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There Are No Orcs is a single player strategy game. It was developed by BaseTrade Studio and was released on November 5, 2025. It received overwhelmingly positive reviews from players.

The wait is over! The full version of "There Are No Orcs" is OUT NOW! Join the Horde... (of Players)! Find the Discord invite link in the game's main menu or in the sidebar of this Steam page. We're Not Done Yet! We'll keep rolling out new content, squashing bugs, and generally trying to make this game even more awesome for you. Thanks for the incredible support! "There A…

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96%
Audience ScoreBased on 393 reviews
gameplay20 positive mentions
grinding4 negative mentions

  • Highly addictive and fun auto-battler with a unique tug-of-war style gameplay and strategic base building.
  • Large variety of characters and factions, each with unique playstyles and abilities, providing high replayability.
  • Well-balanced difficulty curve with engaging mechanics including relics, gear, and modifiers that enrich the gameplay experience.
  • Game can become repetitive over time due to limited maps, enemies, and similar objectives.
  • Balance issues present, with certain factions or strategies (notably demon Lemure rush) being overpowered and trivializing difficulty.
  • Lack of content such as story, multiplayer modes, and more diverse maps; equipment system and progression can feel grindy or underdeveloped.
  • gameplay
    58 mentions Positive Neutral Negative

    The gameplay offers a fun and addicting loop combining auto-battling with base-building, featuring a variety of unique commanders and faction mechanics that provide both depth and replayability. While the mechanics are generally tight and creative, some players find certain factions less enjoyable or the difficulty too low, noting potential repetitiveness and balance issues. Overall, it strikes a well-judged balance between simplicity and strategic depth, appealing to both casual and more optimization-focused players.

    • “I have played a lot of similar games but none have such a good and varied gameplay loop as this.”
    • “Different heroes offer either simple or highly strategic gameplay, and the multiple difficulty levels keep the game engaging for a while.”
    • “With three factions, each having unique mechanics and dozens of commanders to choose from, there’s plenty of variety to keep every playthrough fresh and exciting.”
    • “The maps are a bit too small, which leads to balance issues. In some maps, it feels like you're forced to rely on the luggage to save the day, which is a very bad mechanic and feels more like a bandaid rather than a fix. Bigger maps with more objectives and a way to slow down or stop enemy advances would improve gameplay.”
    • “The gameplay is less about going for special builds and more about stacking money and spamming units to win easily. The difficulty is way too low; I won without trying by just spamming units and speedrunning to the hardest difficulty hoping for a challenge or more strategic gameplay, but it was the same.”
    • “The core mechanic of shop rolling could have been more polished. While the large number of different commanders is cool, some feel weak or odd, affecting the overall gameplay experience.”
  • replayability
    14 mentions Positive Neutral Negative

    The game offers extensive replayability through diverse characters, varying difficulties, unique relics, and gear options, creating numerous strategic combinations and challenges. Its roguelike elements and charming art style further enhance replay value, making it highly engaging and well worth the price. Overall, players consistently praise its depth and variety for repeated playthroughs.

    • “Here's a simple auto-battler type game with tons of replayability because of character variance (x30), difficulty (x5), relics (adding new rules, such as knights starting with flame lances that do AoE damage), and gear equips.”
    • “This game does the formula quite well, with the relics, characters, and chaos modifiers all contributing to high replayability and lots of roguelike 'pop-off' combos.”
    • “Adorable pixel art visuals, solid unit synergies, tons of build variety, incredibly high replayability, and totally worth the price (20% launch discount active).”
  • graphics
    13 mentions Positive Neutral Negative

    The game's simple, stylized pixel graphics are praised for their charm, clarity, and effective visual readability during chaotic gameplay. The adorable art style enhances the humor and replay value without relying on high-end visuals, making it a perfect fit for its strategic mechanics. Overall, the graphics contribute to an engaging and enjoyable experience rather than cinematic spectacle.

    • “Visually, the game uses stylized pixel art that gives the battlefield a readable but lively aesthetic.”
    • “The simplicity of the visuals works in its favor—when dozens of units are flooding across the map, the clear silhouettes and color contrasts keep the chaos from becoming overwhelming.”
    • “Adorable pixel art visuals, solid unit synergies, tons of build variety, incredibly high replayability, and totally worth the price.”
  • music
    10 mentions Positive Neutral Negative

    The music in the game receives mixed feedback, with some players finding it catchy and soothing, while others criticize the repetitive, short loops and desire more variety. Overall, the soundtrack fits the game's atmosphere but could benefit from additional tracks to avoid monotony.

    • “Fantasy edition of 'Plants vs Zombies' with economy, pixel art, fantasy music <3”
    • “All of the elements are there - fun graphics, unique mechanics, catchy music, etc. It's just too easy for a player with experience finding synergies across items.”
    • “The sound design complements this minimalism with energetic effects and understated music that fits the game’s rhythm of calm planning and explosive combat.”
    • “But please for the love of God pay someone to make some music for you.... the single short loop is driving me nuts.”
    • “If you like looping 1 minute elevator music, interfaces that make little sense, poor pathing, and a game that really just doesn't respect your time... then this... will still be a disappointment.”
    • “I mean, you can always turn down the music and listen to something else, but that kinda takes the fun out of it.”
  • story
    9 mentions Positive Neutral Negative

    The game features minimal to no traditional story, focusing instead on a gameplay loop where each run feels like a self-contained challenge of adaptation and strategy. While some players desire more narrative or harder missions, the core appeal lies in the engaging, varied mission design and the satisfaction of mastery rather than cinematic storytelling.

    • “Each run feels like a self-contained story of adaptation and ambition, with every defeat feeding directly into the excitement of the next attempt.”
    • “While you won't spend your life story on it, it will remain one of your highly recommended choices for lovers of light RTS.”
    • “It’s not about cinematic storytelling or high-end graphics—it’s about the quiet thrill of building a machine that works, watching it in action, and learning from its failures.”
    • “There is virtually no story.”
    • “Maybe a little story mode, some more control over the item forging.”
    • “☑ no story (not that we need it for a game like this)”
  • grinding
    7 mentions Positive Neutral Negative

    Grinding in the game is noted to involve some farming and RNG, with difficulties increasing through unique modifiers to keep it engaging. While legendary equipment is relatively easy to obtain, some players find early progression and late-game grinding repetitive and lacking challenge or variety. Additional maps and enemy factions could enhance the grinding experience.

    • “Some more maps and enemy factions would help make grinding chaos more varied.”
    • “You'll need a second life for grinding.”
    • “The game is not that grindy; legendary equipment is easy to get, so it's easy to enjoy the fullest of this game.”
    • “Late game is grindy without much challenge or change of pace.”
    • “Some players have also noted that progression and unlocking new content can feel grindy, especially early on when options are limited.”
    • “Grinding up the difficulty from Chaos +1 to +60 does more than just increase enemy stats; it also has a unique modifier for each level to stop things from getting stale.”
  • humor
    4 mentions Positive Neutral Negative

    The game's humor is praised for being charming, innocent, and well-integrated with its art style and strategy elements, adding to an enjoyable and satisfying experience. The witty premise, such as the "no orcs" theme, contributes to its unique and appealing tone. Overall, the humor balances well with gameplay, enhancing the game's charm and replayability.

    • “Its charm lies in its balance of humor, strategy, and experimentation, delivering a satisfying sense of growth both within a single run and across the larger progression system.”
    • “More content than expected, lots of characters which more or less change how to handle the game, though the main loop is not as deep as it could be, it's still an interesting take on how to mix those genres together and a rather enjoyable experience still; also the humor is pretty innocent but rather good.”
    • “And the premise of no orcs is funny!”
  • optimization
    4 mentions Positive Neutral Negative

    The game offers solid performance with smooth gameplay even during busy moments, and its evolving optimization strategies keep the equipment grind engaging rather than tedious. While controls aren't fully optimized—relying on touchpad cursor use—the adjustable zoom helps maintain precise tile selection, supporting both casual and ultra-optimized playstyles.

    • “The discovery of new optimization strategies keeps you engaged, making the equipment grind not really a grind.”
    • “Performance has been rock solid for me even when the board is busy.”
    • “I've been looking to play something chill and it works exactly for that, but when I want to ramp up and dig into some ultra-optimized gameplay, I can switch to a different race/commander and have a much more hands-on playstyle.”
  • stability
    1 mentions Positive Neutral Negative

    The game suffers from significant stability issues, including persistent bugs and malfunctioning buffs, which negatively impact the overall experience.

    • “Game is still super buggy, buffs don't work”
  • emotional
    1 mentions Positive Neutral Negative

    Users find the game emotionally impactful, evoking a deep sense of humanity despite personal reservations about its title. The experience is described as profoundly moving and heartfelt.

    • “While the name hurts me on a personal level, the game itself has never made me feel more human :)”
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10h Median play time
15h Average play time
10-40h Spent by most gamers
*Based on 4 analyzed playthroughs
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There Are No Orcs is a strategy game.

There Are No Orcs is available on PC and Windows.

On average players spend around 15 hours playing There Are No Orcs.

There Are No Orcs was released on November 5, 2025.

There Are No Orcs was developed by BaseTrade Studio.

There Are No Orcs has received overwhelmingly positive reviews from players. Most players liked this game for its gameplay but disliked it for its music.

There Are No Orcs is a single player game.

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