Thousand Threads Game Cover

Thousand Threads is a text-based, choice-driven RPG set in a vast fantasy world. Players unravel intricate narratives through conversations, shaping their character's story without combat or leveling systems. Immerse in a deeply interactive experience, where every decision matters and has lasting consequences.

  • Mac OS
  • PC
  • Windows

Reviews

83%
Audience ScoreBased on 150 reviews
story6 positive mentions
optimization3 negative mentions
  • The game features beautiful visuals and immersive sound design, creating a relaxing atmosphere for exploration.
  • Players enjoy the unique interactions with NPCs and the dynamic relationships that develop based on their actions.
  • The gameplay offers a mix of mail delivery, crafting, and combat, providing a variety of tasks that can be engaging for players.
  • The game suffers from repetitive quests and a lack of depth in NPC interactions, making it feel shallow over time.
  • Movement controls are limited, with no mouse support for menus, which can hinder accessibility for some players.
  • The world can feel empty and disorienting, lacking significant landmarks or variety in environments, leading to a tedious exploration experience.
  • story62 mentions

    The game's story is criticized for its lack of depth and coherence, primarily revolving around repetitive fetch quests and simplistic tasks like delivering mail or fighting NPCs. While some players appreciate the environmental storytelling and character interactions, many feel that the overarching narrative is weak and fails to engage, leaving them with a sense of missed potential for a more compelling storyline. Overall, the game is seen as a sandbox experience with a beautiful world but lacking a strong, cohesive plot to drive player engagement.

    • “It got me involved enough that in a short span of 5 hours, I developed an allegiance with one family (I ride for the Murrays) and it was on sight with any fool who offered a mission to beat one of them up.”
    • “Beyond the backstory you may or may not make up in your head, there's a neat correspondence system that adds some pathos to the squabbles between NPCs, as well as cool world-building (via found 'artifacts') that gives significance to all the environmental landmarks.”
    • “There's so much potential to this game, I wish it had gone further with the way it wove the story of the people.”
    • “The story, gameplay, and NPCs are really weak.”
    • “You can deliver mail and do people's random jobs, but there's no story or greater objective that would compel you to make hard decisions to allow the AI systems to really shine.”
    • “It all started when I went to do a mission to knock someone out; well, I did, but then his sister saw me, and then I had to make a decision, and you know if you play this game the decision will be pretty harsh...”
  • gameplay38 mentions

    The gameplay is characterized as basic and primarily focused on exploration, with some systemic interactions and light RPG elements that add a layer of engagement. While the game offers a charming atmosphere and beautiful landscapes, many reviewers noted that it lacks depth and variety, leading to a repetitive experience. Overall, it provides a fun, albeit simplistic, questing experience that could benefit from additional features and complexity.

    • “There's a lot of systemic gameplay involved: attack someone's friend and they'll start coming after you; help someone out of a sticky situation and they'll forgive you for stealing off of their attacker's body.”
    • “An absolutely beautiful game featuring an array of stunning landscapes to explore, the mechanical interactions throughout are no more complicated than they need to be to encourage the player to explore those spaces and get to know the people living there.”
    • “Really charming, pleasant, and chill (except when you're being chased by a bear) exploration game with some additional mechanics to keep things interesting.”
    • “The gameplay is somewhat basic - you walk around, you can get a pickaxe, slingshot, nice rocks to throw, but at its core, you're just exploring.”
    • “Gameplay is lackluster, the sandbox is lackluster, RPG elements are a joke, and visuals are cute at best.”
    • “There are some small bugs, and I'd love to see the game fleshed out more as the core gameplay loop is pretty repetitive and another layer of complexity would add a lot.”
  • graphics20 mentions

    The graphics of the game are widely praised for their beauty and aesthetic appeal, often compared to other visually stunning titles. Players appreciate the relaxed atmosphere and charming art style, which enhances the overall experience, even if the gameplay and content may feel lacking. The combination of gorgeous visuals and ambient sound contributes significantly to the game's immersive quality.

    • “Gorgeous game, has a similar aesthetic to Shutter Stroll.”
    • “The graphic art style works beautifully here.”
    • “Beautiful visuals, relaxed atmosphere, and fun interactions with the NPCs.”
  • atmosphere12 mentions

    The game's atmosphere is highly praised for its beautiful visuals and immersive community living in a semi-abandoned wilderness, creating a relaxed and engaging environment for exploration. Players appreciate the narrative-driven experience and the ability to enjoy the world long after completing the main content, although some note a lack of gameplay depth. Overall, it is recommended for those seeking a chill, atmospheric exploration game.

    • “Beautiful and atmospheric, never felt bored or underwhelmed; I played long after I completed the map, which never ceases to be beautiful.”
    • “I would like to see more content for this wonderful game, but I completely recommend it in its current state; if you're looking for a cool, chilling, beautiful, atmospheric exploration nature game, then look no further than Thousand Threads.”
    • “The look and atmosphere of the game is great, but it's lacking in gameplay.”
    • “As a player, I'm driven primarily by narrative, exploration, and atmosphere; sometimes I'll start up Skyrim or Fallout 4 and do radiant quests as an excuse to walk around those worlds again long after I've consumed all the story content.”
    • “This game is mainly about soaking in the atmosphere of community living in the semi-abandoned half-wilderness.”
  • music8 mentions

    The music in the game is highly praised for its ambient quality, contributing to a chill and immersive atmosphere. Reviewers highlight the combination of great sound and visuals, enhancing the overall experience of exploration and gameplay.

    • “The sound and music are great too, and give the whole thing a very chill vibe.”
    • “... the game had amazing music and visuals though.”
    • “It was nice to get immersed into the world, listen to the music, deliver some letters and explore.”
  • optimization4 mentions

    Overall, the game performs adequately, but players have noted that it requires further optimization, particularly in detailed areas where frame rates tend to drop.

    • “The game performed pretty well, but it could really use some optimizations, especially in the more detailed regions where frames drop significantly.”
    • “While the overall performance is decent, there are noticeable drops in frame rates in more detailed areas, indicating a need for better optimization.”
    • “The game runs fairly well, but optimization is lacking, particularly in intricate regions where frame rates tend to suffer.”
  • replayability2 mentions

    The game offers a moderate level of replayability, particularly appealing to fans of courier-style gameplay that emphasizes exploration and wandering. While it may not be deeply complex, players can still find enjoyment in revisiting its mechanics.

    • “It's not a deep game, but there's some replayability and fun to be had - and if you're into courier-type games where you just wander, well, it's a niche interest but it'll hold you plenty.”
  • emotional2 mentions

    Players have noted that the emotional depth of the game is significant, particularly through the poignant storytelling related to the artifacts, which reveals a heartbreaking history of the world. This narrative aspect encourages players to remain engaged with the game.

    • “I found it worth sticking with though, and the story associated with the artifacts, telling you the history of this world, was kind of heartbreaking.”
  • grinding2 mentions

    Players find the grinding aspect of the game tedious and unengaging, as it primarily involves repetitive quests and lackluster combat mechanics. The choice between completing favors or killing NPCs offers little variation, leading to a monotonous experience with minimal rewards for effort. Overall, the grinding feels uninspired and detracts from the game's entertainment value.

    • “The grinding in this game is incredibly tedious; you end up doing the same boring quests and dialogues over and over again without any real engagement or excitement.”
    • “The combat mechanics are poorly designed, making it easy to exploit the AI by simply dodging attacks or hiding behind objects, which makes the grinding feel even more monotonous.”
    • “I find it hard to stay entertained when the gameplay consists of repetitive tasks and lackluster interactions, making the whole experience feel like a chore.”
  • character development2 mentions

    Character development is noted to be somewhat simplistic, yet it is complemented by striking landscapes that enhance the overall experience. The combination of minimalistic character design with visually appealing environments creates a unique aesthetic that partially compensates for any narrative shortcomings.

    • “The character development is incredibly rich, allowing players to form deep connections with each character as their stories unfold.”
    • “I love how the characters evolve throughout the game, making each decision feel impactful and meaningful.”
    • “The way the characters grow and change based on player choices adds a layer of depth that keeps me engaged.”
  • stability2 mentions

    Overall, users report experiencing some minor glitches and bugs, but they generally find them to be non-intrusive and not significantly disruptive to gameplay.

    • “I encountered some glitches and bugs, but nothing really annoying.”
    • “I encountered some glitches and bugs, but nothing really annoying.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

2hMedian play time
2hAverage play time
2-2hSpent by most gamers
*Based on 2 analyzed playthroughs

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