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Triennale Game Collection 2

52%Game Brain Score
gameplay
graphics, story
85% User Score Based on 13 reviews

Platforms

PCTabletAndroidMac OSPhoneiPadMobile PlatformiPhoneWindows

About

The Triennale Game Collection Volume 2 is a free virtual exhibition of video games created for the 23rd International Exhibition of Triennale Milano by five of the world’s most renowned independent game designers, showcasing these artists’ experimental approach to interactivity.

Triennale Game Collection 2 screenshot
Triennale Game Collection 2 screenshot
Triennale Game Collection 2 screenshot
Triennale Game Collection 2 screenshot
Triennale Game Collection 2 screenshot
Triennale Game Collection 2 screenshot
Triennale Game Collection 2 screenshot
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85%
Audience ScoreBased on 13 reviews
gameplay3 positive mentions

  • The game collection is free and offers a variety of interesting and experimental concepts.
  • Some titles, like Contact, are visually lovely and provide engaging experiences despite their short runtimes.
  • The collection is a unique exploration of art and game design, appealing to those interested in arthouse games.
  • Many games in the collection suffer from technical issues and lack polish, leading to frustrating experiences.
  • The overall quality is inconsistent, with several titles feeling like mediocre tech demos rather than fully realized games.
  • Despite being free, the collection fails to attract a significant player base, indicating a lack of appeal.
  • graphics
    2 mentions Positive Neutral Negative

    The graphics in the game are described as mediocre, which may deter many players despite the absence of a purchase cost. While the visuals feature glowing crystals in a mine shaft, they lack depth and meaningful artistic expression, ultimately contributing to the game's failure to engage a broader audience.

    • “The visuals in this game are stunning, creating an immersive experience as you walk through beautifully designed environments filled with glowing crystals.”
    • “The graphics are absolutely breathtaking, making every moment spent in the game a visual delight.”
    • “The art style is captivating, with vibrant colors and intricate details that enhance the overall atmosphere of the game.”
    • “This game has some really mediocre-looking graphics that will understandably be a turn-off for a lot of gamers, and it's a big contributor to the failure of the game to attract players despite having no up-front cost.”
    • “The graphics are outdated and lack detail, making the overall experience feel bland and uninviting.”
    • “I was disappointed by the graphics; they look like something from a previous generation, which detracts from the immersion.”
  • story
    2 mentions Positive Neutral Negative

    The reviews indicate a stark contrast in storytelling quality between the two games: "Mine" is criticized for lacking a narrative, offering only a visually appealing experience without depth, while "Contact" is noted for having a defined story.

    • “Contact - this one had a story!”
    • “Mine - the visuals of this were nice, but it's just walking and there's no real story. The artist's statement makes it sound more philosophical or like there's some implied meaning, but it quite literally is just a fun walk past glowing crystals in a mine shaft and nothing more at all.”
  • gameplay
    1 mentions Positive Neutral Negative

    The gameplay is characterized by experimental mechanics and unique presentations that keep each of the five games engaging despite their brief durations.

    • “The experimental mechanics and presentation make each of the five games engaging over their short runtimes.”
    • “The gameplay is incredibly intuitive, allowing players to jump right in without a steep learning curve.”
    • “Each level offers unique challenges that keep the experience fresh and exciting throughout.”
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