- February 19, 2016
- The Voxel Agents
- 2h median play time
Train Conductor World
Platforms
About
"Train Conductor World" is an arcade-style, single-player game with ingenious mechanics and marvelous visuals, accompanied by a good soundtrack. The goal is to control trains and build routes, but the game can be quite grinding and filled with ads. While it has plenty of humor, it also has some bugs that can detract from the overall experience. The game's description merely states "Control trains. Build routes!" which accurately sums up the core gameplay mechanics.
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- The game is fun and addictive, providing a great challenge with its gameplay mechanics.
- The graphics are beautiful and the sound effects enhance the overall experience.
- The game encourages strategic thinking and quick reflexes, making it engaging for players.
- Progression can be slow, especially in acquiring necessary track pieces, leading to frustration.
- The game is plagued by excessive ads, which can interrupt gameplay and diminish enjoyment.
- There are issues with the game crashing or lagging, particularly during high-stress moments.
monetization
315 mentions Positive Neutral NegativeThe monetization strategy of the game has received mixed reviews, with many players expressing frustration over the frequency and intrusiveness of ads, often feeling overwhelmed by long, unskippable advertisements that disrupt gameplay. While some users appreciate the option to pay for an ad-free experience, they also note that in-app purchases can be expensive and sometimes feel necessary to progress. Overall, the game is seen as a fun experience, but the aggressive monetization tactics detract from its enjoyment for many players.
“In addition to this, I had a problem with microtransactions which was resolved quickly and efficiently, so there's a great support team behind the game too!”
“Kind of a lot of microtransactions, but you can still enjoy the game without spending tons of dough.”
“In-game purchases are optional.”
“Could be a great game if not for their forceful way to (try to) make you pay: too many long ads, non-random tiles, less and less tiles, all challenges getting blatantly impossible... it's like the game is on self-destruct now and has become very annoying.”
“The game is built so that it forces you at some point late in the game to buy packages (microtransactions).”
“Too many microtransactions, artificially slowed-down gameplay, lootboxes that only give a tile at a time, unfair conversion rates, expensive cosmetics, broken ads that interrupt gameplay, harassment to pay to redo levels... until the devs make a more fun, fair, and balanced game, I'd steer clear of this money sink.”