To Ash Game Cover
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"To Ash" is an old-school RPG that challenges the traditional leveling system by weakening the character as the game progresses. Players control Demitri, a powerful hero on the brink of death, in turn-based battles with a unique "Stance" mechanic. The game's themes revolve around acceptance of mortality, loss, and death, and it offers two modes for those focused on the story rather than gameplay.

Reviews

55%
Audience ScoreBased on 15 reviews
replayability1 positive mentions
grinding4 negative mentions
  • The unique mechanic of getting weaker as the game progresses adds an interesting twist to the traditional RPG formula, making players weigh the risks of combat and treasure.
  • The battle mechanics are engaging and encourage players to avoid unnecessary fights, which enhances the overall experience.
  • The story is intriguing and explores themes of aging and mortality, providing a thought-provoking narrative that resonates with players.
  • The game can feel slow to start, with an overwhelming number of combat options that may confuse new players.
  • The implementation of the aging mechanic may not be as impactful as expected, as players can still acquire stronger weapons that balance out the weakening effect.
  • The game is relatively short and lacks significant replayability, which may leave some players wanting more after completing it.
  • gameplay9 mentions

    The gameplay features a unique mechanic where players experience a gradual loss of abilities, reflecting the protagonist's descent into frailty, which adds depth to the battle mechanics and keeps players engaged. While the aging mechanic is a standout feature, some players feel it could be more pronounced. Overall, the game offers enjoyable combat and an engaging storyline, with approximately 8-10 hours of playtime.

    • “The battle mechanics are clever and keep me engaged.”
    • “It is truly unique and thought-provoking; not so much in the dialogue, but because of Demitri's underlying personality and experiencing, through the game mechanics, his descent into frailty.”
    • “The battle mechanics are fun and the storyline (so far!) is engaging.”
    • “It is truly unique and thought-provoking; not so much in the dialogue, but because of Demitri's underlying 'personality' and experiencing, through the game mechanics, his descent into frailty.”
    • “Maybe a mechanic where the player gets winded might've been nice.”
    • “The aging (getting weaker) mechanic is basically the reason I bought the game.”
  • story4 mentions

    The story is praised for its intriguing and unique approach, setting it apart from typical RPGs by incorporating a theme where players grow weaker over time. Reviewers highlight the fantastic narrative and engaging twists, alongside enjoyable battle mechanics that enhance the overall experience.

    • “The story is intriguing and is different from many RPGs.”
    • “A fantastic story and theme, as well as an interesting twist on RPGs by having you grow weaker.”
    • “The battle mechanics are fun, and the storyline (so far!) is engaging.”
    • “What would be the story explanation for such a thing?”
    • “The plot feels disjointed and lacks coherence, making it hard to stay engaged.”
    • “Character motivations are poorly developed, leaving their actions feeling unconvincing.”
  • grinding4 mentions

    Players appreciate the game's unique approach to grinding, as it minimizes traditional grinding for gold and experience points, instead encouraging strategic decision-making regarding loot and combat. This fresh perspective is seen as a welcome change for RPG fans tired of tedious grinding mechanics, making the gameplay feel more engaging and less punishing.

    • “This game was a journey: much like life, I suppose, it started out fairly interesting and then became progressively more tedious, difficult, and even punishing.”
    • “Great for RPG fans who are getting bored of the usual grinding for gold and XP and looking for something new.”
    • “Which is my new favorite thing as it completely removes grinding and left me always weighing loot and treasure over permanently lost power.”
  • replayability1 mentions

    The game offers a fun experience for about 10 hours, but its short length and limited replayability may leave some players wanting more.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

10hMedian play time
10hAverage play time
10-10hSpent by most gamers
*Based on 1 analyzed playthroughs

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