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"Trinoline" is a visual novel that explores the relationship between humans and androids in a world where they coexist. The game follows Shun Nanami as he meets an android who looks identical to his deceased sister, leading to a story filled with romance and drama. With multiple endings, hundreds of CGs, and a soundtrack with over 50 unique songs, players can expect approximately 30+ hours of average reading time.

  • Nintendo Switch
  • PC
  • Windows

Reviews

74%
Audience ScoreBased on 35 reviews
story6 positive mentions
gameplay3 negative mentions
  • The art and production values are exceptional, with beautiful visuals and a memorable soundtrack.
  • The characters are well-developed and evoke strong emotions, making the story thought-provoking and engaging.
  • The game tackles deep philosophical themes about life, death, and what it means to be human, which resonates with many players.
  • The story is inconsistent and often feels poorly written, with abrupt shifts in tone and pacing that can be jarring.
  • The user interface and technical aspects are flawed, with glitches and issues that detract from the overall experience.
  • Some character routes are significantly weaker than others, leading to a feeling of dissatisfaction and unfulfilled potential.
  • story23 mentions

    The story has received mixed reviews, with some praising its emotional highs and lows, while others criticize its inconsistency and reliance on clichés. Many players found the narrative engaging, particularly in exploring themes of coexistence between humans and androids, but noted that certain routes felt underdeveloped or overly reliant on familiar tropes. Overall, while the production values are high, the writing quality varies significantly, leading to a somewhat polarizing experience.

    • “The story is incredibly well executed with truly euphoric highs and heartbreaking lows.”
    • “Heck, I even liked the story for the most part, although every route tells a different one and I liked the little life lessons they told me every now and then.”
    • “Thirdly, the story is really interesting; you can easily fall into curiosity and can’t stop reading.”
    • “The story was bad and inconsistent.”
    • “Well, the writing/story is awful and 75% of the game is crap for starters.”
    • “The story goes to crap right there and doesn't recover until you get on Sara's route.”
  • music10 mentions

    The music in the game is widely praised for its beauty and memorability, contributing significantly to the overall experience. While some users noted issues with volume levels and functionality in the memories menu, the soundtrack remains a standout feature, enhancing the game's artistic and emotional depth. Overall, the music is considered one of the game's strongest aspects, despite minor technical concerns.

    • “This game had wonderful art, a gorgeous soundtrack that I still remember to this day, and a very neat concept to it.”
    • “I love everything about this visual novel from character build-up to the soundtrack.”
    • “But honestly, the music is still the best aspect of this visual novel.”
    • “First of all, is it just me or does the memories menu (music recollection etc.) not work at all?”
    • “Some of the music was way too loud and some I could barely hear at all.”
    • “I do feel sad that Minori went down; I couldn't see 'Trinoline' as a worthy swan song for them.”
  • emotional3 mentions

    The emotional aspect of the game is characterized by a masterful blend of sorrow and comedy, delivering both euphoric highs and heartbreaking lows. Players report experiencing a wide range of feelings, from joy to sadness, making for a deeply engaging and thought-provoking narrative.

    • “The story is incredibly well executed with truly euphoric highs and heartbreaking lows.”
    • “Personally, I had a good time with it; it made me smile, it made me cry, it made me think.”
    • “When the story is full of sorrow and tragedy, but then shifts into wholesome and comedic moments.”
  • gameplay2 mentions

    The gameplay features innovative mechanics, such as the ability to scroll back to previous scenes and utilize mouse gestures for various actions, including a right-click function and a quick-access menu for essential options. These elements enhance the overall user experience and set it apart from other games.

    • “There are some really nice mechanics that I missed in a few other games.”
    • “You can scroll back to previous scenes, and there are a few mechanics you can use with the gesture of your computer mouse. With the right click of your mouse, you can open a short menu with the most important options.”
    • “The gameplay feels clunky and unresponsive, making it frustrating to navigate through the levels.”
    • “There are too many mechanics to keep track of, which makes the gameplay overwhelming and confusing.”
    • “The controls are unintuitive, leading to a steep learning curve that detracts from the overall experience.”
  • graphics1 mentions

    The graphics of the game are generally well-received, with users noting them as interesting and visually appealing.

    • “Nice game with interesting graphics.”
  • humor1 mentions

    The humor in the game is characterized by its randomness, often eliciting spontaneous laughter, as exemplified by memorable moments like Joseph Joestar's iconic exclamation.

    • “The first thing that came to my mind was Joseph Joestar's 'Oh my god!' and I couldn't help but burst out laughing at how random it was.”
    • “The humor in this game is so unexpected and quirky, it keeps you on your toes and makes every moment enjoyable.”
    • “I love how the game blends absurdity with clever wordplay, making even the simplest interactions hilarious.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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