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There Are No Orcs Game Cover

About There Are No Orcs

There Are No Orcs is a single player city builder game with fantasy, medieval and historical themes. It was developed by BaseTrade Studio and was released on November 5, 2025. It received overwhelmingly positive reviews from players.

The wait is over! The full version of "There Are No Orcs" is OUT NOW! Join the Horde... (of Players)! Find the Discord invite link in the game's main menu or in the sidebar of this Steam page. We're Not Done Yet! We'll keep rolling out new content, squashing bugs, and generally trying to make this game even more awesome for you. Thanks for the incredible support! "There A…

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Looking for games like There Are No Orcs? Here are top city builder recommendations with a fantasy, medieval and historical focus, selected from player-similarity data — start with The King is Watching, 9 Kings or Thronefall.

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Reviews

96%Audience ScoreBased on 520 reviews
gameplay26 positive mentions
grinding9 negative mentions

  • Unique and engaging gameplay combining auto-battler, roguelike, and base-building mechanics with distinct factions and commanders offering varied playstyles.
  • High replayability supported by a large roster of commanders, different difficulty levels including Chaos mode with unique modifiers, and strategic depth through building placement and synergies.
  • Polished and well-optimized game with a charming pixel art style, pleasant music, and smooth performance even on lower-end hardware like Steam Deck.
  • Balance issues with some commanders and strategies being overpowered (notably demon Lemure rush), which can make the game too easy or trivialize higher difficulty levels.
  • Limited content in terms of maps and enemy variety, leading to repetitiveness after extended play sessions and lack of long-term goals once all commanders and achievements are unlocked.
  • The equipment and item system can feel underdeveloped, relying heavily on RNG and offering limited meaningful progression or incentive, leading to some grindiness.
  • gameplay

    77 mentions Positive Neutral Negative
    34% positive mentions, 62% neutral mentions, 4% negative mentions

    The gameplay is praised for its unique blend of auto-battling, RTS, and roguelike mechanics, offering varied and strategic depth through multiple factions and a wide array of commanders with distinct playstyles. While the core loop is addictive and well-balanced between simplicity and complexity, some players find certain mechanics, map sizes, and pacing less satisfying, noting occasional repetitiveness and easy difficulty at higher levels. Overall, the game provides a fresh, engaging, and replayable experience with tight mechanics and innovative building strategies.

    • “The commander variety is awesome and the gameplay is genuinely fun.”
    • “With three factions, each having unique mechanics and dozens of commanders to choose from, there’s plenty of variety to keep every playthrough fresh and exciting.”
    • “Very enjoyable gameplay loop of optimising your building placements for synergies while balancing economy and military.”
    • “The maps are a bit too small, which leads to the balance taking a hit (some maps/levels it seems you're forced to rely on the luggage to save the day, which is a very bad mechanic and feels more like a 'bandaid' rather than a fix to the balance). Bigger maps with more objectives/secondary objectives would do wonders here, as well as a way to slow down or stop the advance of the enemies before they reach your gate due to how fast their waves grow.”
    • “The gameplay is less about going for special builds etc. and more about stacking money and spamming units to win easily.”
    • “The difficulty is way too low, I won without trying and just spamming units and speedran to chaos difficulty hoping for a challenge or more slow, thought-out gameplay but it still is the same.”
  • replayability

    17 mentions Positive Neutral Negative
    53% positive mentions, 41% neutral mentions, 6% negative mentions

    The game offers high replayability thanks to its variety of characters, difficulty levels, relics, and builds, providing numerous strategic combinations and fresh experiences. While some find it slightly unbalanced on the easy side, most praise its addictive gameplay, polish, and value, especially for an indie title. Overall, it delivers a compact, clever roguelike experience with substantial replay value.

    • “Here's a simple auto-battler type game with tons of replayability because of character variance (x30), difficulty (x5), relics (add new rules, such as knights start with flame lances that do AoE damage), and gear equips.”
    • “This game does the formula quite well, with the relics, characters, and chaos modifiers all contributing to high replayability and lots of roguelike "pop-off" combos.”
    • “Adorable pixel art visuals, solid unit synergies, tons of build variety, incredibly high replayability, and totally worth the price (20% launch discount active).”
    • “Fun for a few hours for sure, but it's unbalanced (on the easy side - so far), so I would say replayability is not that high.”
  • graphics

    15 mentions Positive Neutral Negative
    40% positive mentions, 40% neutral mentions, 20% negative mentions

    The game features simple yet charming pixel art graphics that emphasize clarity and readability during chaotic battles rather than high-end visual fidelity. While some users find the graphics "meh" or not impressive, the stylized, adorable art style complements the gameplay well and adds to the overall enjoyment and replayability.

    • “Super cute pixel graphics!”
    • “Visually, the game uses stylized pixel art that gives the battlefield a readable but lively aesthetic.”
    • “The simplicity of the visuals works in its favor—when dozens of units are flooding across the map, the clear silhouettes and color contrasts keep the chaos from becoming overwhelming.”
    • “And the graphics and the juiciness of combat aren't amazing, as you can see from the videos.”
    • “Graphics are pretty meh, let's be honest.”
    • “I have not come across any bugs, the game runs fine unless you go out of your way to let a bunch of extreme things happen, and the graphics are fine.”
  • music

    12 mentions Positive Neutral Negative
    25% positive mentions, 50% neutral mentions, 25% negative mentions

    The music in the game is generally described as catchy, soothing, and fitting well with the game's fantasy and pixel art style, enhancing the overall experience. However, several users find the soundtrack too limited or repetitive, suggesting the need for more variety and longer compositions to avoid monotony. Despite this, the sound design effectively complements the gameplay's balance of calm planning and action.

    • “Each character class is unique, the music is catchy, the sounds are cute, and the game can be from OMG difficult to super easy if you want it to be.”
    • “Fantasy edition of 'Plants vs Zombies' with economy, pixel art, fantasy music <3”
    • “The sound design complements this minimalism with energetic effects and understated music that fits the game’s rhythm of calm planning and explosive combat.”
    • “But please, for the love of God, pay someone to make some music for you....the single short loop is driving me nuts.”
    • “If you like looping 1-minute elevator music, interfaces that make little sense, poor pathing, and a game that really just doesn't respect your time... then this... will still be a disappointment.”
    • “No mercy (also no Limp Bizkit on the soundtrack... don't know why).”
  • grinding

    12 mentions Positive Neutral Negative
    25% positive mentions, 0% neutral mentions, 75% negative mentions

    Grinding in the game is a mixed experience: while some find it enjoyable and engaging due to varied strategies and unique unit traits, others feel it can be repetitive and excessive, especially in late-game progression and equipment farming. The system offers incremental challenges and modifiers to reduce monotony, but limited maps and faction variety may contribute to the grind feeling stale for some players.

    • “My only sort of problem is that some more maps and enemy factions would help make grinding chaos more varied.”
    • “You'll need a second life for grinding.”
    • “The game is not that grindy; legendary equipment is easy to get, so it's easy to enjoy the fullest of this game.”
    • “It can get very grindy, infinitely sending your units to die to the enemies and eventually destroying a tower to gain a relic for a boost of power.”
    • “If you want a grindy game where you endlessly send units to their deaths and slowly increase your economy and army numbers while building higher stat units with unique traits, then you might like it.”
    • “Late game is grindy without much challenge or change of pace.”
  • story

    9 mentions Positive Neutral Negative
    33% positive mentions, 34% neutral mentions, 33% negative mentions

    The game features little to no traditional story, focusing instead on a survival mode and challenging missions that emphasize gameplay variety and difficulty. Players experience a self-contained narrative through each run's adaptation and progression, prioritizing strategy and learning over cinematic storytelling. This approach is well-suited for fans of light real-time strategy games who enjoy a rewarding gameplay loop.

    • “Each run feels like a self-contained story of adaptation and ambition, with every defeat feeding directly into the excitement of the next attempt.”
    • “While you won't spend your life story on it, it will remain one of your highly recommended choices for lovers of light RTS.”
    • “It's not about cinematic storytelling or high-end graphics—it's about the quiet thrill of building a machine that works, watching it in action, and learning from its failures.”
    • “There is virtually no story.”
    • “Survival mode is alright, however some other harder missions are required I think; other than that, pretty nice, just make it overall harder and we got this.”
    • “Maybe a little story mode, some more control over the item forging.”
  • optimization

    5 mentions Positive Neutral Negative
    40% positive mentions, 0% neutral mentions, 60% negative mentions

    The game offers solid performance even during busy moments, with engaging optimization strategies that keep gameplay fresh and rewarding. While some commanders stand out in efficiency, the ability to switch for a more hands-on, ultra-optimized playstyle adds depth. Control-wise, using the touchpad cursor isn't perfectly optimized but remains manageable due to adjustable zoom levels.

    • “The discovery of new optimization strategies keeps you engaged, making the equipment grind not really a grind.”
    • “Performance has been rock solid for me even when the board is busy.”
    • “While I did enjoy all the different commanders and ideas, I kind of defaulted to the same three, one of each faction that completely stood out performance wise: Hrokk the human, Ephoris the demon, and Alistair the dwarf.”
    • “The controls aren't optimized for it; you have to use the touchpad to control the cursor. However, because the zoom level can be controlled, it never felt too difficult to select the tiles you want.”
    • “I've been looking to play something chill and it works exactly for that, but when I want to ramp up and dig into some ultra-optimized gameplay, I can switch to a different race/commander and have a much more hands-on playstyle.”
  • humor

    5 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is widely appreciated for its lighthearted and innocent charm, adding to the overall enjoyment. Players find the comedic elements, such as the "holy lemure rush" and the premise of no orcs, both amusing and refreshing, complementing the blend of strategy and experimentation.

    • “Excellent game for its very reasonable price; love the humor and art style.”
    • “Its charm lies in its balance of humor, strategy, and experimentation, delivering a satisfying sense of growth both within a single run and across the larger progression system.”
    • “More content than expected, lots of characters which more or less change how to handle the game; though the main loop is not as deep as it could be, it's still an interesting take on how to mix those genres together and a rather enjoyable experience. Also, the humor is pretty innocent but rather good.”
  • stability

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game suffers from significant stability issues, with persistent bugs and malfunctioning buffs affecting gameplay.

    • “Game is still super buggy; buffs don't work.”
  • emotional

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users find the game deeply emotional and genuinely moving, with its impact resonating on a personal and human level despite some initial reservations.

    • “While the name hurts me on a personal level, the game itself has never made me feel more human :)”
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Play Times

18h Median play time
24h Average play time
10-51h Spent by most gamers
*Based on 5 analyzed playthroughs
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Frequently Asked Questions

There Are No Orcs is a city builder game with fantasy, medieval and historical themes. Common tags for There Are No Orcs include indie, roguelite, magic, pixel graphics, tower defense and others.

There Are No Orcs is available on PC and Windows.

On average players spend around 24 hours playing There Are No Orcs.

There Are No Orcs was released on November 5, 2025.

There Are No Orcs was developed by BaseTrade Studio.

There Are No Orcs has received overwhelmingly positive reviews from players. Most players liked There Are No Orcs for its gameplay but disliked it for its music.

There Are No Orcs is a single player game.

Similar games include The King is Watching, 9 Kings, Thronefall, Tower Tactics: Liberation, Commander Quest and others.