- March 29, 2016
- 16 Bit Psych
- 10h median play time
To Ash
Platforms
About
"To Ash" is an old-school RPG that challenges the traditional leveling system by weakening the character as the game progresses. Players control Demitri, a powerful hero on the brink of death, in turn-based battles with a unique "Stance" mechanic. The game's themes revolve around acceptance of mortality, loss, and death, and it offers two modes for those focused on the story rather than gameplay.
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- The unique mechanic of getting weaker as the game progresses adds an interesting twist to the RPG genre, making players weigh the risks of combat against potential rewards.
- The battle mechanics are engaging and encourage players to avoid unnecessary fights, which enhances the overall strategy of the game.
- The story is intriguing and thought-provoking, effectively capturing themes of aging and desperation, making it a worthwhile experience for fans of JRPGs.
- The game can feel slow to start, with an overwhelming number of combat options that may confuse players, especially beginners.
- The implementation of the aging mechanic may not be as impactful as expected, as players can still acquire stronger weapons that balance out the weakening effect.
- The game is relatively short and lacks significant replayability, which may leave some players wanting more after completing it.
gameplay
18 mentions Positive Neutral NegativeThe gameplay is characterized by a unique mechanic where players experience a gradual loss of abilities, reflecting the protagonist's descent into frailty, which adds depth to the experience. The battle mechanics are engaging and clever, contributing to an overall enjoyable gameplay experience that lasts around 8 to 10 hours. However, some players feel that the aging mechanic could be more pronounced to enhance its impact.
“The battle mechanics are clever and keep me engaged.”
“Great game, a lot longer than I expected with probably about 10 hours of gameplay, 8 hours if you know what you're doing.”
“I've always wanted a game with a mechanic where you get weaker or lose abilities as the game progresses.”
“Maybe a mechanic where the player gets winded might've been nice.”
“It is truly unique and thought-provoking; not so much in the dialog, but because of Demitri's underlying personality and experiencing, through the game mechanics, his descent into frailty.”