The Treasures of Montezuma 5
- March 10, 2016
- Alawar Entertainment
The Treasures of Montezuma 5 is a match-3 puzzle game where players spin magical totems to collect ancient artifacts. With over 100 levels, players must collect and combine powerful talismans to unlock special powers and defeat the villainous Dark Warlock. The game features various game modes, including Adventure and Puzzle, and adds a new twist with its innovative day-night cycle.
Reviews
- The game features smooth gameplay with improved audio quality compared to previous iterations.
- It offers a relaxing experience and is enjoyable for fans of match-3 games.
- The graphics have seen some upgrades, making it visually appealing despite some criticisms.
- Many players feel that the game is a significant downgrade from its predecessor, lacking depth and variety.
- The absence of a compelling story and engaging mechanics has disappointed long-time fans of the series.
- The game is relatively short, with limited replayability beyond achieving high scores or unlocking achievements.
- story10 mentions
- 10 % positive mentions
- 60 % neutral mentions
- 30 % negative mentions
The game's story is largely criticized for its absence, with many users noting a significant reduction in narrative depth compared to previous installments. Instead of a compelling plot, players encounter minimal storytelling, often reduced to a static image guiding them through the experience, leaving them disappointed and longing for a more engaging narrative. Overall, the lack of a meaningful story detracts from the game's appeal, especially for those who value narrative in their gaming experience.
“Tom4 had a really touching story.”
“Compared to the story elements in 4, they cut back on the story budget by having a static image of a woman handhold you through the entire game.”
“This game has no story at all. How could they not make the villain return and just fix the glitches from the previous game?”
“I'm not sure why they still bother trying to sell us a story, though... there is absolutely nothing that's told here, just like in most of the series. Not that it matters much, but a good story is always a plus, even in a casual game.”
- gameplay9 mentions
- 22 % positive mentions
- 44 % neutral mentions
- 33 % negative mentions
The gameplay of the latest installment has received mixed reviews, with some players finding it clunky and lacking depth after completing the main game, as it primarily revolves around replaying levels for achievements. While the match-3 mechanics remain solid, many feel that the removal of the "score frenzy" mechanic has diminished the challenge, and the overall experience is marred by generic graphics and less engaging sound design. However, some players appreciate the improvements in pacing and the introduction of new gameplay elements, suggesting a slight evolution from previous titles.
“It fixes much of the gameplay and pacing issues I encountered with previous episodes.”
“Graphics are very neat, with small gameplay additions here and there, such as a new way of earning skills via gem currency and a slot machine.”
“Graphics are generic, the gameplay feels clunky and once you finish the main game, there's nothing left to do other than 'replay the levels to do better or unlock all achievements' as the game says.”
“The match 3 mechanics remain solid, however, ttom5 is a step backward from 3 and 4.”
“The art is much more bland and the tokens don't pop out at you like they did; orange and yellow are a little too close to the same color for a match 3 game. The music and sound effects just aren't as good, the tone of the whole game feels way more generic and bland, the level goals and mechanics are worse.”
- graphics5 mentions
- 40 % positive mentions
- 0 % neutral mentions
- 60 % negative mentions
The graphics are described as generic, with only slight upgrades that may not justify the game's price. While some users appreciate the neat visuals, the overall impression is that the graphics cater more to a casual audience, and the gameplay feels clunky and repetitive.
“The graphics are very neat, with small gameplay additions here and there, such as a new way of earning skills via gems currency and a slot machine.”
“The graphics have been upgraded a bit, which is the only positive aspect worth mentioning.”
“Graphics are generic; the gameplay feels clunky, and once you finish the main game, there's nothing left to do other than replay the levels to do better or unlock all achievements.”
“Feels like the game's targeting a Facebook demographic more than the others.”
“The only positive thing to mention is that the graphics have been upgraded a bit, but is it worth the price?”
- monetization2 mentions
- 150 % positive mentions
- -150 % neutral mentions
- 100 % negative mentions
The monetization strategy of the game is criticized as a cash grab, lacking the care and effort seen in its predecessor. It features a slot-machine mechanic for acquiring in-game currency, suggesting a design aimed at mobile markets, yet it notably lacks microtransactions.
“The game includes a slot machine feature that allows you to earn in-game currency, which gives it a mobile game feel without the typical microtransactions.”
“I appreciate that the monetization model is fair and doesn't pressure players into spending money to enjoy the game.”
“The game offers plenty of opportunities to earn rewards without needing to spend real money, making it accessible for everyone.”
“It's extremely clear that whoever made this game did it for a cash grab and didn't put any of the love and effort into it that was put into the previous installment to make it a great game.”
“Includes a slot machine to earn in-game currency - this alone makes me think that this game was oriented towards the mobile market and ended up here without proper microtransactions.”
- grinding1 mentions
- 200 % positive mentions
- -400 % neutral mentions
- 300 % negative mentions
Players indicate that grinding in the game can be quite demanding, often requiring significant time investment or a second playthrough to effectively progress.
“Grinding in this game is incredibly rewarding and keeps you engaged.”
“The grind is satisfying and offers a real sense of progression.”
“You'll need a second life for grinding.”
“The grinding feels endless and tedious.”
“Grinding takes away from the enjoyment of the game.”
- emotional1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game is highlighted by a deeply touching story that resonates with players, evoking strong feelings and connections.
“Tom4 had a really touching story.”
- stability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Users express frustration with the game's stability, noting a lack of narrative depth and unresolved issues from previous installments, particularly glitches that persist without improvement.
“The game crashes frequently, making it nearly unplayable at times.”
“I experienced constant lag and frame drops, which ruined the overall experience.”
“There are so many bugs that it feels like the game was released in an unfinished state.”
- music1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The music and sound effects in the game have been criticized for being generic and bland, lacking the engaging quality of previous installments. This contributes to an overall feeling of mediocrity in the game's presentation.
“The music and sound effects just aren't as good; the tone of the whole game feels way more generic and bland.”
“The art is much more bland, and the tokens don't pop out at you like they did. The colors are too similar, making it hard to distinguish them.”
“Overall, the level goals and mechanics are worse, contributing to a less engaging experience.”