Tiny House Simulator Game Cover
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In "Tiny House Simulator" , design and build unique tiny houses on wheels for clients, exploring a vibrant, open-world island. Customize your creations, expand your business, and overcome diverse terrains while delivering dream homes to satisfied customers.

  • Mac OS
  • PC
  • Windows

Reviews

63%
Audience ScoreBased on 30 reviews
graphics3 negative mentions
  • The game has a unique niche in the building game genre, focusing on tiny home design and customization.
  • Regular updates show promise for future improvements, and the game offers a cozy and relaxing experience.
  • The variety of assets and customization options for designing tiny homes is enjoyable and engaging.
  • The game feels unfinished and lacks polish, with clunky controls and simplistic graphics that resemble placeholder assets.
  • Driving mechanics are frustrating and tedious, detracting from the overall gameplay experience.
  • Many features and areas are currently inaccessible, leading to a sense of stagnation and limited content.
  • story9 mentions

    The game's story mode offers a straightforward experience where players complete renovation quests for clients, while a sandbox mode allows for creative freedom in decorating tiny homes. Although the quest variety is decent, players feel the monetary rewards are inconsistent and suggest adding more criteria for quests to enhance engagement. Overall, the concept is enjoyable, but improvements in graphics and driving mechanics could elevate the experience.

    • “You can do free-building or you can follow simple quests to renovate people's tiny houses.”
    • “The concept is great, and I've had fun renovating the various mission tiny houses.”
    • “In the game, there is a story mode and a sandbox mode. In story mode, you accept jobs from clients and renovate their tiny homes with the items they are asking for, and in sandbox mode, you choose from a few different tiny home styles and their size, then you are free to decorate them however you like.”
    • “The quests are a decent variety, but I can't exactly pinpoint a real 'con' to them; they just feel like they're there.”
    • “In story mode, once you have finished the job, you are then required to drive the tiny home to its plot. I find the driving and placing of the homes a little annoying. It would be cool to have an option to drive them or have the client come and pick them up.”
    • “The current money system seems off; receiving $2000 for my first quest after doing 90% of the work feels inadequate, while hauling an auction trailer and throwing 5 minutes of painting into it and selling for $2500 seems laughably inconsistent.”
  • graphics6 mentions

    The graphics in the game are generally perceived as unpolished and basic, lacking personality and uniqueness, with some reviewers suggesting they resemble placeholder assets. However, there are moments of beauty, such as specific locations like the windmill valley, which showcase potential for more visually appealing design. Overall, there is a call for improvement in the graphical quality to enhance the game's aesthetic appeal.

    • “Please support these devs. Even if they generate 2D graphics with AI, they are very talented, and I wish them the best.”
    • “Graphics are decent, and some places on the map look very pretty (the windmill valley comes to mind).”
    • “The assets and textures used in the game are very unpolished, very basic, and lack personality.”
    • “It feels simplistic to the point that it seems like placeholder assets are being used.”
    • “Spruce up the graphics a bit so they're unique and not generic looking.”
  • gameplay6 mentions

    The gameplay is generally seen as having potential, with some users finding it surprisingly addictive and therapeutic. However, criticisms include clunky mechanics, a lackluster tutorial, and a small, lifeless game world, indicating that significant polish is needed to meet expectations and justify the price.

    • “Surprisingly addictive and therapeutic gameplay with satisfactory mechanics.”
    • “The gameplay itself is fine and has potential.”
    • “Instead, we have clunky mechanics, a tutorial that isn't a tutorial, and a tiny world without texture or life inside the garage walls.”
    • “However, the gameplay needs a lot more polish to justify its price tag.”
    • “I won't lie, the majority of the hour I played I spent driving rather than renovating the homes.”
  • music3 mentions

    The music in the game has received mixed reviews, with some players expressing dissatisfaction over the repetitive use of western and Footloose covers, as well as the no-copyright piano music that plays when the radio is turned off. Overall, the soundtrack tends to become monotonous and annoying after repeated listening.

    • “The music adds a unique atmosphere to the game, enhancing the overall experience.”
    • “I love how the soundtrack evolves as you progress, keeping the gameplay fresh and engaging.”
    • “The piano music that plays when you turn off the radio creates a calming ambiance.”
    • “I don't think the sound effects were an issue, but the music... I can't say I'm a fan of constant Western/Footloose covers.”
    • “Also, when you turn the radio off, it just starts playing piano music instead.”
    • “The no-copyright music gets annoying after a couple of loops.”
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