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Trove

Trove is a blocky Minecraft-style MMO that's best in short bursts but grinds in the long run.
72%Game Brain Score
gameplay, graphics
grinding, monetization
77% User Score Based on 84,180 reviews
Critic Score 62%Based on 6 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5CloudMac OSPlaystation 4Xbox OneXboxNVIDIA GeForce NOWWindowsPlayStation

About

Trove is a free-to-play, fantasy open world MMO with voxel-based graphics that allows both single-player and multiplayer gameplay, including co-op. Embark on adventures, battle dangerous monsters, loot epic treasures, explore wild realms, build and customize worlds, and show off your unique style. Whether playing solo or with friends, Trove offers a vast, dynamic world full of possibilities.

Trove screenshot
Trove screenshot
Trove screenshot
Trove screenshot
Trove screenshot
Trove screenshot
Trove screenshot
Trove screenshot
Trove screenshot
Trove screenshot
Trove screenshot
+4
Skip User Reviews

77%
Audience ScoreBased on 84,180 reviews
gameplay1.3k positive mentions
grinding6.2k negative mentions

  • The game features vibrant, voxel-based graphics that create a cheerful atmosphere and appeal to fans of the sandbox genre.
  • Despite the heavy reliance on microtransactions, players can still enjoy the game for free and find fun in grinding for progress.
  • The developers are dedicated to continuously improving the game with updates, adding new classes and content that enhance replayability.
  • The monetization model is heavily criticized for creating a 'pay-to-win' environment, frustrating players who seek a balanced experience.
  • Many players find the grinding aspect excessively tedious and repetitive, especially in the late game, leading to a lack of meaningful rewards.
  • The game's optimization is poor, with frequent crashes, severe lag, and bugs that significantly hinder gameplay.
  • grinding
    6,258 mentions Positive Neutral Negative

    The grinding aspect of Trove is a significant point of contention among players, with many describing it as excessively tedious and time-consuming. While some enjoy the grind as a core part of the gameplay experience, allowing for character progression and item collection, others find it overwhelming and repetitive, especially in the late game where the grind can feel unending. The game's shift towards pay-to-win mechanics has also exacerbated frustrations, as players feel compelled to spend money to bypass the extensive grinding required to unlock classes and obtain gear. Overall, Trove is best suited for those who appreciate grind-heavy gameplay, while others may find it too demanding and lacking in meaningful rewards.

    • “It is indeed pay-to-win but still enjoyable for free-to-play players with a grindy process (of course) (but it's not that grindy in my opinion).”
    • “That's the main problem: until you have all armor at the 5-star shadow level, everything's not that grindy, but if you want to step up your gear and acquire radiant, then oh boy you'll have to grind, and grind, and grind, and grind.”
    • “The mid-game isn't that grindy yet; it's where the fun begins.”
    • “Every new update they don't add anything new other than more grinding to get the same thing but with higher stats over and over again, no new mobs, no new bosses, no new classes, no nothing.”
    • “A game that's fallen from its prime, nearly too grindy to enjoy anymore, disregarding the abysmal lag as well.”
    • “Too much grinding for a game that is going to die soon.”
  • gameplay
    3,574 mentions Positive Neutral Negative

    The gameplay of Trove is characterized by a mix of exploration, combat, and crafting, appealing to players who enjoy sandbox mechanics and cooperative play. However, many reviews highlight the repetitiveness of the gameplay loop, which often revolves around grinding dungeons for loot and experience, leading to a sense of monotony over time. While the game offers a variety of classes and customization options, the reliance on microtransactions and the grind-heavy nature of progression have drawn criticism, making it a polarizing experience for players.

    • “If you're looking for a game that encourages creativity while offering thrilling gameplay, Trove is definitely worth a try!”
    • “What makes this game enjoyable for most players is the relaxed gameplay, mostly comprised of getting resources and defeating dungeons to get stronger and see everything the game has to offer.”
    • “The gameplay is great, you can have fun playing the game by playing different classes.”
    • “Gameplay loop is boring at the best of times.”
    • “I get the feeling something playable was made and development for the game itself stopped there, it's just things to do now, there is so much to do, so little ways to do them, and I swear, walking from one dungeon to the next is 90% of the gameplay.”
    • “The gameplay can get tedious at times, but the graphics and smooth farming mechanics keep you engaged.”
  • graphics
    2,186 mentions Positive Neutral Negative

    Trove features vibrant, voxel-based graphics that draw comparisons to Minecraft, yet many players find its aesthetic more colorful and charming. While the simplistic visuals appeal to fans of the genre, some critiques highlight that the graphics can feel basic or repetitive over time. Overall, the game's art style is praised for its whimsical nature and ability to create an engaging atmosphere, making it a standout choice for those who enjoy sandbox MMOs.

    • “Trove's colorful, cartoonish graphics and quirky character designs infuse the game with a cheerful atmosphere.”
    • “The voxel graphics give a fresh twist to the sandbox genre, and the variety of classes keeps combat engaging.”
    • “With its playful art style and endless exploration, Trove offers a joyful, ever-evolving universe to get lost in.”
    • “Basic visuals and basic mobs for the most part.”
    • “The graphics are charming, but somewhat basic, and the gameplay can feel repetitive at times.”
    • “The graphics are dull and everything looks like it's made of plastic cubes.”
  • story
    1,910 mentions Positive Neutral Negative

    The story aspect of "Trove" is largely criticized for its lack of depth and engagement, with many players noting that it feels almost non-existent. While there are quests available, they often consist of repetitive tasks and grinding without a compelling narrative to drive the gameplay forward. Players seeking a rich story or character development may find the game lacking, as it primarily focuses on exploration and combat rather than a structured storyline.

    • “A game rich with story and gameplay.”
    • “This is an amazing game with great story.”
    • “Its a great game fantastic story.”
    • “However, it lacks depth in its story and character development.”
    • “This game needs story quests like other MMORPGs.”
    • “There is no story, essentially.”
  • monetization
    712 mentions Positive Neutral Negative

    The monetization model of the game has drawn significant criticism, with many players describing it as heavily reliant on microtransactions that create a "pay-to-win" environment. While some users acknowledge that the game can still be enjoyed for free, they express frustration over the aggressive push for in-game purchases, which often gate progress and lead to a grindy experience. Overall, the sentiment is that the game's fun gameplay is overshadowed by its monetization practices, making it feel more like a cash grab than a balanced gaming experience.

    • “Sure, there's a lot of microtransactions, but you don't have to buy those.”
    • “Great game as a free game, the game was going to die but the new modes and challenges awakened the game more and more which shows how much they care about it not to mention that you don't have to put money to look good or even level up, by grinding you can reach everything easily (would be faster with some in-game purchases but you can still grind it for more fun).”
    • “If you can get past the microtransactions and farmy nature there is a really solid game underneath it all.”
    • “However, progress feels gated by microtransactions, which can frustrate players looking for a more balanced experience.”
    • “It has turned into a disgustingly pay-to-win microtransaction simulator; the gameplay loop is still fun, but you won't ever be able to get past the extremely predatory microtransactions.”
    • “Id say it's a good MMORPG, just a shame the current devs prioritize making money out of the game and creating as many microtransactions as possible rather than actual meaningful updates.”
  • music
    528 mentions Positive Neutral Negative

    The music in the game is generally described as relaxing and enjoyable, with many players appreciating its chill atmosphere and ability to enhance the gaming experience. However, there are frequent mentions of repetitiveness and a lack of variety, leading some to find it monotonous over extended play sessions. While some players celebrate the soundtrack and its integration with the game's environments, others criticize it for being uninspired or outdated, suggesting that it could benefit from more diverse tracks.

    • “The music, atmosphere, characters, and companions are all absolutely lovely designs.”
    • “I love the aesthetic, I love the pixel/voxel art, I love the mounts, all the styles and all the creative potential within this game. I love the sound effects and soundtrack; it truly feels incredible and peaceful.”
    • “Amazing game, 10/10 soundtrack, great tutorial to guide new players and receive 'semi-frequent' updates.”
    • “The music is terrible along with the sound effects.”
    • “The music has stayed the same forever, sounding like it belongs in a flash game at this point.”
    • “One of my major complaints is that the music in the game gets annoying very fast, and they should change it up a bit besides a few biomes.”
  • humor
    498 mentions Positive Neutral Negative

    The humor in "Trove" is frequently highlighted as a major draw, with players enjoying its quirky aesthetics, funny item names, and whimsical character designs. Many reviews mention the game's lightheartedness and the joy of playing with friends, often citing hilarious moments and amusing interactions within the community. However, some players also note that while the humor is a strong point, the gameplay can become repetitive over time.

    • “It's fun with friends, there's loads of funny little things you can collect.”
    • “I have a necromancer who summons a giant skeleton to punch the bosses to death, it's very funny.”
    • “The game has so many classes... that is one of the most funny factors in the game.”
    • “Oh shit, this was supposed to be funny.”
    • “On the first look it looks boring, and not funny.”
    • “You have to wait at least an hour in order to enter the world... and that's not funny.”
  • stability
    476 mentions Positive Neutral Negative

    The stability of the game is widely criticized, with numerous reports of bugs, glitches, and frequent crashes that significantly hinder gameplay. Players experience severe lag, unresponsive servers, and various game-breaking issues, leading many to label it as "buggy" and "unplayable" at times. Despite some enjoyment of the game's content, the overwhelming instability and lack of effective developer support have left many users frustrated and recommending against playing it.

    • “While an older game, it still runs great and is a ton of fun to play solo or with friends. I've missed a classic dungeon crawler style game, and Trove scratched that itch.”
    • “This game is amazing, runs great on my terrible computer, and it is also free to play. What more to ask for?”
    • “It's not buggy, and they have now made it so that you do not have to wait 30 minutes to get into their servers, which is nice.”
    • “Second, the huge amounts of lag this game has and was never fixed, and the numerous amounts of time this game will crash on you is unbelievable, plus all the glitches it has.”
    • “This game is so frustrating; it's just full of microtransactions, and the leveling system is terrible. I don't know how anyone could even play this dumpster fire of a game. The game is just full of bugs and glitches that crash it, and it doesn't even matter if your Wi-Fi is good; the game will randomly crash with no warning.”
    • “The game is not amazing by any means; it's buggy, way too grindy in the endgame, and no additional content barely comes out, but it can bring tons of fun hours (I recommend playing with friends).”
  • optimization
    322 mentions Positive Neutral Negative

    The game's optimization is widely criticized, with players reporting frequent crashes, severe lag, and poor server performance, particularly in crowded areas. Many users express frustration over the lack of improvements despite numerous updates, suggesting that the focus on monetization has detracted from necessary optimizations. While some players note that it runs well on lower-end systems, the overall consensus is that the game suffers from significant performance issues that hinder the experience.

    • “Up until then though, it's a really fun game with good performance.”
    • “Great art style, big class variety, very well optimized.”
    • “This game runs smoothly on my terrible laptop, I love the building system and the open worldness.”
    • “The grind has become too much and the developers keep adding more bloat to the game which causes severe performance and crashing issues.”
    • “Game keeps crashing, although it is very fun and a creative game idea that has a lot of fun to indulge in, it is still a badly optimized game that keeps on crashing under any graphical stress as simple as a boss' attack.”
    • “It is fun, but where most games tend to perform better as they get older, due to performance upgrades and optimization, Trove somehow performs worse with every single update.”
  • replayability
    84 mentions Positive Neutral Negative

    The game's replayability is a mixed bag, with many players appreciating the continuous updates, diverse classes, and expansive content that enhance the experience. However, some find the grindy nature and repetitive gameplay diminish long-term engagement, leading to a decline in replay value over time. While it offers significant replay potential for dedicated players, others feel it lacks the excitement needed for sustained enjoyment.

    • “The dedication of the developers to continuously improve and expand the game enhances its replayability and provides a sense of ongoing adventure.”
    • “I keep coming back to see what's new and exciting because they are always updating the game, adding new classes (that truly play differently and give a lot of replay value), dungeons, worlds, mounts, etc. It's a great game for collecting stuff, adventuring, and being creative in building your home base or home world.”
    • “Each one of those classes plays totally different and increases replayability.”
    • “The problem is: the game is too repetitive and you cannot start from scratch, so there's no replayability unless you're a hardcore fan of the game.”
    • “The game doesn't have that replayability that I was hoping for but does have many hours of enjoyment.”
    • “Overall, the game feels nice, is addicting and well-environmented, but for some reasons like the low replayability, I feel like this is the fair score for it.”
  • emotional
    68 mentions Positive Neutral Negative

    Players describe the emotional experience of the game as a complex journey, filled with moments of joy, heartbreak, and nostalgia. While many find it gratifying and wholesome, others express frustration over its evolving mechanics and community dynamics, leading to feelings of emotional investment and disappointment. Overall, the game elicits strong emotional responses, ranging from tears of joy to frustration, making it a memorable yet polarizing experience.

    • “This game will drain you emotionally & mentally, 10/10 would recommend.”
    • “Trove, an emotional symphony, we embark.”
    • “Now this was a stressfully emotional rollercoaster.”
  • atmosphere
    66 mentions Positive Neutral Negative

    The atmosphere in the game is widely praised for its colorful, cartoonish graphics and cheerful design, creating an immersive and lighthearted experience that appeals particularly to younger audiences. Players appreciate the distinct voxel-based aesthetic and the shifting atmospheres across various biomes, which enhance exploration and gameplay. However, some critiques mention a lack of depth in immersion and repetitive farming elements that can dilute the overall atmosphere.

    • “The voxel-based graphics offer a distinct visual aesthetic, creating a lighthearted and immersive atmosphere.”
    • “The atmosphere in the game is great and it's fun to explore the different areas and face different challenges as you grow.”
    • “I enjoy the game very much; it's that weird casual chilling atmosphere that you get while you grind.”
    • “Atmosphere - forgotten.”
    • “The game also lacks atmosphere and it's hard to get immersed in the world.”
    • “There's a lot of comparison between Trove and Cube World and with good reason, but Cube World did a better job with the world generation and atmosphere (too bad that game was abandoned).”
  • character development
    28 mentions Positive Neutral Negative

    Character development in Trove is generally viewed as lacking depth, with many players noting that while the game features cute and unique character designs, it does not offer significant strategic or narrative growth. The sandbox nature of the game allows for some creative gameplay elements, such as multiple crafting disciplines and quirky abilities, but overall, players feel that character progression is simplistic compared to other MMOs. Despite this, the vibrant graphics and cheerful atmosphere contribute positively to the overall experience.

    • “Absolutely in love with the level, costume, enemy, and character designs.”
    • “Whilest other MMOs extend their basics to a complex, hard-to-learn game system that forces the player down a certain road of character development, skill specialization, etc., this game remains beautifully 'sandboxed', but with easy, well-defined goals.”
    • “Then, over time, you discover that it has multiple crafting disciplines and some rather curious ideas for character development (double jump? How about jumping for 31 times?) and also a good amount of things to do in general, and it starts sinking its hooks into you.”
    • “However, it lacks depth in its story and character development.”
    • “It's okay, but there isn't a lot of strategy or character development.”
    • “No character development.”
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53h Median play time
205h Average play time
10-200h Spent by most gamers
*Based on 564 analyzed playthroughs
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