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The Peresmeshnik Game Cover

About

The player will take the role of Vektor Pavlov, a scientist aboard the Peresmeshnik during the Cold War. A creature has boarded the ship and is stalking the crew. As the player, you will make meaningful choices that will affect the outcome of the story as you navigate the halls of the Peresmeshnik and escape the terrors that stalk you. All while managing your paranoia. Will you trust your fello…

The Peresmeshnik screenshot

98%
Audience ScoreBased on 84 reviews
story14 positive mentions
graphics3 negative mentions

  • The Peresmeshnik offers a well-crafted, engaging story that effectively creates a tense atmosphere reminiscent of 'The Thing'.
  • As a free game, it provides a short yet enjoyable experience with multiple endings that encourage replayability.
  • The text-based format allows for imaginative storytelling, making it a unique and immersive horror experience without relying on visuals or jump scares.
  • The game is quite short, with playthroughs lasting around 20 to 45 minutes, which may leave some players wanting more content.
  • Dialogue can feel stilted and amateurish, with characters speaking in broken English, which may detract from immersion.
  • Some choices lack meaningful impact on the story, leading to a feeling of limited interactivity despite the multiple endings.
  • story
    39 mentions Positive Neutral Negative

    The game's story is generally well-received, characterized as engaging and well-written, with a unique text-based format that enhances the horror atmosphere. Players appreciate the short length and multiple endings, which encourage replayability, although some express frustration with certain dialogue and the limited impact of choices. Overall, it offers a compelling narrative experience, particularly for fans of horror and interactive storytelling.

    • “The story was delivered well.”
    • “I found the story to be well written and engaging, and would love to learn more about the characters than I could from this tiny snippet.”
    • “The story is generally good, and the multiple endings encourage more than one playthrough.”
    • “Dialogue is more frustrating than the storyline is worth.”
    • “The story is boring and conventional.”
    • “Nothing is placed to make the story and gameplay longer.”
  • atmosphere
    14 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its tense and spooky ambiance, enhanced by a well-crafted soundtrack that complements the experience without being overwhelming. Users appreciate the dark, muted visuals and sound design, which effectively convey a sense of unease, although some minor issues with the menu design are noted. Overall, the atmosphere significantly contributes to the game's engaging and immersive storytelling.

    • “Music was atmospheric without being corny or overwhelming.”
    • “Atmosphere is tense and spooky.”
    • “There is limited sound, but a few well-timed creaks and groans add sufficient atmosphere.”
    • “They deliver it with a lot of style that really heightens the atmosphere: the muted, waterlogged color scheme, the murky background, the hypertext words that draw you off into new corners of the narrative.”
  • music
    11 mentions Positive Neutral Negative

    The music in the game is praised for its atmospheric quality, enhancing immersion without being overwhelming or corny. The soundtrack effectively complements the narrative, contributing to a sense of tension and mood, although some players feel it could benefit from additional sound effects. Overall, the music is considered a strong point, adding depth to the gameplay experience.

    • “Music was atmospheric without being corny or overwhelming.”
    • “As a text-based game, the soundtrack and 'paranoia' factor really aided the immersion factor.”
    • “I appreciate how the game's music and sounds go well with the text effects to give the player a sense of the main character's feelings.”
    • “Could maybe have used a little more to the music and maybe some sound effects to punch it up a little, but it's free and has achievements if that's your bag.”
    • “There is a single music track which is creepy and fraught with tension.”
    • “The mood is set by some eerie music while telling you the story of a scientist on a ship.”
  • graphics
    5 mentions Positive Neutral Negative

    The game relies entirely on text-based storytelling, with no graphics or sound, effectively engaging players' imaginations to create visuals in their minds. This unique approach enhances the horror experience, making the narrative the focal point rather than traditional visual elements. Overall, the lack of graphics is seen as a strength, allowing for a more immersive and thought-provoking adventure.

    • “A short but enjoyable choose your own adventure game which proves that the imagination is an effective substitute for graphics and effects.”
    • “Choices, all text, no graphics.”
    • “It's a horror-style story that holds no visuals and instead paints the visuals in your mind with its writing and nothing more.”
  • gameplay
    3 mentions Positive Neutral Negative

    The gameplay is characterized by its straightforwardness, allowing players to easily navigate without confusion, while unique paranoia mechanics add an intriguing twist that enhances the overall experience. However, some users feel that the game lacks elements that would extend the story and gameplay duration.

    • “Unique paranoia mechanics make this text game surprisingly engaging.”
    • “Nothing is placed to make the story and gameplay longer.”
    • “Gameplay was straightforward—no guessing which words to click on next.”
  • replayability
    2 mentions Positive Neutral Negative

    The game offers significant replayability due to its multiple endings, encouraging players to revisit the experience to explore different outcomes.

    • “Different endings make it highly replayable.”
    • “The multiple endings provide significant replay value.”
    • “Each playthrough offers new experiences and choices.”
    • “Different endings provide some replayability.”
    • “The multiple endings give it replay value.”

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