The Mors Game Cover
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You begin to hear something in the distance, something moving in the dark. You search desperately for anything you can use but your candle begins to flicker. The flame goes out as you are left in complete darkness, you hear the sound enter the room.

  • PC
  • Windows

Reviews

43%
Audience ScoreBased on 15 reviews
graphics3 positive mentions
story3 negative mentions
  • The game has a spooky ambiance and engaging puzzles that can provide a thrilling experience for horror fans.
  • Players have noted the atmosphere and sound design as standout features, contributing to a sense of dread and immersion.
  • The game offers replay value with changing objectives and has received updates from developers, indicating active engagement with the community.
  • The game is criticized for being an asset flip, lacking originality and proper crediting of asset creators, leading to accusations of plagiarism.
  • Many players experienced technical issues, including glitches, poor movement mechanics, and a lack of autosaves, which detracted from the overall experience.
  • The game has a remarkably low player engagement, with minimal interest shown by the community, reflected in low achievement rates and peak player counts.
  • story4 mentions

    The game's story has received mixed reviews, with some players finding it engaging and spooky, while others criticize it for lacking resolution and failing to resonate with the gaming community. Overall, the narrative seems to be a point of contention, with some appreciating its depth and others feeling it falls short.

    • “If you are looking for a game that is spooky and has lots of story, this is the game for you.”
    • “Hardly a success story; even the people who own this game weren't interested in it.”
    • “Story conclusion was left hanging.”
    • “For us gamers, for whom games are made (the developer seems to have forgotten that), it doesn't matter if GTA V was made by one guy in a shed over the space of a weekend and Depression Quest took 1000 staff working for 5 years to make; what matters is the resultant quality of the product.”
  • monetization2 mentions

    The monetization strategy of this game has been criticized for relying on asset flips, which are seen as unethical and indicative of a lack of originality and quality. Reviewers describe it as a cash grab that fails to provide a unique or polished experience, contributing to a negative perception of its value in the gaming market.

    • “The developers here didn't credit any of the artists and real, actual game developers who created the assets, so this is plagiarism as well as a cash grab.”
    • “There's a bit to explore, some puzzles to solve, and an emphasis on stealth gameplay, but overall it's an unpolished, shallow experience. The ethics of plagiarism aside, gamers don't like asset flips because those who aren't talented or resourced enough to build their own bespoke game environments also tend to lack the other skills required for successful game development, and it shows.”
    • “This offers nothing that hundreds of other similar asset flips on Steam offer, even the Russian cash grab ones.”
  • gameplay2 mentions

    The gameplay is characterized by limited exploration and puzzle-solving, with a focus on stealth mechanics; however, it suffers from a lack of polish and depth, making it feel shallow and tedious. Players criticize the absence of checkpoints, which exacerbates the frustration during gameplay, and note that it fails to distinguish itself from numerous similar low-quality titles available on platforms like Steam. Overall, the experience is marred by its unoriginality and technical shortcomings.

    • “There's a bit to explore, some puzzles to solve and an emphasis on stealth gameplay, but overall it's an unpolished, shallow experience. Gamers don't like asset flips because they often lack the skills required for successful game development, and it shows. This offers nothing that hundreds of other similar asset flips on Steam provide, even the Russian cash grab ones.”
    • “I'll admit it has some semblance of atmosphere, but you can describe this game as 'chase to the death with no autosaves' - tedious gameplay with no checkpoints inside the levels (for example, when you pick up important items/clues) - avoid!”
  • atmosphere2 mentions

    The game's atmosphere is praised for its ability to create scares and encourage intuitive problem-solving, offering multiple solutions to challenges. However, some players find the atmosphere lacking due to tedious gameplay mechanics, particularly the absence of autosaves and checkpoints, which detracts from the overall experience.

    • “Great atmosphere, scares, and intuitive problem solving with more solutions than you'd think!”
    • “The game immerses you in a hauntingly beautiful world that keeps you on edge.”
    • “The sound design and visuals create a chilling atmosphere that enhances the overall experience.”
    • “I'll admit it has some semblance of atmosphere, but you can describe this game as 'chase to the death with no autosaves.' The gameplay is tedious with no checkpoints inside the levels (for example, when you pick up important items/clues). Avoid!”
    • “The atmosphere feels hollow and uninspired, making it hard to immerse myself in the game. It lacks the depth and detail that would make the world feel alive.”
    • “While the game attempts to create a tense atmosphere, it ultimately falls flat due to repetitive environments and predictable encounters that fail to evoke any real sense of fear or excitement.”
  • grinding1 mentions

    Players find the grinding aspect of the game tedious, highlighting the lack of autosaves and checkpoints, which leads to frustrating gameplay experiences. The atmosphere may be present, but the overall sentiment suggests that the relentless chase and repetitive nature of the game detracts from enjoyment.

    • “I'll admit it has some semblance of atmosphere, but you can describe this game as 'chase to the death with no autosaves.' The gameplay is tedious with no checkpoints inside the levels, especially when you pick up important items or clues. Avoid!”
    • “The grinding in this game feels endless and repetitive, making it hard to stay engaged. It often feels like a chore rather than an enjoyable experience.”
    • “I found the grinding mechanics to be frustratingly monotonous. It takes away from the overall enjoyment of the game and makes progress feel painfully slow.”
  • graphics1 mentions

    The graphics are praised for their smoothness and high quality, contributing to an overall visually appealing experience.

    • “The graphics are smooth and well done.”
    • “The visual design is stunning, with vibrant colors and intricate details.”
    • “The environments are beautifully rendered, creating an immersive experience.”
  • replayability1 mentions

    Players find the replayability of the game to be high, as many are motivated to return and experience it on harder difficulty levels.

    • “The replay value is high since I want to go back and try it on harder difficulties.”
    • “Each playthrough offers new challenges and experiences, making it hard to put down.”
    • “The variety of choices and outcomes keeps me coming back for more.”
    • “Replay value is high since I want to go back and try it on harder difficulties.”
    • “Once you've completed the game, there's little incentive to play through it again.”
    • “The lack of meaningful choices makes replaying the game feel pointless.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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