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The Precinct

The Precinct Game Cover
89%Game Brain Score
story, gameplay
optimization, stability
89% User Score Based on 4,070 reviews

Platforms

Xbox Series X|SPCPlaystation 5XboxSteam DeckWindowsPlayStation
The Precinct Game Cover

About

The Precinct is a single player open world simulation game. It was developed by Fallen Tree Games Ltd and was released on May 13, 2025. It received positive reviews from players.

Averno City, 1983. Gangs rule the streets and your father lies restless in his grave. Clean up the city, uncover the truth, and embark on thrilling vehicle chases through destructible environments in this neon-noir action sandbox police game.

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89%
Audience ScoreBased on 4,070 reviews
story436 positive mentions
optimization35 negative mentions

  • The game captures the nostalgic 80s cop vibe with its stylish graphics and engaging atmosphere.
  • Gameplay is fun and dynamic, with a mix of routine police work and high-speed chases that keep players entertained.
  • The developers are responsive and actively update the game, adding new content like the K-9 unit.
  • The story is short and predictable, leaving players wanting more depth and content.
  • Driving mechanics can feel clunky and unrealistic, making car chases frustrating at times.
  • The AI can be inconsistent, with partners often failing to assist effectively during pursuits.
  • story
    1,842 mentions Positive Neutral Negative

    The story in this game has received mixed reviews, with many players finding it engaging yet predictable and cliché, often reminiscent of classic 80s cop dramas. While the main narrative can be completed in about 10-15 hours, players appreciate the blend of story-driven missions and sandbox gameplay, allowing for continued exploration and crime-solving after the main plot concludes. However, some critics note that the story lacks depth and can feel repetitive, suggesting a desire for more varied missions and character development in future updates.

    • “The story is engaging and interesting, even if it feels a bit short and ends sooner than expected.”
    • “The story may be cliché, but I appreciate it has one unlike a lot of the other games in this genre.”
    • “The story is solid and lasts around 10 hours, but the real strength of the precinct is what happens after.”
    • “The police story is bad, super cliché, and you can finish it in like... 1 or 2 hours?”
    • “The story is meh, the characters are soulless, and the game in general felt like it was rushed to put together.”
    • “The story is uninspired and the voice over sounds like it's AI.”
  • gameplay
    920 mentions Positive Neutral Negative

    The gameplay of "The Precinct" has received mixed reviews, with many players praising its engaging core mechanics and nostalgic top-down style reminiscent of classic GTA games. While the gameplay loop—consisting of patrolling, responding to calls, and handling various police duties—can be fun and addictive, it often becomes repetitive over time, with some mechanics feeling shallow or underdeveloped. Driving mechanics, in particular, have been criticized for being clunky, which detracts from the overall experience, though the game still offers a unique and enjoyable take on police simulation.

    • “The gameplay is genuinely enjoyable, and you can easily spend hours having a great time with this game.”
    • “The gameplay feels fresh, and the narrative actually gives purpose to what you’re doing instead of feeling tacked on.”
    • “The gameplay loop is engaging and different ways to approach policeman duty gives some replayability value, but it has some flaws.”
    • “Unfortunately, the gameplay is terrible.”
    • “The gameplay loop is repetitive, to the game's credit it is fun and varied but often at times can be overwhelming when you're trying to deal with one thing as it throws other things at you.”
    • “The gameplay is extremely repetitive.”
  • graphics
    438 mentions Positive Neutral Negative

    The graphics of the game have received widespread praise for their stylish and immersive retro aesthetic, effectively capturing the vibrant neon-noir vibe of the 1980s. Many players appreciate the detailed environments and art style, which evoke nostalgia reminiscent of classic titles like GTA, while also noting that the visuals are well-executed for a smaller development team. However, some users have pointed out performance issues and optimization concerns, suggesting that while the graphics are visually appealing, they may not be fully optimized for all systems.

    • “The graphics are beautiful and incredibly atmospheric.”
    • “The retro vibe is strong, not just in visuals and music, but in how easily you're dropped into the action—sirens on, engine running, and see what happens.”
    • “The graphics, aesthetics, and game mechanics are all great!”
    • “The UI, animation, font, dialogue, everything but the actual graphics feel weirdly cheap for a $30 game.”
    • “Despite mediocre graphics and a narrow camera view, the optimization and performance are terrible.”
    • “Somehow the game maxes out my 5090 playing on medium on 4K while being very simple graphically.”
  • music
    248 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim for its nostalgic 80s synthwave soundtrack, which effectively enhances the atmosphere and immerses players in the retro cop experience. While many players appreciate the fitting and engaging tracks, some have noted a lack of variety, with certain songs becoming repetitive over time. Overall, the soundtrack is considered a standout feature, contributing significantly to the game's charm and appeal.

    • “The music nails the noir atmosphere, adding a cinematic vibe that fits right in with the game’s tone.”
    • “The 80's synthwave music paired excellently with the game.”
    • “The soundtrack is phenomenal, an impressive series of pieces of synthesized/retrowave music, including a proper title song, that is simply excellent and really enhances gameplay.”
    • “Honestly, while writing this review, I can't even remember what the music sounded like.”
    • “The soundtrack has a couple of catchy tracks, but there is barely any variety, and it loops quickly.”
    • “It's supposed to be set in the 80s, but other than the forgettable synthwave soundtrack and a couple of the car designs, I didn't feel like I was experiencing the 80s.”
  • atmosphere
    160 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its immersive and nostalgic 1980s noir aesthetic, characterized by neon-lit streets, ambient rain, and a compelling synth-heavy soundtrack that enhances the overall experience. Many players appreciate the vibrant city life and the attention to detail in visuals and sound design, which effectively evoke the gritty charm of classic cop dramas. However, some critiques mention that while the atmosphere is strong, the gameplay and story elements could use improvement to match the high standard set by the game's ambiance.

    • “The city feels alive, with its rundown neighborhoods, flickering neon lights, and constant drizzle creating a perfect noir atmosphere.”
    • “The atmosphere is fantastic, with neon-lit streets, radio chatter, and sirens echoing through alleys that make the city feel alive and cinematic.”
    • “The atmosphere is pure 80s cop movie magic — flashing sirens, synth-heavy soundtrack, neon lights, and crime lurking around every corner.”
    • “The story itself attempts to paint the game's world as a gritty, crime-riddled city inspired by 1970s–80s New York, but any potential atmosphere is neutered by over-sanitization.”
    • “The overall atmosphere and story feel a bit too familiar, lacking originality or a strong identity—it’s something we’ve seen before.”
    • “All of the atmosphere and mechanics are there for a truly enjoyable game, but they don't add up in the expected way.”
  • optimization
    157 mentions Positive Neutral Negative

    The game's optimization has received mixed reviews, with many players reporting significant performance issues, including stuttering, frame drops, and high GPU usage, even on decent hardware. While some users have experienced smooth gameplay, particularly on mid-range systems, the overall consensus is that the game requires further optimization to enhance playability and stability. Frequent updates from developers are noted, but many players still find the current state of optimization lacking.

    • “The game plays well and is stable (assuming you have a decent gaming rig; like on any game there's always the Walmart gaming rig buyers that whine because their pathetic computer melts even when playing Ms. Pacman; so ignore the trolls, because this game is pretty stable and well optimized).”
    • “Gameplay is fun and smooth, and best of all, it's well optimized — runs great even on lower-end PCs.”
    • “Graphics are amazing, and the game is well optimized.”
    • “The main problem is that it is not optimized and playing it for more than 1.5 hours leads to weird stuttering that makes it unplayable.”
    • “I want to like this game so bad but it's so unbelievably poorly optimized in every way.”
    • “The graphics are great, but performance suffers due to poor optimization - I had to lower settings significantly to address lag and stuttering issues.”
  • stability
    128 mentions Positive Neutral Negative

    The game's stability has received mixed feedback, with many players reporting frequent bugs and glitches that can disrupt gameplay, such as AI issues, mission failures, and occasional crashes. While some users noted that the game runs well on various platforms and is enjoyable despite its flaws, others found the bugs to be significant enough to detract from the overall experience. Overall, the game is seen as needing further polish and updates to address these stability concerns.

    • “Gameplay is fun and smooth, and best of all, it's well optimized — runs great even on lower-end PCs.”
    • “This game runs very smooth; no glitches and major bugs that I have come across over the course of my gameplay.”
    • “On arrival it runs well, isn't buggy, and has a bunch of solid design decisions around the gameplay loop.”
    • “You'll notice it fast: AI acting weird, interactions not triggering right, odd glitches, and moments where the game feels like it's still being assembled.”
    • “Game is so buggy and you constantly get stuck in buildings/terrain, and they don't even have a built-in unstuck feature.”
    • “The idea of the game is really cool, but in execution, it performs as a very early access game that still needs a great deal of work on bugs and glitches.”
  • humor
    78 mentions Positive Neutral Negative

    The humor in the game is largely derived from its chaotic NPC behavior, absurd physics, and the comedic situations that arise during gameplay, such as reckless car chases and unexpected interactions with criminals. Players find the blend of dark humor and slapstick moments, reminiscent of classic 80s cop films, to be both entertaining and addictive, despite some minor bugs and AI quirks that add to the hilarity. Overall, the game successfully captures a lighthearted, comedic tone that resonates well with fans of the genre.

    • “What makes the precinct so funny is that it fully understands the joke: you are trying to impose law and order on a population that treats crime like a casual hobby.”
    • “The driving is fun, and the destructible props make each chase a pretty hilarious show of destruction.”
    • “The randomly generated crimes definitely make for some hilarious moments.”
    • “The game needs more non-lethal weapons other than just the taser and baton; in comparison to the lethal weapons, it's such a small issue that it's not funny.”
    • “The humor in the game falls flat and often feels forced, making it hard to enjoy the experience.”
    • “I expected a lot more laughs, but the jokes are stale and the comedic timing is off.”
  • grinding
    63 mentions Positive Neutral Negative

    The grinding aspect of the game has received mixed feedback, with many players finding it tedious and repetitive, particularly in the later stages. While some appreciate the engaging mechanics and the ability to progress without excessive grinding, others feel that the game overstays its welcome due to the repetitive nature of tasks and the need to grind for achievements or story progression. Overall, the experience can be enjoyable but often becomes monotonous, requiring significant time investment for completion.

    • “Towards the end, however, once you're not farming evidence, it picks back up and I found the ending enjoyable.”
    • “A bit grindy sometimes.”
    • “This 4-hour game was bloated to 10+ (it took me 12 on very hard) by locking story progress behind grinding the half-assed, rudimentary police work and by sending you back and forth across the map all the time.”
    • “I lost interest about 10 hours in; it gets really repetitive and tedious.”
    • “In retrospect, progression of abilities and acuity of crimes was way too immediate, the shine wore off very quickly and became a tedious rinse and repeat even for the bosses which are just longer resolutions to the same chase/fight almost every time.”
  • replayability
    52 mentions Positive Neutral Negative

    The game's replayability is a mixed bag, with some players praising the procedural crime system and varied patrols that keep experiences fresh, while others feel that once the main story and side missions are completed, the replay value diminishes significantly. Many users express a desire for additional content or modding support to enhance long-term engagement, as the core gameplay can become repetitive. Overall, while there are elements that contribute to replayability, such as customization and sandbox modes, the lack of depth in certain areas limits its longevity for some players.

    • “The replayability is wild — no patrol ever plays out the same.”
    • “For gamers who value replayability and creative freedom, that’s a big plus.”
    • “This game is like if you took one of the GTA 4/5 police mods and turned it into an actual game, it's great, it's fun, and it's replayable.”
    • “While the K9 and other updates are great (and fun), once you reach level 30, the game will definitely have an expiry date on replayability.”
    • “Anyway, it's a fun game, definitely recommending it for a nice change, but I'm not sure I would play it again after I finish it, as I don't feel a lot of replayability after you finish the main campaign, all side missions, and other challenges.”
    • “There is no real replayability; you restart the story and you might have some differing dialogue options to get silly replies, but the crimes will all be the same and you will follow the same path.”
  • emotional
    18 mentions Positive Neutral Negative

    The emotional aspect of the game is mixed, with some players appreciating the narrative's focus on Nick's journey and the emotional undertones of his father's legacy, while others criticize the lack of depth and connection with characters. The dialogue and character interactions often feel flat, detracting from the potential emotional impact, despite commendable voice acting. Overall, while there are moments of emotional resonance, many players feel the game falls short of delivering a compelling and engaging emotional experience.

    • “The precinct has a special emotional touch behind it; you can tell the developers really cared, beyond just ticking boxes for gameplay mechanics.”
    • “Noticeable as well is the stellar voice acting which brings the main characters to life and adds emotional weight to the narrative.”
    • “Even though I felt like just another part of the city, the game still made me feel like what I did mattered.”
    • “For me, the game is kind of boring, and the character progression is pointless, a waste of time to get levels and 'clues' for a boring story with a lot of confusing conversations.”
    • “Great game to play as a demo, but when you buy it, you realize that the game has nothing more to offer... lack of content, boring story, repetitive gameplay, small skill tree, bad AI, bad driving dynamics, annoying bugs... there is so much to address that I cannot say I am confident the devs can salvage it - but I hope I'm wrong, because this game definitely has the potential to be a really fun game to mess around with.”
  • monetization
    5 mentions Positive Neutral Negative

    The monetization of the game is generally viewed positively, with players appreciating the free content and reasonable pricing, contrasting it with the prevalence of predatory microtransactions in other titles. However, there are concerns about the studio's approach, with some players feeling it leans towards a cash grab and expressing frustration over a lack of responsiveness to player feedback.

    • “A superb game that runs well and offers free content at a reasonable price. If only more games didn't have to lure you with shallow gameplay and predatory microtransactions.”
    • “No bloated microtransactions.”
    • “This game studio legit made this a cash grab and won't listen to player feedback, and they've locked forums.”
    • “I really hope it gets fixed and isn't just another cash grab.”
    • “A superb game that runs well and gets free content at a reasonable price, if only more games didn't have to lure you with shallow gameplay and predatory microtransactions.”
  • character development
    5 mentions Positive Neutral Negative

    Character development in the game is noted for its impressive realism and detail, with some players feeling that even inanimate objects, like a patrol car, exhibit more growth than many characters in other games. However, there are criticisms regarding lazy character design and a lack of engaging dialogue, with a desire for more dynamic storytelling through cutscenes. Overall, while the character designs and environments are immersive, the depth of character growth leaves room for improvement.

    • “You know a game’s good when your patrol car has more character development than half your Steam library.”
    • “The character designs are realistic and detailed, and the environments are richly detailed and immersive.”
    • “I wish the dialogue was a bit better and I was hoping for something with cutscenes instead of a character design being highlighted when talking, but for an indie game, at its core, it's very impressive.”
    • “Lazy character design and character growth.”
    • “I wish the dialogue was a bit better, and I was hoping for something with cutscenes instead of just highlighting character designs during conversations.”
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11h Median play time
12h Average play time
6-20h Spent by most gamers
*Based on 57 analyzed playthroughs
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Skip FAQs

Frequently Asked Questions

The Precinct is a open world simulation game.

The Precinct is available on Xbox Series X|S, PC, PlayStation 5, Steam Deck and others.

On average players spend around 12 hours playing The Precinct.

The Precinct was released on May 13, 2025.

The Precinct was developed by Fallen Tree Games Ltd.

The Precinct has received positive reviews from players. Most players liked this game for its story but disliked it for its optimization.

The Precinct is a single player game.

Similar games include Police Simulator: Patrol Officers, American Fugitive, Contraband Police, Flashing Lights - Police Fire EMS, Enforcer: Police Crime Action and others.