The Redress of Mira
- July 7, 2022
- Tonguç Bodur
"The Redress of Mira" is a narrative-driven adventure game that follows a young woman's journey to uncover the truth about her past. With a focus on exploration and puzzle-solving, players will delve into Mira's memories and navigate through her dreams to reveal her repressed emotions. The game features stunning hand-drawn art and an emotional story that explores themes of trauma, healing, and self-discovery.
Reviews
- Beautiful landscapes and scenery that create an immersive atmosphere.
- Engaging story delivered through collectible books, with interesting character backgrounds.
- Diverse gameplay mechanics including light puzzles, platforming, and some combat elements.
- Repetitive gameplay loop with slow walking speed and minimal variation in tasks.
- Technical issues such as stiff animations, bugs, and a lack of polish in combat mechanics.
- The narrative feels incomplete with unresolved storylines and a rushed conclusion.
- story56 mentions
- 25 % positive mentions
- 68 % neutral mentions
- 7 % negative mentions
The story of "The Redress of Mira" is generally viewed as predictable and unoriginal, primarily conveyed through books scattered throughout the game rather than through traditional gameplay or cutscenes. While some players appreciate the atmospheric setting and the intertwining narratives of various families, many criticize the lack of closure for certain characters and the reliance on reading, which can detract from the overall experience. Despite its shortcomings, the game offers an engaging narrative for those who enjoy exploration and reading within a fantasy context.
“The storylines of Mira’s family, the mercenary’s, and the baron’s are intertwined and revealed through books located inside chests placed on Mira’s path, each of them unfolding one chapter of the whole story.”
“The atmosphere and music are nice, the story we find in chests is intriguing and helps the protagonist to make the final choice (I chose the good ending).”
“Although the game seems disjointed in the beginning, things tie together as you discover more books and the story takes shape.”
“The story is ok, but except for the short and meaningless introduction, it is only told via books you can find.”
“If you don't properly look around everywhere, you can miss books and therefore maybe miss crucial parts of the story, which is an odd decision from the developers.”
“The story is not narrated but has to be read in this game.”
- gameplay23 mentions
- 17 % positive mentions
- 70 % neutral mentions
- 13 % negative mentions
Gameplay in the reviewed game is a mixed bag, featuring large levels that often lead to monotonous movement and simplistic mechanics that fail to engage players. While there are some interesting puzzle elements and new mechanics introduced, many players find the combat and boss fights lacking depth, with stiff animations detracting from the overall experience. Despite attempts to innovate, the gameplay can feel repetitive and disconnected from the narrative, leaving some players bored.
“Interesting (albeit simple) puzzle mechanics, and even a little swordplay.”
“This game introduces many new mechanics for his games, and brings in a lot of old ones too, to make the most complete package of any game by him up to this point.”
“Now to the nuts and bolts of Mira's gameplay: this is a different 1st-person game that Tonguc has created here, another interesting venture of his into fantasy RPG gaming, differing widely from the genre of what some (unfairly) call his 'walking simulators.' He's progressing now to more true adventure games, with RPG elements, not the least of which here include platform jumping and mana-collecting, along with a female protagonist (a beautiful 'elfin' woman).”
“Levels that are way too big, so that most of the gameplay is spent just moving forward while pressing the 'run' button (and that's also often too slow).”
“Unfortunately, the animations or lack thereof that accompany many of the new mechanics are so stiff and janky that they detract from the experience.”
“While the mechanics are easy to understand, in my opinion the boss fight is made unnecessarily complex and doesn't fit that well with the relaxing pace which is innate to the walking simulator genre.”
- music19 mentions
- 58 % positive mentions
- 26 % neutral mentions
- 16 % negative mentions
The music in the game has received widespread acclaim, with many reviewers praising its stunning orchestral scores that enhance the atmosphere and emotional depth of the gameplay. Players noted that the soundtrack effectively complements the beautiful scenery and narrative, often elevating the overall experience. Several reviewers suggested that a separate soundtrack for purchase would be a valuable addition, highlighting the quality and cinematic nature of the music throughout the game.
“The scenery and music are beautiful and make you want to continue playing.”
“Stunning graphics, outstanding music, and an interesting story combine to draw you into the world of The Redress of Mira.”
“There are some breathtaking views, which are even more enhanced by the outstanding soundtrack that accompanies the player in their journey.”
“Essentially a 3D game engine tech demo using mostly low-res public assets, including music.”
“Oh, and the soundtrack was okay.”
“I agree that there should be a separate soundtrack for purchase.”
- graphics6 mentions
- 83 % positive mentions
- 17 % neutral mentions
- 0 % negative mentions
The graphics in "The Redress of Mira" are generally praised for their stunning quality and exceptional visuals, characteristic of Tonguç Bodur's work. However, some users noted that the game can be overly bright, lacking an option to adjust brightness levels. Overall, the visuals significantly enhance the compelling story and immersive experience.
“A very compelling story, with stunning visuals as always!”
“Stunning graphics, outstanding music and an interesting story combine to draw you into the world of The Redress of Mira.”
“Tonguç’s strong suit has always been his exquisite graphics and this is where The Redress of Mira is really outstanding.”
- atmosphere5 mentions
- 40 % positive mentions
- 0 % neutral mentions
- 60 % negative mentions
The game's atmosphere is highly praised for its enchanting and immersive qualities, enhanced by captivating music and an intriguing story that evokes strong emotions. Set in a mystical, medieval fantasy world, it effectively transports players away from modern reality, making it a standout feature of the experience.
“The atmosphere and music are nice; the story we find in chests is intriguing and helps the protagonist make the final choice (I chose the good ending).”
“It enhances the atmosphere of the game and stirs your emotions.”
“The atmosphere enhances the game and stirs your emotions.”
“As in his previous work, the atmosphere created through this fantasy world is the game's strong point.”
“The mystical, medieval atmosphere offers a true escape from our everyday modern reality.”
- humor4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is highlighted by its intentionally absurd "boss" fights, particularly the comedic antics of the frogs, which provide unexpected and entertaining moments that enhance the overall experience.
“There are a few hilariously bad 'boss' fights.”
“The frogs, in particular, were very funny to watch.”
“An unexpectedly hilarious point in the game!”
- emotional3 mentions
- 100 % positive mentions
- -33 % neutral mentions
- 33 % negative mentions
Users express that while some games offer a diverse range of gameplay experiences, including emotional storytelling and poetic elements, others fall short with boring narratives and repetitive tasks. The emotional impact varies significantly, with some titles successfully conveying meaningful messages, while others feel lackluster.
“His games are diverse; some are pure walking, some tell emotional stories with a message, some are poetry, and some are fairy tales.”
“I felt the emotional depth of the narrative, which made the experience much more engaging and impactful.”
“The game beautifully captures the essence of human emotions, making players reflect on their own experiences.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players find the grinding aspect of the game tedious, particularly noting that the three combat scenes can feel repetitive and drawn out.
“As I mentioned at the beginning, there are three combat scenes that feel a bit tedious.”
“The grinding in this game is repetitive and feels like a chore rather than an engaging experience.”
“I found myself stuck in an endless loop of grinding, which made the game feel more like a job than a fun pastime.”
- optimization1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game is praised for its impressive optimization, effectively handling the complexities of an open world filled with dynamic elements like swaying grass, trees, and weather effects, ensuring a smooth gameplay experience.
“It's very well optimized considering the open world vistas and all the animations going on around you (swaying grass, trees, clouds, birds, raindrops).”