running around clearing dungeons, getting loot, and repeating... however, the tutorial is shockingly bad, literally doesn't fully explain anything, doesn't point you in any direction, doesn't explain skills or well anything it seems.”
    • “The way patron, material farming, and other mechanics are structured creates a soft paywall that feels frustrating rather than rewarding.”
    • “The gameplay itself is so mediocre that the game might as well just play itself.”
  • graphics
    1,079 mentions Positive Neutral Negative

    The graphics of Trove are characterized by a vibrant, voxel-based art style reminiscent of Minecraft, which appeals to many players for its charm and simplicity. While some reviews note that the graphics can feel dated or simplistic compared to modern standards, others appreciate the colorful and playful aesthetic, which enhances the overall experience of the game. However, performance issues, such as lag and screen tearing, have been reported, particularly on lower-end systems, indicating that while the graphics are visually appealing, they may not always run smoothly.

    • “The art style is vibrant and playful, giving it a distinct feel that’s both inviting and fun.”
    • “Trove's colorful, cartoonish graphics and quirky character designs infuse the game with a cheerful atmosphere.”
    • “The voxel graphics give a fresh twist to the sandbox genre, and the variety of classes keeps combat engaging.”
    • “In 2025, the graphics are dated and it seems like they did not add much new things.”
    • “The game is almost tabbed out... then the second issue is if it did launch, when I open it I'm stuck with a blue or white screen varying, I noticed that I can move zoom in and rotate the camera, not sure where the focus is the game is launched... then when the game is playing I get random screen tearing and see glitches, almost like it is running something in the background.”
    • “The graphics are dull and everything looks like it's made of plastic cubes.”
  • story
    969 mentions Positive Neutral Negative

    The story aspect of Trove has received mixed reviews, with many players noting a significant lack of depth and engagement. While some appreciate the game's open-world exploration and questing mechanics, others criticize the repetitive nature of quests and the absence of a compelling narrative, leading to a grind-heavy experience. Overall, players seeking a rich storyline may find Trove lacking, as it primarily focuses on gameplay and player-driven objectives rather than a structured plot.

    • “Amazing storyline and very addicting.”
    • “I love the storyline but it needs more story.”
    • “This game is fantastic to play with friends; its free-to-play but if you want you can pay in the in-game store but otherwise, really clean GUI, challenging quests and much more.”
    • “It is no less distasteful and shameful to witness those who know of Trove’s story, but it is now almost completely devoid of any reference to its parents of Trion and Worlds Incorporated aside from the most rudimentary mechanics and visual design.”
    • “Quests are confusing and poorly organized: no clear waypoints, no decent quest log.”
    • “After you realize there's no story and that it's essentially just a grinding simulator, it gets stale real quick.”
  • monetization
    369 mentions Positive Neutral Negative

    The monetization model of the game has drawn significant criticism, with many players describing it as overly aggressive and reminiscent of a cash grab. Microtransactions are pervasive, often gating progress and making the game feel grindy, leading to frustrations about pay-to-win elements. While some players appreciate the option to purchase cosmetic items, the overall sentiment is that the heavy reliance on microtransactions detracts from the gameplay experience, making it less enjoyable for both new and returning players.

    • “However, like many free-to-play titles, it offers optional in-game purchases for cosmetic items, classes, and other conveniences.”
    • “Great game as a free game, the game was going to die but the new modes and challenges awakened the game more and more which shows how much they care about it not to mention that you don't have to put money to look good or even level up, by grinding you can reach everything easily (would be faster with some in-game purchases but you can still grind it for more fun).”
    • “If you can get past the microtransactions and farmy nature, there is a really solid game underneath it all.”
    • “They filled in the depths of this game with the depraved whale-traps known as FOMO and microtransactions and made it shallow.”
    • “It really is fun at the beginning, but that fun content becomes first repetitive and grindy, then completely obsolete as you become bombarded with microtransactions and gacha-like tedious events that are in a way required for relevant progress.”
    • “The game has become a horrible mess full of microtransactions to make your character better.”
  • music
    268 mentions Positive Neutral Negative

    The music in the game is generally well-received, with many players appreciating its relaxing and whimsical qualities that enhance the overall atmosphere. However, some users note that the soundtrack can become repetitive over time, with a lack of variety in different biomes and during gameplay. Overall, while the music contributes positively to the game's vibe, it may not hold up for extended play sessions, leading some players to prefer listening to their own music instead.

    • “The soundtrack perfectly complements Trove’s whimsical vibe—upbeat during combat, relaxing while you explore, and atmospheric in darker biomes.”
    • “I love the aesthetic, I love the pixel/voxel art, I love the mounts, all the styles and all the creative potential within this game, and I love the sound effects and soundtrack; it truly feels incredible and peaceful.”
    • “The music is flawless, the zones are very interesting, the sound design is iconic, and the random world generation is still really cool and unique.”
    • “The music is terrible along with the sound effects.”
    • “The music is repetitive and annoying, and most of the sound effects don't sound very good.”
    • “The music in this game isn’t good, isn’t bad.”
  • humor
    249 mentions Positive Neutral Negative

    The humor in the game is widely praised, with players highlighting its quirky, wacky elements and amusing character designs, such as absurd enemies and funny item names. Many reviews mention the game's lighthearted atmosphere and the enjoyment derived from playing with friends, as well as the humorous interactions within the community. Overall, the game is described as a fun and entertaining experience, filled with comedic moments that enhance its appeal.

    • “It's like someone took all the fun, blocky exploration of Minecraft, threw in some RPG elements, and then added a dash of wacky humor.”
    • “And while you’re out there slaying dragons and uncovering hidden dungeons, you might find yourself laughing at the absurdly adorable, sometimes ridiculous enemies you face (ever seen a giant zombie panda? Yeah, that’s a thing in Trove).”
    • “The wacky customizations and humorous worlds add 'funny' to the tags I would place and all in all add loads of enjoyment to the game.”
    • “Oh shit, this was supposed to be funny.”
    • “On the first look it looks boring, and not funny.”
    • “You have to wait at least an hour in order to enter the world... and that's not funny.”
  • stability
    237 mentions Positive Neutral Negative

    The stability of the game is widely criticized, with numerous reports of severe glitches, crashes, and lag that significantly hinder gameplay. Many players experience issues such as freezing, screen tearing, and unresponsive launchers, leading to frustration and a perception that the game is poorly optimized. While some users find enjoyment in the game despite these problems, the overall consensus is that the stability issues are a major drawback that detracts from the experience.

    • “The game itself is great, a very good game with no bugs, no crashing, and it runs great. 10/10.”
    • “While an older game, it still runs great and is a ton of fun to play solo or with friends. I've missed a classic dungeon crawler style game, and Trove scratched that itch.”
    • “This game is amazing, runs great on my terrible computer, and it is also free to play. What more to ask for?”
    • “The game crashes a few times a day even closing Steam; I guess this has to do with mods too, the game freezes until this happens.”
    • “There are serious bugs and glitches that have been in the game for years that they refuse to acknowledge or address.”
    • “The servers are usually buggy at best, and the game can become unplayable at the worst.”
  • optimization
    161 mentions Positive Neutral Negative

    The optimization of the game has received significant criticism, with many players reporting persistent performance issues, including lag, crashes, and poor server stability, particularly in crowded areas. While some users note that the game can run smoothly on lower-end hardware, the overall sentiment is that the developers have not adequately addressed these optimization concerns, leading to frustration among the community. Despite its fun gameplay, many recommend caution due to the game's ongoing performance problems and the perception of corporate greed affecting development priorities.

    • “The cartoonish visuals keep the tone lighthearted, and the game runs smoothly even on modest hardware.”
    • “Great art style, big class variety, very well optimized.”
    • “This game runs smoothly on my terrible laptop, I love the building system and the open worldness.”
    • “The game is designed for you to spend a lot of money, but it has so many performance issues that still haven't been fixed after years. Don't waste your time or money.”
    • “The grind has become too much, and the developers keep adding more bloat to the game, which causes severe performance and crashing issues.”
    • “It's quite sad that a voxel game like this is so straining and unoptimized.”
  • replayability
    44 mentions Positive Neutral Negative

    The game's replayability is generally praised, with many players highlighting the deep class system, continuous content updates, and a welcoming community that enhance the experience. However, some users note that the grind can become repetitive and may lead to diminishing returns in replay value over time. Overall, while the game offers significant replay potential, especially for dedicated players, it may not sustain long-term interest for everyone.

    • “The dedication of the developers to continuously improve and expand the game enhances its replayability and provides a sense of ongoing adventure.”
    • “The thriving community, expansive content updates, and charming art style contribute to the game's longevity and replayability.”
    • “I keep coming back to see what's new and exciting because they are always updating the game, adding new classes that truly play differently and give a lot of replay value, dungeons, worlds, mounts, etc. It's a great game for collecting stuff, adventuring, and being creative in building your home base or home world.”
    • “The problem is: the game is too repetitive and you cannot start from scratch, so there's no replayability unless you're a hardcore fan of the game.”
    • “The game doesn't have that replayability that I was hoping for but does have many hours of enjoyment.”
    • “Overall, the game feels nice, is addicting and well-environmented, but for some reasons like the low replayability, I feel like this is the fair score for it.”
  • emotional
    39 mentions Positive Neutral Negative

    The emotional aspect of the game is a complex mix of nostalgia, joy, and frustration. Players express deep emotional connections, often reminiscing about their experiences and the community, while also feeling heartbroken over changes and grindy mechanics that detract from the enjoyment. Despite its flaws, many find it a rewarding experience that can evoke strong feelings, both positive and negative, making it a memorable part of their gaming journey.

    • “That really made me feel good to see that.”
    • “Gratifying when you do it right, heartbreaking when you do it wrong.”
    • “Tears welled up in his eyes when he realized what exactly was at stake.”
  • atmosphere
    35 mentions Positive Neutral Negative

    The atmosphere in the game is widely praised for its colorful, cartoonish graphics and whimsical soundtrack, creating a cheerful and immersive experience. Players appreciate the distinct voxel-based aesthetic and the way different biomes shift the atmosphere, enhancing exploration and adventure. Overall, the game's lighthearted vibe and community interactions contribute to a fun and relaxing environment, appealing particularly to younger audiences.

    • “The soundtrack perfectly complements Trove’s whimsical vibe—upbeat during combat, relaxing while you explore, and atmospheric in darker biomes.”
    • “The voxel-based graphics offer a distinct visual aesthetic, creating a lighthearted and immersive atmosphere.”
    • “I enjoy the game very much, it's that weird casual chilling atmosphere that you get while you grind.”
    • “Atmosphere - forgotten.”
    • “The game also lacks atmosphere and it's hard to get immersed in the world.”
    • “There's a lot of comparison between Trove and Cube World and with good reason, but Cube World did a better job with the world generation and atmosphere (too bad that game was abandoned).”
  • character development
    15 mentions Positive Neutral Negative

    Character development in Trove is characterized by a blend of diverse classes and gameplay styles, allowing for a sandbox experience with well-defined goals. While many players appreciate the cute and unique character designs, opinions vary on the depth of character development, with some noting a lack of strategic complexity. Overall, the game offers a vibrant world and engaging mechanics that can captivate players, despite mixed feelings about the intricacies of character progression.

    • “A solid combination of base building and character development with many character classes and gameplay styles possible.”
    • “Absolutely in love with the level, costume, enemy, and character designs.”
    • “Whilest other MMOs extend their basics to a complex, hard-to-learn game system that forces the player down a certain road of character development, skill specialization, etc., this game remains beautifully 'sandboxed', but with easy, well-defined goals.”
    • “It's ok but there isn't a lot of strategy or character development.”
    • “No character development.”
    • “Character design: nothing special but it didn't suck 6/10.”
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61h Median play time
211h Average play time
10-240h Spent by most gamers
*Based on 284 analyzed playthroughs
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Frequently Asked Questions

Trove is a open world hack and slash game with fantasy theme.

Trove is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 211 hours playing Trove.

Trove was released on July 9, 2015.

Trove was developed by gamigo US Inc..

Trove has received mostly positive reviews from both players and critics. Most players liked this game for its gameplay but disliked it for its grinding.

Trove is a single player game with multiplayer and local co-op support.

Similar games include Aura Kingdom, Vindictus, Black Desert, Riders of Icarus, Spiral Knights and others.