The Treasures of Montezuma 5
- March 10, 2016
- Alawar Entertainment
The Treasures of Montezuma 5 is a match-3 puzzle game where players spin magical totems to collect ancient artifacts. With over 100 levels, players must collect and combine powerful talismans to unlock special powers and defeat the villainous Dark Warlock. The game features various game modes, including Adventure and Puzzle, and adds a new twist with its innovative day-night cycle.
Reviews
- The game features smooth gameplay with less lag and improved audio quality compared to previous installments.
- It offers a nostalgic experience for fans of the series and is enjoyable for casual play.
- The match-3 mechanics remain solid, making it a decent option for those looking for a relaxing puzzle game.
- Many players feel that this installment is a significant downgrade from Treasures of Montezuma 4, lacking depth and variety.
- The game is criticized for its short length and lack of engaging content after completing the main levels.
- There are complaints about bland graphics, clunky gameplay, and the absence of a meaningful story or features present in earlier games.
- story20 mentions
- 10 % positive mentions
- 60 % neutral mentions
- 30 % negative mentions
The game's story is widely criticized for being virtually nonexistent, with many reviewers noting a significant reduction in narrative depth compared to previous installments. Instead of a compelling plot, players are met with a static image and minimal storytelling, leading to disappointment, especially for those who appreciated the more engaging narratives in earlier games. Overall, the lack of a meaningful story detracts from the experience, leaving players wanting more.
“Tom4 had a really touching story.”
“A good story is always a plus, even in a casual game.”
“This game has no story at all... how could you not make the villain return and just fix the glitches from the previous game?”
“I'm not sure why they still bother trying to sell us a story, though... there is absolutely nothing that's told here, just like in most of the series. Not that it matters much, but a good story is always a plus, even in a casual game.”
“Yet, there's no story, and outside the 'quest', there isn't much to see.”
- gameplay18 mentions
- 11 % positive mentions
- 72 % neutral mentions
- 17 % negative mentions
The gameplay in this title has been criticized for feeling clunky and generic, with a significant step back from previous installments in the series. While the match-3 mechanics remain intact, the removal of the "score frenzy" feature diminishes the competitive aspect, leading to a more repetitive experience focused on farming specific gems. Although some minor improvements and new features have been introduced, overall, the game lacks engaging content post-completion and suffers from bland graphics and sound design.
“It fixes much of the gameplay and pacing issues I encountered with previous episodes.”
“Graphics are very neat, with small gameplay additions here and there, such as a new way of earning skills via gem currency and a slot machine.”
“Graphics are generic, the gameplay feels clunky and once you finish the main game, there's nothing left to do other than 'replay the levels to do better or unlock all achievements' as the game says.”
“The match 3 mechanics remain solid, however, ttom5 is a step backward from 3 and 4.”
“That mechanic still exists but it has been rendered completely useless because to beat a level, you don't need points, you just need to farm specific gems.”
- graphics10 mentions
- 20 % positive mentions
- 50 % neutral mentions
- 30 % negative mentions
The graphics are described as generic, with only slight upgrades noted, which may not justify the game's price. While some players appreciate the neat visuals, the overall impression is that the graphics feel more suited for a casual, Facebook-targeted audience, contributing to a clunky gameplay experience.
“Graphics are very neat, with small gameplay additions here and there, such as a new way of earning skills via gems currency and a slot machine.”
“The graphics have been upgraded a bit, which is a positive aspect of the game.”
“Graphics are generic, the gameplay feels clunky and once you finish the main game, there's nothing left to do other than 'replay the levels to do better or unlock all achievements' as the game says.”
“Feels like the game's targeting a Facebook demographic with this one, more than the others.”
“The only positive thing to mention is that the graphics have been upgraded a bit, but is it worth the price?”
- monetization4 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
Reviewers criticize the monetization of the game, suggesting it feels like a cash grab compared to its predecessor, with a focus on mobile-oriented features like a slot machine for in-game currency. The lack of effort in its design and the presence of these mechanics indicate a prioritization of profit over quality.
“The game includes a slot machine feature that allows you to earn in-game currency, which makes me think it was originally designed for the mobile market but has successfully avoided microtransactions.”
“The inclusion of a slot machine for earning in-game currency is a clever touch, suggesting a mobile game influence while steering clear of microtransactions.”
“It's extremely clear that whoever made 5 did it for a cash grab and didn't put any of the love and effort into it that were put into 4 to make it a great game.”
“- includes a slot machine so you can get some in-game currency - this thing alone makes me think that this game was oriented towards the mobile phone market and ended up here without microtransactions.”
- grinding2 mentions
- 0 % positive mentions
- -50 % neutral mentions
- 150 % negative mentions
Players express that grinding in the game is so demanding that it feels like requiring a second life to manage it effectively.
“You'll need a second life for grinding.”
“You'll need a second life for grinding.”
“You'll need a second life for grinding.”
- emotional2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is highlighted by its touching story, which resonates deeply with players.
“Tom4 had a really touching story.”
- stability2 mentions
- 0 % positive mentions
- -50 % neutral mentions
- 150 % negative mentions
Reviews indicate that the game's stability is lacking, with persistent glitches carried over from the previous installment. Additionally, players express disappointment over the absence of a compelling story, which detracts from the overall experience.
“This game has so many glitches that it feels unfinished. It's frustrating to see the same issues from the previous game still present.”
“The stability of this game is a major letdown. Frequent crashes and bugs ruin the experience.”
“I expected improvements, but the game is riddled with stability issues that make it nearly unplayable.”
- music2 mentions
- 0 % positive mentions
- -50 % neutral mentions
- 150 % negative mentions
The music and sound effects in the game have been criticized for being subpar and lacking the engaging quality of previous installments, contributing to an overall bland and generic tone. This decline in audio quality has been noted alongside issues with the game's visual design and mechanics.
“The music and sound effects just aren't as good; the tone of the whole game feels way more generic and bland.”
“The music lacks the quality and engagement that it used to have, making the overall experience feel less immersive.”
“The soundtrack is forgettable and doesn't enhance the gameplay, leaving a dull impression.”