- July 30, 2020
- Seamount Games
- 2h median play time
Thousand Threads
Platforms
About
Thousand Threads is a text-based, choice-driven RPG set in a vast fantasy world. Players unravel intricate narratives through conversations, shaping their character's story without combat or leveling systems. Immerse in a deeply interactive experience, where every decision matters and has lasting consequences.
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- The game features beautiful visuals and a relaxing atmosphere, making exploration enjoyable.
- It offers a unique gameplay experience with interesting mechanics, such as NPC relationships and a dynamic world.
- Players can engage in various activities, including delivering mail, completing quests, and interacting with a diverse cast of characters.
- The game suffers from performance issues, including crashes and low frame rates, especially on older hardware.
- Many players find the content repetitive and lacking depth, with quests often feeling generic and similar.
- The user interface is cumbersome, lacking mouse support and making navigation through menus frustrating.
story
36 mentions Positive Neutral NegativeThe game's story revolves around a simplistic premise of delivering mail and engaging in repetitive quests, primarily involving conflicts with NPCs. While players can develop personal connections with certain families and experience some emotional moments through a correspondence system, the overarching narrative lacks depth and coherence, often leading to a sense of disconnection from the world and its characters. Many reviewers express a desire for a more structured storyline and richer character development to enhance the overall experience.
“It got me involved enough that in a short span of 5 hours, I developed an allegiance with one family (I ride for the Murrays) and it was on sight with any fool who offered a mission to beat one of them up.”
“Beyond the backstory you may or may not make up in your head, there's a neat correspondence system that adds some pathos to the squabbles between NPCs, as well as cool world-building (via found 'artifacts') that gives significance to all the environmental landmarks.”
“There's so much potential to this game, I wish it had gone further with the way it weaved the story of the people.”
“The story, gameplay, and NPCs are really weak.”
“You can deliver mail and do people's random jobs, but there's no story or greater objective that would compel you to make hard decisions to allow the AI systems to really shine.”
“Often, the exact same quest will be seen several times, which only adds to their repetitive nature.”