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The Mors

The Mors Game Cover
43%Game Brain Score
graphics
story, monetization
67% User Score Based on 15 reviews

Platforms

PCWindows
The Mors Game Cover

About

The Mors is a single player action game. It was developed by Joseph Lloyd and was released on September 22, 2017. It received mostly positive reviews from players.

You begin to hear something in the distance, something moving in the dark. You search desperately for anything you can use but your candle begins to flicker. The flame goes out as you are left in complete darkness, you hear the sound enter the room.

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67%
Audience ScoreBased on 15 reviews
graphics3 positive mentions
story3 negative mentions

  • The game has a spooky ambiance and effectively instills a sense of dread, making it enjoyable for horror fans.
  • It features intuitive problem-solving with multiple solutions, enhancing the gameplay experience.
  • The graphics and audio are well done, contributing to a high replay value and overall engaging atmosphere.
  • The game suffers from numerous technical issues, including glitches, janky movements, and a lack of autosaves, leading to a frustrating experience.
  • It is criticized for being an asset flip, lacking originality and proper crediting of asset creators, which raises ethical concerns.
  • Many players found the gameplay tedious and uninteresting, with a significant number uninstalling the game shortly after trying it.
  • story
    4 mentions Positive Neutral Negative

    The game's story has received mixed feedback, with some players finding it engaging and spooky, while others criticize it for being poorly executed and leaving key plot points unresolved. Overall, the narrative seems to lack the depth and quality expected by gamers, leading to disappointment among some players.

    • “If you are looking for a game that is spooky and has lots of story, this is the game for you.”
    • “Hardly a success story; even the people who own this game weren't interested in it.”
    • “Story conclusion was left hanging.”
    • “For us gamers, for whom games are made (the developer seems to have forgotten that), it doesn't matter if GTA V was made by one guy in a shed over the space of a weekend and Depression Quest took 1000 staff working for 5 years to make; what matters is the resultant quality of the product.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization strategy of this game has been criticized for relying on asset flips, which not only raises ethical concerns about plagiarism but also results in a lack of originality and polish. Players feel that the game is a cash grab, offering little more than what is already available in numerous similar titles, ultimately detracting from the overall gaming experience.

    • “The developers here didn't credit any of the artists and real, actual game developers who created the assets, so this is plagiarism, as well as a cash grab.”
    • “There's a bit to explore, some puzzles to solve, and an emphasis on stealth gameplay, but overall it's an unpolished, shallow experience. The ethics of plagiarism aside, gamers don't like asset flips because those who aren't talented or resourced enough to build their own bespoke game environments also tend to lack the other skills required for successful game development, and it shows.”
    • “This offers nothing that hundreds of other similar asset flips on Steam offer, even the Russian cash grab ones.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The game's atmosphere is praised for its ability to create scares and encourage intuitive problem-solving, offering multiple solutions to challenges. However, some players find the experience tedious due to a lack of checkpoints, which detracts from the overall enjoyment.

    • “Great atmosphere, scares, and intuitive problem solving with more solutions than you'd think!”
    • “I'll admit it has some semblance of atmosphere, but you can describe this game as 'chase to the death with no autosaves.' The gameplay is tedious with no checkpoints inside the levels, especially when you pick up important items or clues. Avoid!”
    • “The atmosphere feels hollow and uninspired, making it hard to immerse myself in the game world. It lacks the depth and detail that would make it engaging.”
    • “While the game attempts to create a tense atmosphere, it ultimately falls flat due to repetitive environments and a lack of meaningful interactions.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding aspect of the game tedious, highlighting the lack of autosaves and checkpoints, which leads to frustrating gameplay experiences. The atmosphere may be present, but the relentless chase and repetitive nature of the game detract from overall enjoyment.

    • “I'll admit it has some semblance of atmosphere, but you can describe this game as 'chase to the death with no autosaves.' The gameplay is tedious with no checkpoints inside the levels, especially when you pick up important items or clues. Avoid!”
    • “The grinding in this game feels endless and repetitive, making it hard to stay engaged. It often feels like a chore rather than an enjoyable experience.”
    • “I found the grinding mechanics to be frustratingly tedious. It takes away from the overall enjoyment of the game and makes progress feel painfully slow.”
  • graphics
    3 mentions Positive Neutral Negative

    The graphics are praised for their smoothness and high quality, contributing to an overall visually appealing experience.

    • “The graphics are smooth and well done.”
    • “The visual design is stunning, with vibrant colors and intricate details.”
    • “The environments are beautifully rendered, creating an immersive experience.”
  • replayability
    3 mentions Positive Neutral Negative

    Players find the replayability of the game to be high, as many are motivated to return and experience it on harder difficulty levels.

    • “The replay value is high since I want to go back and try it on harder difficulties.”
    • “Each playthrough offers new challenges and experiences, making me eager to dive back in.”
    • “The variety of choices and outcomes keeps me coming back for more, ensuring that no two runs feel the same.”
    • “Replay value is high since I want to go back and try it on harder difficulties.”
    • “Once you complete the game, there's little incentive to play it again.”
    • “The lack of varied outcomes makes replaying feel more like a chore than a choice.”
  • gameplay
    2 mentions Positive Neutral Negative

    The gameplay is characterized by limited exploration, basic puzzles, and a focus on stealth, but is ultimately criticized for being unpolished and shallow. Players express frustration over the lack of checkpoints and tedious mechanics, likening it to other low-quality asset flips that fail to offer a unique experience. Overall, the game is deemed a disappointing and repetitive endeavor.

    • “There's a bit to explore, some puzzles to solve and an emphasis on stealth gameplay, but overall it's an unpolished, shallow experience. Gamers don't like asset flips because they often lack the skills required for successful game development, and it shows. This offers nothing that hundreds of other similar asset flips on Steam provide, even the Russian cash grab ones.”
    • “I'll admit it has some semblance of atmosphere, but you can describe this game as 'chase to the death with no autosaves' - tedious gameplay with no checkpoints inside the levels (for example, when you pick up important items/clues) - avoid!”
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Frequently Asked Questions

The Mors is a action game.

The Mors is available on PC and Windows.

The Mors was released on September 22, 2017.

The Mors was developed by Joseph Lloyd.

The Mors has received mostly positive reviews from players. Most players liked this game for its graphics but disliked it for its story.

The Mors is a single player game.

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