Trinity Trigger
- April 25, 2023
- FURYU Corporation
"Trinity Trigger" is an action-packed fantasy role-playing game, featuring a star-studded team of developers including Yuki Nobuteru, Raita Kazama, Yura Kubota, and Hiroki Kikuta. With the option of single-player, co-op, or multiplayer modes for up to 2 players, embark on an epic journey through a richly detailed world and experience thrilling battles in this exciting new role-playing game.
Reviews
- The game features charming graphics with a soft, cell-shaded look that appeals to fans of classic JRPGs.
- Combat is engaging and allows for a variety of weapon types and strategies, reminiscent of Secret of Mana.
- The game includes local co-op play, enhancing the experience for players who enjoy multiplayer gaming.
- The AI companions are poorly programmed, often leading to frustrating gameplay as they fail to avoid attacks and can die easily during boss fights.
- The story is generic and lacks depth, with minimal character development and repetitive dialogue.
- Technical issues such as screen tearing, lack of VSync options, and poor keyboard controls detract from the overall experience.
- story59 mentions
- 25 % positive mentions
- 69 % neutral mentions
- 5 % negative mentions
The story of the game is generally perceived as generic and simplistic, often relying on typical JRPG tropes without significant character development or engaging plot twists. While some players appreciate the well-written dialogue and likable characters, many find the narrative uninteresting and messy, with a slow progression that detracts from the overall experience. Despite its shortcomings, the game features high-quality animated cutscenes and voice acting that enhance the storytelling, though it ultimately leaves players wanting more depth and originality.
“The game's story is engaging, with well-written dialogue and a cast of likable characters that players will grow to care about.”
“Set in the fantastical world of Trinitia, the game follows Cyan, Elise, and Zantis as they embark on a quest to save their world from destruction at the hands of the gods.”
“Deeper story than you'd expect, and really good side quests.”
“The story was generic and basically substituted tropes for actual storytelling.”
“While the story is short and somewhat generic, it does a great job at delivering a simple but classical feel of an action RPG with PS2-like graphics.”
“It really needed more from everything: more optional stuff, more types of enemies (especially among the bosses), and a generally better handling of the plot points.”
- gameplay22 mentions
- 27 % positive mentions
- 59 % neutral mentions
- 14 % negative mentions
The gameplay of "Trinity Trigger" is a mixed bag, with some players appreciating its engaging combat and nostalgic elements reminiscent of classic JRPGs, while others criticize it for being simplistic and generic. Although the game features enjoyable mechanics and decent visuals, it suffers from issues like grinding in the endgame and outdated graphics. Overall, it offers a blend of modern and retro gameplay, but may not fully satisfy those seeking depth and innovation.
“Trinity Trigger is an action role-playing game that combines the nostalgia of classic JRPGs with modern gameplay mechanics.”
“Its accessible and rewarding gameplay mechanics, stunning visuals, and engaging story make it an exciting new adventure for players of all ages.”
“In terms of gameplay, Trinity Trigger is still very much an homage to Secret of Mana, with better attack chaining, action gauges, and special moves.”
“For a game that had very little grind for the in-story gameplay, the end game is a grinding nightmare for materials for slot-in bonus stats gem crafting.”
“The gameplay itself seems pretty generic.”
“Gameplay is a very simplistic ARPG with a boring map, outdated graphics, and forgettable music.”
- graphics20 mentions
- 40 % positive mentions
- 45 % neutral mentions
- 15 % negative mentions
The graphics of the game receive mixed reviews, with some praising the beautiful art style that blends retro and modern elements, while others criticize the outdated visuals reminiscent of older consoles like the Nintendo 3DS and PS2. Players appreciate the charming character designs and colorful environments, but note issues such as limited graphical settings and performance problems on certain platforms. Overall, the visuals evoke nostalgia for classic RPGs, though they may not meet the expectations of those seeking high-end graphics.
“The art/graphics were beautiful, the story was well worked, it could have used some finishing touches, but I don't mind an open ending.”
“Trinity Trigger's art style is a perfect blend of retro and modern, with colorful environments and beautifully designed character models that evoke nostalgia for classic RPGs while still feeling fresh and new.”
“I had no frame drops or graphical problems whatsoever and had a smooth 144-frame experience.”
“Gameplay is a very simplistic ARPG with a boring map, outdated graphics, and forgettable music.”
“Continuing the fine tradition of Furyu games that offer similar experiences to popular JRPG titles of yesteryear, Trinity Trigger doesn't attempt to innovate or stand out and is rather ugly for a game whose lead platform is the Switch. The graphics are on par with Alliance Alive, a 3DS game - very odd considering the star power behind the game's creation.”
“While the story is short and somewhat generic, it does a great job at delivering a simple but classical feel of an action RPG with PS2-like graphics.”
- music20 mentions
- 25 % positive mentions
- 60 % neutral mentions
- 15 % negative mentions
The music, composed by Hiroki Kikuta, evokes a nostalgic feel reminiscent of the Secret of Mana series, with some tracks being praised for their quality and ability to complement the game's environments. While opinions vary, many reviewers find the soundtrack pleasant but not particularly memorable, describing it as generic JRPG music that serves its purpose without standing out. Overall, the music enhances the experience, though it may not be the highlight of the game.
“The music has a very similar tune/feeling to Secret of Mana.”
“Most of the soundtrack is written by Mana composer Hiroki Kikuta, so the music really does give that Secret of Mana vibe.”
“The gameplay is a very simplistic ARPG with a boring map, outdated graphics, and forgettable music.”
“The music is appropriate for the respective area, even if it isn't a big highlight, and the anime-like cutscenes fit perfectly into the story.”
“Music, provided by veteran composer Hiroki Kikuta, is pleasant, but not the most memorable of his discography.”
- grinding4 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be excessive, particularly in the end game where collecting materials for gem crafting becomes a frustrating chore. The tediousness of switching weapons or characters during fights adds to the overall grind, making achievements feel basic and unchallenging. The final boss and subsequent post-game content are described as particularly tedious, detracting from the overall experience.
“For a game that had very little grind for the in-story gameplay, the end game is a grinding nightmare for materials needed for crafting bonus stat gems.”
“Since switching weapons or characters in fights is tedious, you can imagine how those battles become frustrating and story-blocking.”
“The final boss is a tedious experience after which you unlock some post-game content that is infinitely more tedious.”
- optimization4 mentions
- 50 % positive mentions
- -25 % neutral mentions
- 75 % negative mentions
The game's optimization has received mixed reviews; while some players report excellent performance and gameplay, others experience significant issues such as frame stuttering, particularly during remote play co-op. Adjustments to settings have not consistently resolved these performance problems.
“From a performance and gameplay standpoint, this is top-notch.”
“After a couple of attempts and some changes to the settings in both the game and remote play, the game just didn't run smoothly in remote play coop.”
“The frame stuttering is really frustrating.”
“I'm experiencing stuttering for no reason on PC.”
“The optimization needs significant improvement.”
- character development3 mentions
- 67 % positive mentions
- -33 % neutral mentions
- 67 % negative mentions
Character development in the game is minimal, with a focus on grind rather than deep storytelling or character growth. While the character designs are appealing, the overall narrative and development aspects are considered lacking.
“The character designs are quite nice and the story is okay.”
“It is more concerned with grind and story/character development.”
“Character development is minimal.”
“The game is more concerned with grind than with meaningful story or character development.”
- monetization2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The monetization strategy of the game has been criticized as a blatant cash grab, leveraging players' fear of missing out, despite the absence of advertisements. This has left some users feeling exploited, particularly in light of their previous positive experiences with the franchise.
“This was a ridiculous cash grab trying to take advantage of the fear of missing out.”
“I didn't see a single advertisement for this game, but after Rune Factory 5, I bought this one the moment I saw it.”
- replayability1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
Users generally find that the game's content offers significant replay value, encouraging multiple playthroughs due to varied outcomes, character choices, and unlockable features. This aspect enhances the overall experience, making it appealing for players who enjoy exploring different strategies and storylines.
“The game offers incredible replay value, with multiple endings and choices that significantly impact the story.”
“Each playthrough feels fresh due to the diverse character builds and strategies you can explore.”
“I love how the game encourages experimentation; every run can lead to a completely different experience.”
“The game lacks significant replay value, as once you've completed the main story, there's little incentive to return.”
“After finishing the game, I found that the choices I made had minimal impact on the outcome, making multiple playthroughs feel pointless.”
“While the gameplay is enjoyable, the lack of diverse endings or branching paths severely limits its replayability.”