- July 30, 2024
- Deca Games
- 20h median play time
The Walking Dead No Man's Land
Platforms
About
The Walking Dead No Man's Land is a single-player horror RPG with iconic characters from the TV show. Tactical choices and team composition impact survival in combat. Despite good visuals and engaging story, the experience is marred by frequent bugs, intrusive ads, and a grinding gameplay loop.
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- Great game for fans of The Walking Dead with engaging gameplay and familiar characters.
- Fun turn-based strategy with a good balance of challenge and rewards.
- No need to spend money to progress; generous with free resources and rewards.
- Progression slows significantly at higher levels, making it tedious without spending money.
- Frequent connection issues and crashes, especially after updates.
- Difficulty in managing survivor slots and inability to retire characters can be frustrating.
story
623 mentions Positive Neutral NegativeThe game's story is generally well-received, with many players appreciating its alignment with the Walking Dead series and the variety of missions that allow them to engage with beloved characters. However, some users express frustration over mission difficulty, repetitive gameplay, and the slow progression due to resource constraints, which can detract from the overall experience. While the storyline is compelling, players desire more diverse and challenging missions to maintain engagement.
“The story is fantastic.”
“I love the story, that you can unlock some of your favorite characters from the show, and more.”
“Great game, faithful to the storyline.”
“Progressing through the 'story' is virtually impossible to do because walker level scaling is so ridiculously high, basically in a cheap attempt to make you buy gold.”
“The game is great but I can't enter the game anymore because I had that mission to do and when I started that mission my survivors were invisible and the zombies were also invisible and everything was glitchy.”
“The missions are too short and repetitive, making it feel like a grind rather than an engaging story experience.”