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About There Are No Orcs

There Are No Orcs is a single player city builder game with fantasy, medieval and historical themes. It was developed by BaseTrade Studio and was released on November 5, 2025. It received very positive reviews from players.

The wait is over! The full version of "There Are No Orcs" is OUT NOW! Join the Horde... (of Players)! Find the Discord invite link in the game's main menu or in the sidebar of this Steam page. We're Not Done Yet! We'll keep rolling out new content, squashing bugs, and generally trying to make this game even more awesome for you. Thanks for the incredible support! "There A…

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Reviews

95%Audience ScoreBased on 577 reviews
gameplay29 positive mentions
grinding11 negative mentions

  • Unique and varied commanders and factions offer diverse playstyles and strategic depth, providing strong replayability.
  • Engaging tug-of-war auto-battler gameplay combining RTS, roguelike, and deckbuilding mechanics that is easy to learn but challenging to master.
  • Affordable with a satisfying progression system including relics, equipment, and escalating chaos mode difficulties with unique modifiers.
  • Limited map variety and repetitive enemy designs lead to monotony over extended play sessions.
  • Balance issues with certain factions or commanders being overpowered, enabling trivial wins through cheese or rush strategies.
  • Lack of multiplayer modes and some quality-of-life features; also, some UI and control scheme frustrations reported, especially on Steam Deck.
  • gameplay

    88 mentions Positive Neutral Negative
    33% positive mentions, 64% neutral mentions, 3% negative mentions

    The gameplay offers a fun, addictive blend of auto-battling and base-building with three distinct factions, each featuring unique mechanics and playstyles that encourage strategic variety. While the core mechanics are well-balanced and accessible, some players find certain systems, like commanders and equipment, underwhelming or repetitive over time. Overall, it delivers a satisfying mix of simplicity and depth, with creative mechanics and a nostalgic yet modern feel, though a few balance and pacing issues hold it back from deeper challenge.

    • “Each race has their unique playstyles and gimmicks, all of which feel fleshed out and nice to work around, and each different race requires in some way or another a unique approach to the core gameplay.”
    • “With three factions, each having unique mechanics and dozens of commanders to choose from, there’s plenty of variety to keep every playthrough fresh and exciting.”
    • “The mechanics are very tight and gameplay loop is super fun.”
    • “The three races play very differently from each other and have very different mechanics that basically ask you to learn to play the game three completely different ways.”
    • “After a certain point, whenever I'd unlock a new commander, I'd play them, think 'well that was certainly gameplay,' and move on, because there really wasn't much to explore.”
    • “The gameplay is less about going for special builds etc and more about stacking money and spamming units and you win easy.”
  • replayability

    18 mentions Positive Neutral Negative
    50% positive mentions, 33% neutral mentions, 17% negative mentions

    The game offers high replayability driven by diverse characters, relics, and varied difficulty levels, providing many strategic combinations and fresh experiences. While some users desire more content to enhance replay value, overall it is praised for its depth, charm, and engaging roguelike elements that keep players coming back.

    • “Here's a simple auto-battler type game with tons of replayability because of character variance (x30), difficulty (x5), relics (add new rules, such as knights start with flame lances that do AoE damage), and gear equips.”
    • “This game does the formula quite well, with the relics, characters, and chaos modifiers all contributing to high replayability and lots of roguelike 'pop-off' combos.”
    • “Adorable pixel art visuals, solid unit synergies, tons of build variety, incredibly high replayability, and totally worth the price (20% launch discount active).”
    • “What I feel the game needs is more relics and a couple more scenarios; I feel this would provide a much better experience and improve replayability.”
    • “Fun for a few hours for sure, but it's unbalanced (on the easy side so far), so I would say replayability is not that high.”
    • “[h2] replay value [/h2]”
  • graphics

    15 mentions Positive Neutral Negative
    40% positive mentions, 40% neutral mentions, 20% negative mentions

    The game features simple but charming pixel art that emphasizes clarity and readability during chaotic battles, offering a visually appealing yet unpretentious aesthetic. While not high-end or cinematic, its stylized graphics effectively support gameplay and enhance the overall fun and replay value.

    • “Pro's: pixel graphics, simple, easy to learn, synergies, good RNG (got a building that summons a random unit: I summoned a giant basalt dragon half the size of the enemy castle).”
    • “Visually, the game uses stylized pixel art that gives the battlefield a readable but lively aesthetic.”
    • “The simplicity of the visuals works in its favor—when dozens of units are flooding across the map, the clear silhouettes and color contrasts keep the chaos from becoming overwhelming.”
    • “And the graphics and the juiciness of combat aren't amazing, as you can see from the videos.”
    • “Graphics are pretty meh, let's be honest.”
    • “I have not come across any bugs, the game runs fine unless you go out of your way to let a bunch of extreme things happen, and the graphics are fine.”
  • grinding

    14 mentions Positive Neutral Negative
    21% positive mentions, 0% neutral mentions, 79% negative mentions

    Grinding in the game receives mixed feedback, with some players finding it engaging and varied due to unique modifiers and strategic differences, while others feel it can become tedious and repetitive, especially when farming equipment or progressing through higher difficulty levels. Although not overly grindy for many, late-game content and early progression may feel slow or monotonous to some.

    • “My only sort of problem is that some more maps and enemy factions would be nice to help make grinding chaos more varied.”
    • “You'll need a second life for grinding.”
    • “The game is not that grindy; legendary equipment is easy to get, so it's easy to enjoy the fullest of this game.”
    • “Too much grinding.”
    • “It can get very grindy, infinitely sending your units to die to the enemies and eventually destroy a tower giving a relic for a boost of power.”
    • “Some players have also noted that progression and unlocking new content can feel grindy, especially early on when options are limited.”
  • music

    14 mentions Positive Neutral Negative
    21% positive mentions, 58% neutral mentions, 21% negative mentions

    The music is generally praised for being catchy, soothing, and fitting the game's fantasy and pixel art style, enhancing the overall experience. However, many players find the limited, repetitive soundtrack becomes jarring or monotonous over time, often prompting them to mute or replace it with their own music. There is a common call for a more varied and extensive soundtrack to better complement the gameplay.

    • “Music's also been stuck in my head these weeks now; I turn into a medieval bard without even realizing.”
    • “Each character class is unique, the music is catchy, the sounds are cute, and the game can be omg difficult to super easy if you want it to be.”
    • “The sound design complements this minimalism with energetic effects and understated music that fits the game’s rhythm of calm planning and explosive combat.”
    • “The music does get jarring after a while, so I imagine most long-term players will mute it eventually like myself.”
    • “But please, for the love of God, pay someone to make some music for you... the single short loop is driving me nuts.”
    • “If you like looping 1-minute elevator music, interfaces that make little sense, poor pathing, and a game that really just doesn't respect your time... then this will still be a disappointment.”
  • story

    9 mentions Positive Neutral Negative
    33% positive mentions, 34% neutral mentions, 33% negative mentions

    The game features virtually no traditional story mode, focusing instead on self-contained survival runs that emphasize adaptation and strategy. Players appreciate the challenging gameplay loop and variety, finding the lack of narrative fitting for this light RTS experience.

    • “Each run feels like a self-contained story of adaptation and ambition, with every defeat feeding directly into the excitement of the next attempt.”
    • “While you won't spend your life story on it, it will remain one of your highly recommended choices for lovers of light RTS.”
    • “It’s not about cinematic storytelling or high-end graphics—it’s about the quiet thrill of building a machine that works, watching it in action, and learning from its failures.”
    • “There is virtually no story.”
    • “Maybe a little story mode, some more control over the item forging.”
    • “☑ no story (not that we need it for a game like this)”
  • optimization

    5 mentions Positive Neutral Negative
    40% positive mentions, 0% neutral mentions, 60% negative mentions

    The game offers solid performance even during busy scenes and encourages exploration of optimization strategies through varied commanders, keeping gameplay engaging. While controls aren’t fully optimized for all playstyles, adjustable zoom helps mitigate selection challenges, allowing for both relaxed and highly strategic play.

    • “The discovery of new optimization strategies keeps you engaged, making the equipment grind not really a grind.”
    • “Performance has been rock solid for me even when the board is busy.”
    • “While I did enjoy all the different commanders and ideas, I kind of defaulted to the same three, one of each faction that completely stood out performance-wise: Hrokk the Human, Ephoris the Demon, and Alistair the Dwarf.”
    • “I've been looking to play something chill and it works exactly for that, but when I want to ramp up and dig into some ultra-optimized gameplay, I can switch to a different race/commander and have a much more hands-on playstyle.”
    • “The controls aren't optimized for it, you have to use the touchpad to control the cursor, but because the zoom level can be controlled it never felt too difficult to select the tiles you want.”
  • humor

    5 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is widely appreciated for its charm, innocence, and cleverness, with standout moments like the hilariously strong "lemure rush" and the amusing premise of "no orcs." It effectively complements the art style and strategic gameplay, adding to the game's enjoyable and lighthearted atmosphere.

    • “Excellent game for its very reasonable price; love the humor and art style.”
    • “Its charm lies in its balance of humor, strategy, and experimentation, delivering a satisfying sense of growth both within a single run and across the larger progression system.”
    • “More content than expected, lots of characters which more or less change how to handle the game, though the main loop is not as deep as it could be, it's still an interesting take on how to mix those genres together and a rather enjoyable experience still, also the humor is pretty innocent but rather good, good stuff bro.”
  • stability

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game suffers from significant stability issues, including persistent bugs and malfunctioning buffs, which negatively impact the overall experience.

    • “Game is still super buggy; buffs don't work.”
  • emotional

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game evokes strong, positive emotional responses, making players feel deeply connected and more human despite any initial reservations.

    • “While the name hurts me on a personal level, the game itself has never made me feel more human :)”
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Play Times

18h Median play time
24h Average play time
10-51h Spent by most gamers
*Based on 5 analyzed playthroughs
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Frequently Asked Questions

There Are No Orcs is a city builder game with fantasy, medieval and historical themes. Common tags for There Are No Orcs include indie, roguelite, magic, pixel graphics, tower defense and others.

There Are No Orcs is available on PC and Windows.

On average players spend around 24 hours playing There Are No Orcs.

There Are No Orcs was released on November 5, 2025.

There Are No Orcs was developed by BaseTrade Studio.

There Are No Orcs has received very positive reviews from players. Most players liked There Are No Orcs for its gameplay but disliked it for its grinding.

There Are No Orcs is a single player game.