- August 8, 2011
- Krystian Majewski
- 2h median play time
Trauma
Platforms
About
"Trauma" is a single-player arcade game with high-quality graphics, lasting approximately 2 hours. It tells the story of a car accident survivor exploring her dreams through point-and-click adventure-style gameplay, featuring a gesture-based interface, dynamic levels, and photographic visuals, aiming for a deep, mature experience rather than a challenging puzzle game.











- Unique and interesting concept that explores the psyche of a trauma victim through dreams.
- Beautiful visuals and atmospheric sound design create an immersive experience.
- Encourages exploration and interaction with the environment to uncover the story.
- Extremely short, with gameplay lasting only about an hour, making it feel overpriced.
- Vague and disjointed narrative that may leave players confused and unsatisfied.
- Limited interactivity and simplistic puzzles that do not provide a challenging experience.
story
200 mentions Positive Neutral NegativeThe story in "Trauma" is primarily conveyed through exploration and environmental storytelling, requiring players to piece together a narrative centered on a woman recovering from a car accident. While some players appreciate its abstract and experimental approach, many find the plot vague, disjointed, and lacking depth, leading to mixed feelings about its emotional impact and overall coherence. Overall, it is more of an interactive story than a traditional game, appealing to those who enjoy artistic and narrative-driven experiences, despite its shortcomings in gameplay and clarity.
“The story is mainly told through the environment and finding pictures hidden within the levels.”
“Trauma is storytelling at its finest, both innovative and gripping, where existentialism meets photography, and the lonely world of purgatory demands the answer to mankind's search for meaning in life.”
“You are taken in by a recognizable yet unfamiliar world and its chilling story told through the sobering, reflective monologues of a young woman, recounting her dreams while recovering in hospital.”
“The vague and obtuse story does little to carry this mash-up of a hog and a ppt presentation.”
“The story is extremely vague.”
“The story was so abstracted and boring, and there were no puzzle elements or really any clues to find at all.”