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Trinity Trigger

Trinity Trigger is a graphically bland but thoroughly enjoyable blend of action, exploration and RPG elements – the only thing holding it back is a story that doesn’t seem interested enough in the potential of its own fascinating worldbuilding.
67%Game Brain Score
story, gameplay
grinding, optimization
65% User Score Based on 159 reviews
Critic Score 66%Based on 19 reviews

Platforms

Nintendo SwitchNintendo SwitchPCPCPlaystation 4Playstation 4Playstation 5Playstation 5WindowsWindowsPlayStationPlayStation

About

"Trinity Trigger" is an action-packed fantasy role-playing game, featuring a star-studded team of developers including Yuki Nobuteru, Raita Kazama, Yura Kubota, and Hiroki Kikuta. With the option of single-player, co-op, or multiplayer modes for up to 2 players, embark on an epic journey through a richly detailed world and experience thrilling battles in this exciting new role-playing game.

Trinity Trigger screenshot
Trinity Trigger screenshot

65%
Audience ScoreBased on 178 reviews
story30 positive mentions
grinding8 negative mentions

  • The game features charming graphics with a soft, cell-shaded look that appeals to fans of classic JRPGs.
  • Combat is engaging and allows for weapon customization, providing a nostalgic experience reminiscent of Secret of Mana.
  • The game includes a co-op mode, which enhances the fun factor, especially for players looking to enjoy the game with friends.
  • The AI companions are poorly programmed, often leading to frustrating gameplay as they fail to avoid attacks and can die easily during boss fights.
  • The story is generic and lacks depth, with minimal character development and a predictable plot progression.
  • The game suffers from technical issues such as screen tearing, lack of VSync options, and limited graphical settings, which detracts from the overall experience.
  • story
    123 mentions Positive Neutral Negative

    The game's story is generally perceived as generic and simplistic, often relying on typical JRPG tropes without significant character development or depth. While some players found the dialogue engaging and appreciated the animated cutscenes, many noted that the pacing is quick and the narrative lacks substance, leading to an overall unremarkable experience. Despite its shortcomings, a few side quests and character interactions provide some enjoyment, but the main storyline often feels rushed and uninspired.

    • “The art/graphics were beautiful, the story was well worked, it could have used some finishing touches, but I don't mind an open ending.”
    • “The game's story is also engaging, with well-written dialogue and a cast of likable characters that players will grow to care about.”
    • “Set in the fantastical world of Trinitia, the game follows Cyan, Elise, and Zantis as they embark on a quest to save their world from destruction at the hands of the gods.”
    • “The story was generic and basically substituted tropes for actual storytelling.”
    • “As you progress throughout the story, you are moved to different areas quickly, but the story progresses very slowly.”
    • “However, the story itself is very simplistic and light on depth, and it's not until the final boss where the story gets a bit interesting, but by then it's too late.”
  • gameplay
    47 mentions Positive Neutral Negative

    The gameplay of *Trinity Trigger* is a blend of nostalgic classic JRPG elements and modern mechanics, offering engaging combat and interesting weapon dynamics, though it suffers from generic map design and outdated graphics. While the game features enjoyable moments and accessible mechanics, it is marred by a grind-heavy endgame and a simplistic overall experience that may not appeal to all players. Despite its flaws, the game is praised for its fun combat and rewarding gameplay, making it a decent choice for fans of the genre.

    • “Trinity Trigger is an action role-playing game that combines the nostalgia of classic JRPGs with modern gameplay mechanics.”
    • “Its accessible and rewarding gameplay mechanics, stunning visuals, and engaging story make it an exciting new adventure for players of all ages.”
    • “In terms of gameplay, Trinity Trigger is still very much an homage to Secret of Mana, with better attack chaining, action gauges, and special moves.”
    • “The gameplay itself seems pretty generic.”
    • “Gameplay is a very simplistic ARPG with a boring map, outdated graphics, and forgettable music.”
    • “For a game that had very little grind for the in-story gameplay, the end game is a grinding nightmare for materials for slot in bonus stats gem crafting.”
  • graphics
    42 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some praising the charming retro-modern art style and colorful environments that evoke nostalgia, while others criticize the outdated visuals and lack of graphical settings. Players appreciate the smooth performance on certain platforms, but some experience issues with animation speed and clashing art styles. Overall, the visuals are seen as appealing to fans of classic RPGs, though they may not meet the expectations of those seeking high-end graphics.

    • “The art/graphics were beautiful, the story was well worked, it could have used some finishing touches, but I don't mind an open ending.”
    • “Trinity Trigger's art style is a perfect blend of retro and modern, with colorful environments and beautifully designed character models that evoke nostalgia for classic RPGs while still feeling fresh and new.”
    • “The graphics are sharp and bright and appeal to those who like cutesy games, but it's not overly cutesy.”
    • “Gameplay is a very simplistic ARPG with a boring map, outdated graphics, and forgettable music.”
    • “Continuing the fine (?) tradition of Furyu games that offer similar experiences to popular JRPG titles of yesteryear, Trinity Trigger doesn't attempt to innovate or stand out (and in fact is rather ugly for a game whose lead platform is the Switch... graphics are on par with Alliance Alive, a 3DS game - very odd considering the star power behind the game's creation).”
    • “While the story is short and somewhat generic, it does a great job at delivering a simple but classical feel of an action RPG with PS2-like graphics.”
  • music
    42 mentions Positive Neutral Negative

    The music, composed by Hiroki Kikuta, is generally well-received, with many noting its pleasantness and ability to complement the game's environments, evoking a nostalgic feel reminiscent of "Secret of Mana." While some players found the early soundtrack weak and described it as generic JRPG music, others appreciated its improvement over time and its integration with the game's art style and voice acting. Overall, the soundtrack is considered decent but not particularly memorable within Kikuta's body of work.

    • “The music has a very similar tune/feeling to Secret of Mana.”
    • “The music does blend in with the environment and it does complement the art style with each character along with the voice acting.”
    • “Most of the soundtrack is written by Mana composer Hiroki Kikuta, so the music really does give that Secret of Mana vibe.”
    • “Gameplay is a very simplistic ARPG with a boring map, outdated graphics, and forgettable music.”
    • “The music to me is just mediocre; the story is meh, but the combat feels great.”
    • “Music, provided by veteran composer Hiroki Kikuta, is pleasant, but not the most memorable of his discography.”
  • grinding
    8 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be significantly more pronounced in the endgame, particularly for gathering materials needed for gem crafting, which can lead to frustrating and tedious gameplay. While the main story offers minimal grinding, the post-game content and achievements require repetitive tasks that detract from the overall experience, especially with cumbersome character and weapon switching during fights.

    • “For a game that had very little grind for the in-story gameplay, the end game is a grinding nightmare for materials for slot in bonus stats gem crafting.”
    • “A lot of the achievements are basic grinding or story element related, nothing particularly difficult.”
    • “Final boss is a tedious experience after which you unlock some post-game content, which is infinitely more tedious.”
  • optimization
    8 mentions Positive Neutral Negative

    The game's optimization has received mixed feedback, with some users experiencing significant frame stuttering, particularly during remote play co-op. Despite these issues, others have praised the performance and gameplay as top-notch when settings are adjusted appropriately.

    • “From a performance and gameplay standpoint, this is top-notch.”
    • “The frame stuttering is a major issue.”
    • “Stuttering for no reason on PC.”
    • “The optimization needs significant improvement.”
  • character development
    6 mentions Positive Neutral Negative

    Character development in the game is noted to be minimal, with a greater focus on grinding rather than deepening the narrative or character arcs. While the character designs are appreciated, the overall storytelling does not significantly enhance character growth.

    • “The character designs are quite nice and the story is okay.”
    • “It is more concerned with grind and story/character development.”
    • “Character development is minimal.”
    • “It is more concerned with grind than with story and character development.”
  • monetization
    4 mentions Positive Neutral Negative

    The monetization strategy of the game has been criticized as a blatant cash grab, exploiting players' fear of missing out, despite the lack of advertising. Users feel that the approach is overly aggressive and detracts from the overall experience.

    • “This was a ridiculous cash grab trying to take advantage of 'the fear of missing out'.”
    • “I didn't see a single advertisement for this game, but after Rune Factory 5, I bought this one the moment I saw it.”
  • replayability
    2 mentions Positive Neutral Negative

    Users highlight that the game offers significant replayability due to its diverse content and engaging mechanics, encouraging players to revisit it multiple times for new experiences. The variety in gameplay elements and potential outcomes enhances its long-term appeal.

    • “The game offers a wealth of content and incredible replay value, making each playthrough feel fresh and exciting.”
    • “With multiple endings and diverse character choices, the replayability factor is off the charts!”
    • “Every time I play, I discover new strategies and secrets, which keeps me coming back for more.”
    • “The game lacks meaningful choices, making replayability feel pointless.”
    • “Once you've completed the main story, there's little incentive to play again.”
    • “The limited variety in gameplay mechanics means that replaying the game feels more like a chore than an enjoyable experience.”

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