- August 8, 2011
- Krystian Majewski
- 2h median play time
Trauma
Platforms
About
"Trauma" is a single-player arcade game with high-quality graphics, lasting approximately 2 hours. It tells the story of a car accident survivor exploring her dreams through point-and-click adventure-style gameplay, featuring a gesture-based interface, dynamic levels, and photographic visuals, aiming for a deep, mature experience rather than a challenging puzzle game.











- Trauma offers a unique and artistic experience, blending photography and interactive storytelling that evokes deep emotions.
- The voice acting and atmospheric music contribute significantly to the game's immersive quality, enhancing the overall experience.
- Many players appreciate the game's introspective themes and the exploration of trauma, finding it relatable and thought-provoking.
- The game is very short, often completed in under an hour, leaving some players feeling unsatisfied and wanting more content.
- The gameplay mechanics can be confusing and lack depth, leading to frustration for those expecting traditional puzzle-solving elements.
- The story is vague and abstract, which may alienate players looking for a clear narrative or engaging gameplay.
story
132 mentions Positive Neutral NegativeThe story of the game is polarizing, with some players appreciating its abstract and symbolic elements, while others find it vague, disjointed, and lacking in emotional depth. Many reviews highlight the narrative's focus on a woman's traumatic experience and her dreams, but criticize the execution as superficial or pretentious, leading to a lack of engagement. Overall, it is seen more as an interactive story than a traditional game, with mixed opinions on its effectiveness and coherence.
“This is honestly one of my favorite 'games' or interactive stories ever.”
“The game itself and the story are intriguing and the visuals are pretty cool.”
“Trauma tells the story of life, interrupted.”
“The vague and obtuse story does little to carry this mash-up of a hog and a PowerPoint presentation.”
“There's no deep gameplay or clear story to be found here, just a lot of clicking and speculation.”
“The story is also so abstracted, disjointed, and boring that by the end you don't care what is going on or why, thus you have no incentive to continue completing the experience.”