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There Are No Orcs is a single player strategy game. It was developed by BaseTrade Studio and was released on November 5, 2025. It received overwhelmingly positive reviews from players.

There Are No Orcs is a combat strategy game combining roguelike elements, tile-building, and auto-battling. Players command one of three factions—Humans, Demons, or Dwarves—strategically placing buildings to produce armies and generate gold. Build synergies, forge powerful fronts, and crush enemy bases in endless tactical battles.

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97%
Audience ScoreBased on 323 reviews
gameplay19 positive mentions
story3 negative mentions

  • Engaging gameplay with a variety of commanders and factions, each offering unique mechanics and strategies.
  • Great replayability due to the different play styles and the chaos mode that adds unique modifiers to each level.
  • Fun and easy to pick up, making it accessible for both casual and more strategic players.
  • Some balance issues, particularly with certain commanders and strategies being overpowered, leading to repetitive gameplay.
  • Lack of diverse enemy factions and maps, which can make the game feel somewhat samey after extended play.
  • The auto-battler mechanics may not appeal to players who prefer direct control over their units during combat.
  • gameplay
    55 mentions Positive Neutral Negative

    The gameplay is characterized by a blend of strategic depth and simplicity, offering a variety of heroes and factions that enhance replayability and keep the experience engaging. While many players appreciate the fun mechanics and addictive gameplay loop, some express concerns about the balance and uniqueness of certain commanders, as well as the overall difficulty level. Overall, the game successfully combines nostalgic elements with modern design, providing a satisfying experience for both casual and more strategic players.

    • “Different heroes offer either simple or highly strategic gameplay, and the multiple difficulty levels keep the game engaging for a while.”
    • “The simple premise of this wave-based auto battler is elevated by very creative gameplay differences for different commanders.”
    • “With three factions, each having unique mechanics and dozens of commanders to choose from, there’s plenty of variety to keep every playthrough fresh and exciting.”
    • “The gameplay loop and strategies get repetitive.”
    • “Well, in that case, there is an extremely limited amount of mechanics that change each game (roughly 10-20 minutes).”
    • “The gameplay is less about going for special builds, etc., and more about stacking money and spamming units, and you win easily.”
  • graphics
    12 mentions Positive Neutral Negative

    The game's graphics are characterized by charming pixel art that enhances its lively aesthetic while maintaining clarity during chaotic gameplay. Reviewers appreciate the simplicity and humor of the art style, noting that it complements the fun mechanics and high replay value, making the overall experience enjoyable despite not featuring high-end visuals.

    • “Adorable pixel art visuals, solid unit synergies, tons of build variety, incredibly high replayability, and totally worth the price (20% launch discount active).”
    • “The graphics are fine.”
    • “Visually, the game uses stylized pixel art that gives the battlefield a readable but lively aesthetic.”
    • “The simplicity of the visuals works in its favor—when dozens of units are flooding across the map, the clear silhouettes and color contrasts keep the chaos from becoming overwhelming.”
  • replayability
    11 mentions Positive Neutral Negative

    The game is highly praised for its massive replayability, with players noting the diverse options, unique commanders, and engaging mechanics that encourage multiple playthroughs. The charming art style and strategic depth further enhance its replay value, making it a standout title in the indie game scene. Overall, it offers a compelling experience that keeps players coming back for more.

    • “It has a lot of replay value, and I’m a huge fan of the art style.”
    • “Amazing game, simple yet addicting; every commander is different, which adds significantly to replayability.”
    • “For an indie title at an affordable price, the level of polish and replay value is impressive.”
    • “Amazing game, simple yet addicting. Every commander is different, which adds a lot to replayability.”
    • “Good management game with lots of options and replayability.”
    • “There are no orcs succeeds because it knows exactly what it wants to be: a compact, clever, and replayable strategy roguelike that prizes ingenuity over micromanagement.”
  • music
    8 mentions Positive Neutral Negative

    The music in the game is generally well-received, described as catchy and soothing, effectively complementing the gameplay's rhythm. However, some players express a desire for a broader variety of tracks, with a few opting to replace the in-game music with their own after a few hours. Overall, while the soundtrack enhances the experience, there is room for improvement in diversity.

    • “Fantasy edition of 'Plants vs Zombies' with economy, pixel art, and fantasy music <3”
    • “Loving the game, it's so cute and the music is so soothing.”
    • “The sound design complements this minimalism with energetic effects and understated music that fits the game’s rhythm of calm planning and explosive combat.”
    • “I want more types of buildings eventually and maybe a better soundtrack.”
    • “I mean, you can always turn down the music and listen to something else, but that kinda takes the fun out of it.”
    • “[*] more music.”
  • story
    7 mentions Positive Neutral Negative

    The game's story aspect is minimal, with no traditional narrative structure, but each gameplay session offers a self-contained experience of adaptation and ambition. Players appreciate the fun and challenging gameplay loop, which emphasizes learning from failures rather than cinematic storytelling. While not essential, the light RTS elements provide a recommended experience for fans of the genre.

    • “It’s not about cinematic storytelling or high-end graphics—it’s about the quiet thrill of building a machine that works, watching it in action, and learning from its failures.”
    • “☑ no story (not that we need it for a game like this)”
    • “While you won't spend your life story on it, it will remain one of your highly recommended choices for lovers of light RTS.”
    • “Each run feels like a self-contained story of adaptation and ambition, with every defeat feeding directly into the excitement of the next attempt.”
  • grinding
    6 mentions Positive Neutral Negative

    Players have mixed feelings about grinding in the game; while some appreciate the unique modifiers that keep higher difficulty levels engaging, others find the early game progression and late-game grinding to be repetitive and lacking in challenge. Overall, many agree that obtaining legendary equipment is relatively easy, which helps mitigate the grind.

    • “The game is not that grindy; legendary equipment is easy to get, so it's easy to enjoy the fullest of this game.”
    • “My only sort of problems are that some more maps and enemy factions would help make grinding chaos more varied.”
    • “Some players have also noted that progression and unlocking new content can feel grindy, especially early on when options are limited.”
    • “Lategame is grindy without much challenge or change of pace.”
    • “You'll need a second life for grinding.”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game is praised for its charm and innocence, effectively complementing the overall experience. Players appreciate the clever integration of humor with strategy and experimentation, particularly enjoying the amusing premise of "no orcs." Overall, the humor contributes significantly to the game's appeal, making it a delightful experience.

    • “Excellent game for its very reasonable price; love the humor and art style.”
    • “Its charm lies in its balance of humor, strategy, and experimentation, delivering a satisfying sense of growth both within a single run and across the larger progression system.”
    • “And the premise of no orcs is funny!!”
  • optimization
    4 mentions Positive Neutral Negative

    Overall, the game's optimization is praised for maintaining solid performance even in busy scenarios, enhancing player engagement through the discovery of new strategies. While the controls require using the touchpad for cursor movement, the adjustable zoom level mitigates potential difficulties in selecting tiles. Players appreciate the balance between a chill experience and the option for more intense, optimized gameplay.

    • “The discovery of new optimization strategies keeps you engaged, making the equipment grind not really a grind.”
    • “The controls aren't optimized for it; you have to use the touchpad to control the cursor, but because the zoom level can be adjusted, it never felt too difficult to select the tiles you want.”
    • “I've been looking to play something chill and it works exactly for that, but when I want to ramp up and dig into some ultra-optimized gameplay, I can switch to a different race/commander and have a much more hands-on playstyle.”
    • “Performance has been rock solid for me even when the board is busy.”
  • stability
    3 mentions Positive Neutral Negative

    The game suffers from significant stability issues, with users reporting numerous bugs, including non-functional buffs.

    • “The game is still super buggy; buffs don't work.”
    • “I frequently encounter crashes that disrupt my gameplay experience.”
    • “There are constant server issues that make it hard to enjoy the game.”
  • emotional
    3 mentions Positive Neutral Negative

    Players report that the game evokes strong emotional responses, highlighting a deep sense of humanity and personal connection, despite any discomfort associated with its title.

    • “While the name hurts me on a personal level, the game itself has never made me feel more human :)”
    • “The emotional depth of the characters truly resonated with me, making their struggles feel incredibly real.”
    • “I found myself tearing up during key moments; the storytelling is so powerful and relatable.”
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10h Median play time
15h Average play time
10-40h Spent by most gamers
*Based on 4 analyzed playthroughs
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There Are No Orcs is a strategy game.

There Are No Orcs is available on PC and Windows.

On average players spend around 15 hours playing There Are No Orcs.

There Are No Orcs was released on November 5, 2025.

There Are No Orcs was developed by BaseTrade Studio.

There Are No Orcs has received overwhelmingly positive reviews from players. Most players liked this game for its gameplay but disliked it for its music.

There Are No Orcs is a single player game.

Similar games include 9 Kings, Thronefall, The King is Watching, The Last Spell, Super Fantasy Kingdom and others.