- July 24, 2015
- Kronosaur Productions
- 33h median play time
Transcendence
Platforms
About
"Transcendence" is a single-player Role Playing Game set in 2419, where humanity is threatened by a hyperintelligence compelling people to travel to the Galactic Core. Players must navigate through randomly generated star systems, acquiring weapons and powers to survive and uncover the secret threatening the galaxy. With stunning replayability, the game offers an open-world experience of space combat and exploration, featuring compelling music and intense battles against various alien races.
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- The game offers a lot of depth and variety in gameplay, allowing players to choose different playstyles such as mining, trading, or combat.
- It has a strong sense of nostalgia for fans of classic space shooters like Escape Velocity, with engaging combat and exploration mechanics.
- The developer has been actively updating the game for many years, adding new content and features, which enhances replayability.
- The game suffers from a lack of basic options, such as no sound settings, no control customization, and a frustrating 30 fps cap.
- The user interface and inventory management are clunky and poorly designed, making it difficult to navigate and manage resources effectively.
- There are significant issues with mission design and difficulty spikes, which can lead to frustrating gameplay experiences, especially for new players.
story
198 mentions Positive Neutral NegativeThe game's story is often described as lacking depth and engagement, with many players finding the writing dull and the missions repetitive, primarily revolving around generic tasks like "fetch" or "kill." While there are elements of lore and some interesting side quests, the main narrative feels sparse and is only partially developed, leaving players wanting more. Overall, the game is better enjoyed as a combat-oriented experience rather than a story-driven one, with future expansions anticipated to enhance the narrative.
“Tons of variety in weapons, gear, and upgrades, many hidden missions and quests to fulfill, dozens of systems to explore, smuggling, trading, and fast-paced combat with robust mechanics, framed by a backdrop that includes plenty of mysterious items and interactions that reference deep gameworld lore.”
“The main story: Stars of the Pilgrim is an amazing piece of work (with 12 years worth of development put into it) with great and addictive gameplay and the intrigues and small discoveries leave you hungry for another hour of playing.”
“No character seems out of place and the story, if you wish to complete all of the sub-stories, is extremely well written.”
“However, the entire story consists of like 10 conversations of at best a page of text, so I'd argue that it is not that relevant.”
“You will get more generated quests like 'kill that', 'destroy this base', 'protect this', and less quests with some interesting backstory.”
“The main story itself only has the first part of three planned sections released and ends on somewhat of a cliffhanger.”