- August 1, 2024
- Samuel Leigh
The Way Down
Platforms
About
Walk the plains of The Way Down. Talk to the beings that inhabitant this world at its end. We forget how to die. Features: - Crunchy 3D art style. - Over 400 Choices. - Absurdist RPG "System". About the author: Samuel Leigh is a game developer, writer and adjunct professor based in New York.



- The game features a deep and gripping narrative that draws players into a complex web of characters and events.
- The atmospheric art style and captivating soundtrack significantly enhance the storytelling and overall experience.
- Engaging puzzles are thoughtfully designed and integrate seamlessly with the narrative, providing a rewarding gameplay experience.
- The pacing of the game is slow, which may test the patience of players who prefer a quicker experience.
- There is limited replay value, as once the story and puzzles are explored, there isn't much incentive to revisit the game.
- Technical issues, such as bugs and performance hiccups, can disrupt gameplay and detract from the immersive experience.
story
14 mentions Positive Neutral NegativeThe game's story is described as gripping and intricately woven, featuring a complex web of characters and events that create an immersive experience enhanced by detailed environments and visuals. However, there are concerns about tone inconsistency, fluctuating between eerie, philosophical, and abstract elements, which may leave players without a clear understanding of the narrative. While the lore and backstory are well-developed, the lack of replayability due to limited additional content or alternative story paths is noted as a drawback.
“The game’s story is gripping and intricately woven, drawing you into a complex web of characters and events that keep you engaged throughout.”
“The detailed environments and mood-setting visuals create an immersive experience that enhances the storytelling.”
“The game presents a well-developed universe with intriguing lore and backstory, making the world feel alive and expansive.”
“Tone inconsistency: the description fluctuates between eerie, philosophical, and abstract without anchoring the reader to a concrete idea of what the story or gameplay entails.”
“Once you’ve explored the story and solved the puzzles, there isn’t much incentive to revisit the game.”
“Additional content or alternative story paths could improve replayability.”