The Silent Sky Part I
- July 28, 2022
- KAPA
"The Silent Sky Part I" is a hand-drawn, point-and-click adventure game following a 12-year-old boy named Siim. After discovering a mysterious portal in the backwoods, Siim embarks on an adventurous journey to unexplored realms, challenging his wits against opponents and questioning the tranquility of the night sky. The game is a prelude to a longer journey that awaits beyond the silent night sky.
Reviews
- The game features beautifully hand-drawn animations and a unique art style that enhances the overall experience.
- The story is engaging and unfolds at a good pace, leaving players eager for the next installment.
- Despite being a short chapter, the game offers enjoyable puzzles and a charming atmosphere, making it accessible for players of all ages.
- The game is quite short, feeling more like a demo than a full experience, which may leave players wanting more.
- Some game mechanics and controls are not well explained, leading to confusion and frustration during gameplay.
- There are issues with the audio balance, as voice acting can be inaudible while sound effects are excessively loud, with no separate volume controls available.
- story9 mentions
- 44 % positive mentions
- 22 % neutral mentions
- 33 % negative mentions
The story is engaging and unfolds at a good pace, featuring a 12-year-old protagonist caught in a futuristic mystery filled with danger and intrigue. Players appreciate the intriguing narrative, smooth animations, and high-quality sound design, while expressing excitement for the upcoming sequel. Overall, the storytelling is seen as a strong point, promising a larger narrative in future installments.
“I am not too much of a 'point and click' type of game fan, but this one has a very interesting storyline.”
“The story is intriguing, the graphics are unique and easy on the eyes, the animations are smooth, and the overall sound design, including the voice acting, is really well done.”
“The story is told from the perspective of a 12-year-old boy who innocently finds himself caught up in a futuristic mystery filled with danger and intrigue.”
“Not only in game-building elements but also in storytelling.”
“"The Trust" is only the first part of "The Silent Sky," but you can tell that Kaspar-Hardi Raave, its creator, has a much bigger story in stock for us.”
- graphics3 mentions
- 100 % positive mentions
- -100 % neutral mentions
- 100 % negative mentions
The game features a unique and visually appealing art style, complemented by smooth animations and high-quality audio voice-overs. The graphics are described as easy on the eyes, enhancing the overall experience, while the hand-drawn dynamic scenes add depth to the storytelling.
“The story is intriguing, the graphics are unique and easy on the eyes, the animations are smooth, and the overall sound design including the voice acting is really well done.”
“It has quite a unique art style that I haven't encountered before and a different approach to how the puzzles can be solved.”
“The game has an incredible set of quality audio voice-overs accompanied by hand-drawn, dynamic graphic scenes.”
“The graphics are outdated and lack the polish expected from modern games.”
“The character models look stiff and lifeless, making it hard to connect with the game.”
“The environments feel bland and uninspired, lacking detail and depth.”
- music2 mentions
- 100 % positive mentions
- -100 % neutral mentions
- 100 % negative mentions
The game's music is sparse, enhancing the silent and mysterious atmosphere during exploration, with melodies primarily surfacing during key moments in the narrative.
“The music arises only during important scenes, enhancing the emotional impact of the game.”
“There's not much music in the game while exploring, which adds to the silent and mysterious atmosphere.”
“There's not much music in the game while exploring, adding to the silent and mysterious atmosphere.”
“Music arises only during important scenes.”
- gameplay1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
Gameplay is generally engaging, but some mechanics lack clear explanations, which can lead to confusion as players may not realize they can interact with objects or highlight important areas without prior guidance.
“The gameplay is engaging and offers a variety of mechanics that keep you on your toes, although some mechanics could use clearer explanations for new players.”
“I love how the game encourages exploration; right-clicking on objects reveals crucial information that enhances the experience.”
“The ability to highlight hotspots with the 'H' key adds a layer of interactivity that makes the gameplay more dynamic and enjoyable.”
“The only problems I had with the game are that some of the game mechanics are not fully explained to the player, which can leave you stumbling around a bit before figuring out that you can do certain things, e.g., you can right-click on objects to examine them and find out crucial information that the main character needs, and you can press 'H' to highlight hotspots.”
“The gameplay feels clunky and unresponsive at times, making it frustrating to navigate through the environment and interact with objects.”
“I found the combat system to be overly simplistic and repetitive, lacking depth and variety, which made battles feel tedious rather than engaging.”
- humor1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The game's humor is characterized by its playful approach to inventory management, where missed items are humorously reintroduced through the environment, often in a forceful yet amusing manner. This clever design adds a lighthearted touch to gameplay, enhancing the overall experience.
“The game has a clever way of making you laugh, especially when you miss picking up an important item and the environment humorously reminds you of your mistake.”
“I love how the characters deliver their lines with such wit; it adds a delightful layer of humor to the gameplay.”
“The quirky interactions and unexpected dialogue keep me chuckling throughout the game, making every moment enjoyable.”
- replayability1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
Reviewers highlight the game's strong replay value as one of its most significant strengths, indicating that players find it engaging enough to return to multiple times.
“This brings me to the second, or perhaps the biggest, strength of this game - its replay value.”
“The variety of choices and outcomes makes every playthrough feel fresh and exciting.”
“With multiple endings and character paths, I find myself coming back to explore new possibilities.”
“This brings me to the second, or perhaps the biggest, weakness of this game - its lack of replay value.”
“Once you've completed the game, there's little incentive to go back and play it again.”
“The game feels repetitive after the first playthrough, making it hard to justify multiple runs.”
- character development1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Character development in the game features designs reminiscent of the animated series "King of the Hill," suggesting a focus on relatable, down-to-earth characters that may appeal to fans of that style. However, the reviews do not provide further insights into the depth or progression of the characters throughout the game.
“The character designs can be compared to those in the animated TV series 'King of the Hill'.”
“The character development feels shallow and lacks depth, making it hard to connect with them.”
“I found the characters to be one-dimensional, with little to no growth throughout the game.”
- atmosphere1 mentions
- 200 % positive mentions
- -400 % neutral mentions
- 300 % negative mentions
The game's atmosphere is characterized by a silent and mysterious quality, largely due to the minimal use of music during exploration, which enhances the sense of immersion and intrigue.
“The haunting visuals and ambient sounds create an immersive experience that pulls you into the game's world.”
“Every corner of the environment feels alive, with subtle details that enhance the overall mood and tension.”
“There's not much music in the game while exploring, adding to the silent and mysterious atmosphere.”
“The environments feel empty and lifeless, which detracts from the overall immersion.”
“The lack of ambient sounds makes the world feel desolate and uninviting.”