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There Are No Orcs is a single player city builder game with fantasy, medieval and historical themes. It was developed by BaseTrade Studio and was released on November 5, 2025. It received overwhelmingly positive reviews from players.

The wait is over! The full version of "There Are No Orcs" is OUT NOW! Join the Horde... (of Players)! Find the Discord invite link in the game's main menu or in the sidebar of this Steam page. We're Not Done Yet! We'll keep rolling out new content, squashing bugs, and generally trying to make this game even more awesome for you. Thanks for the incredible support! "There A…

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96%
Audience ScoreBased on 448 reviews
gameplay23 positive mentions
grinding8 negative mentions

  • Variety of factions and commanders with unique playstyles and buildings, providing high replayability and strategic depth.
  • Engaging tug-of-war auto-battler gameplay that blends RTS, roguelike, and tower defense elements, suitable for both casual and more dedicated players.
  • Affordable price with a polished experience, frequent updates, and developer responsiveness enhancing the overall enjoyment.
  • Some balance issues, notably overpowered strategies (e.g., Lemure rush with demons) make the game too easy and potentially repetitive.
  • Limited map variety and endgame content leading to repetitiveness after extended play; some players desire more maps, modes, and enemy diversity.
  • Lack of direct control over armies can reduce player agency, and some UI aspects like building descriptions and equipment grind could be improved.
  • gameplay
    68 mentions Positive Neutral Negative

    The gameplay combines elements of RTS and auto-battlers, featuring three distinct races and numerous commanders that offer varied and strategic playstyles, enhancing replayability. While praised for its addictive, tight mechanics and unique faction differences, some players find the difficulty too low and the gameplay loop repetitive after extensive play. Overall, it provides a balanced mix of simplicity and depth with a fun, engaging tug-of-war style that is accessible yet offers strategic variety.

    • “Casual tactics: it takes the best parts of an RTS and an auto-battler to create a really smooth gameplay loop.”
    • “The three races play very differently from each other and have very different mechanics that basically ask you to learn to play the game three completely different ways.”
    • “With three factions, each having unique mechanics and dozens of commanders to choose from, there’s plenty of variety to keep every playthrough fresh and exciting.”
    • “Issue I find is I hate dwarves and demons mechanics; I understand them but just hate them, so am stuck playing humans and then it's still not particularly fun. Most of the time I'm building something and then it goes 'you win', and I didn't even realise because the map won't fit on one screen and I'm scrolled left to build. I haven't played long but not going to ask for a refund as I think it has potential but right now just find it a bit weak.”
    • “The enemy wave delay mechanic needs looking at; with rush strats you can delay them enough to effectively snowball before the game has started.”
    • “The maps are a bit too small, which leads to the balance taking a hit. On some maps/levels it seems you're forced to rely on the luggage to save the day, which is a very bad mechanic and feels more like a 'bandaid' rather than a fix to the balance. Bigger maps with more objectives/secondary objectives would do wonders here, as well as a way to slow down/stop the advance of the enemies before they reach your gate (due to how fast their waves grow).”
  • replayability
    17 mentions Positive Neutral Negative

    The game offers substantial replayability driven by diverse characters, relics, gear, and varying difficulty levels, enhancing strategic variety and roguelike elements. While some note early game imbalance, the overall consensus highlights extensive replay value, especially given its polish, charm, and affordable price. This makes it a highly engaging experience for fans of strategy and auto-battler genres.

    • “Here's a simple auto-battler type game with tons of replayability because of character variance (x30), difficulty (x5), relics (add new rules, such as knights start with flame lances that do AoE damage), and gear equips.”
    • “This game does the formula quite well, with the relics, characters, and chaos modifiers all contributing to high replayability and lots of roguelike 'pop-off' combos.”
    • “Adorable pixel art visuals, solid unit synergies, tons of build variety, incredibly high replayability, and totally worth the price (20% launch discount active).”
    • “Fun for a few hours for sure, but it's unbalanced (on the easy side so far), so I would say replayability is not that high.”
  • graphics
    14 mentions Positive Neutral Negative

    The game features simple yet charming pixel art graphics that prioritize clarity and readability, especially during chaotic battles. While not visually advanced, the adorable and stylized visuals complement the gameplay's humor and unit synergies, offering a fun and engaging aesthetic that enhances replayability.

    • “Pro's: pixel graphics, simple, easy to learn, synergies, good RNG (got a building that summons a random unit; I summoned a giant basalt dragon half the size of the enemy castle).”
    • “Visually, the game uses stylized pixel art that gives the battlefield a readable but lively aesthetic.”
    • “The simplicity of the visuals works in its favor—when dozens of units are flooding across the map, the clear silhouettes and color contrasts keep the chaos from becoming overwhelming.”
    • “Graphics are pretty meh, let's be honest.”
    • “I have not come across any bugs, the game runs fine unless you go out of your way to let a bunch of extreme things happen and the graphics are fine.”
    • “---{ graphics }---”
  • grinding
    11 mentions Positive Neutral Negative

    Grinding in the game is a mixed experience: while some find the repetitive battles and gradual progression engaging due to varied commanders and unique traits, others feel it becomes tedious and monotonous, especially in late-game or early progression. The incrementally challenging difficulty levels add variety, but equipment farming and unlocking content can feel grind-heavy for certain players.

    • “My only sort of problem is that some more maps and enemy factions would help make grinding chaos more varied.”
    • “You'll need a second life for grinding.”
    • “The game is not that grindy; legendary equipment is easy to get, so it's easy to enjoy the fullest of this game.”
    • “Too much grinding.”
    • “It can get very grindy, infinitely sending your units to die to the enemies and eventually destroy a tower giving a relic for a boost of power.”
    • “Late game is grindy without much challenge or change of pace.”
  • story
    10 mentions Positive Neutral Negative

    The game features minimal to no traditional story, focusing instead on self-contained mission challenges and a compelling gameplay loop. While some players suggest adding a light story mode, the emphasis is on strategy, adaptation, and progression rather than cinematic narrative. This approach suits fans of light RTS games who enjoy tactical gameplay over story-driven experiences.

    • “Each run feels like a self-contained story of adaptation and ambition, with every defeat feeding directly into the excitement of the next attempt.”
    • “While you won't spend your life on the story, it will remain one of your highly recommended choices for lovers of light RTS.”
    • “It’s not about cinematic storytelling or high-end graphics—it’s about the quiet thrill of building a machine that works, watching it in action, and learning from its failures.”
    • “There is virtually no story.”
    • “☑ no story (not that we need it for a game like this)”
    • “It feels like StarCraft 2 arcade missions.”
  • music
    10 mentions Positive Neutral Negative

    The game's music receives mixed feedback, with some players finding the short, looping soundtrack repetitive and annoying, while others appreciate its soothing, fantasy-inspired style that complements the gameplay. Several users wish for more variety and tracks to better enhance the experience. Overall, the soundtrack is considered decent but could benefit from additional, more dynamic compositions.

    • “Fantasy edition of "plants vs zombies" with economy, pixel art, fantasy music <3”
    • “All of the elements are there - fun graphics, unique mechanics, catchy music, etc.”
    • “The sound design complements this minimalism with energetic effects and understated music that fits the game’s rhythm of calm planning and explosive combat.”
    • “But please for the love of god pay someone to make some music for you.... the single short loop is driving me nuts.”
    • “If you like looping 1 minute elevator music, interfaces that make little sense, poor pathing, and a game that really just doesn't respect your time... then this... will still be a disappointment.”
    • “I mean, you can always turn down the music and listen to something else, but that kinda takes the fun out of it.”
  • humor
    5 mentions Positive Neutral Negative

    The game’s humor is widely appreciated for its lighthearted and clever charm, often highlighted as innocent yet effective, adding to the overall enjoyable experience. Players find the comedic elements, like the strong "Holy Lemure Rush" and the premise of "no orcs," both amusing and refreshing, complementing the game's blend of strategy and experimentation.

    • “Excellent game for its very reasonable price; love the humor and art style.”
    • “Its charm lies in its balance of humor, strategy, and experimentation, delivering a satisfying sense of growth both within a single run and across the larger progression system.”
    • “More content than expected, lots of characters which more or less change how to handle the game, though the main loop is not as deep as it could be, it's still an interesting take on how to mix those genres together and a rather enjoyable experience still; also the humor is pretty innocent but rather good.”
  • optimization
    4 mentions Positive Neutral Negative

    The game offers engaging optimization strategies that make equipment progression enjoyable rather than tedious. Performance remains stable even during intensive moments, and while controls aren't fully optimized for cursor use, adjustable zoom helps maintain ease of selection. Overall, the optimization aspect supports both relaxed and highly strategic playstyles effectively.

    • “The discovery of new optimization strategies keeps you engaged, making the equipment grind not really feel like a grind.”
    • “Performance has been rock solid for me even when the board is busy.”
    • “I've been looking to play something chill and it works exactly for that, but when I want to ramp up and dig into some ultra-optimized gameplay, I can switch to a different race/commander and have a much more hands-on playstyle.”
  • stability
    1 mentions Positive Neutral Negative

    The game suffers from significant stability issues, with persistent bugs affecting gameplay, including non-functional buffs.

    • “Game is still super buggy; buffs don't work.”
  • emotional
    1 mentions Positive Neutral Negative

    Users find the game emotionally impactful, evoking strong feelings of humanity and personal connection despite some reservations about its name.

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18h Median play time
24h Average play time
10-51h Spent by most gamers
*Based on 5 analyzed playthroughs
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There Are No Orcs is a city builder game with fantasy, medieval and historical themes.

There Are No Orcs is available on PC and Windows.

On average players spend around 24 hours playing There Are No Orcs.

There Are No Orcs was released on November 5, 2025.

There Are No Orcs was developed by BaseTrade Studio.

There Are No Orcs has received overwhelmingly positive reviews from players. Most players liked There Are No Orcs for its gameplay but disliked it for its grinding.

There Are No Orcs is a single player game.

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