- December 4, 2024
- Blue Brain Games
The House of Da Vinci VR
Platforms
About
Immerse yourself in Renaissance Florence in "The House of Da Vinci VR," a puzzle-filled adventure where you step into the shoes of Leonardo's most promising apprentice. Solve mechanical puzzles, explore Da Vinci's inventions, and use a device to see events from the past. Delve into historical settings inspired by the artist's life and works.
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- The game features stunning graphics and intricate mechanical details that enhance the immersive experience.
- Puzzles are engaging and varied, providing a satisfying challenge without being overly difficult.
- The hint system is well-designed, offering guidance without giving away solutions, which helps maintain the game's challenge.
- The game suffers from technical issues, including crashes during loading screens and some inaccuracies in interaction mechanics.
- Movement is limited to a teleportation system, which restricts exploration and can feel disorienting.
- There is a lack of story depth, with minimal narrative elements that could enhance the overall experience.
story
33 mentions Positive Neutral NegativeThe story in the game is minimal, primarily revolving around solving puzzles to uncover clues about a character's disappearance, with the narrative gradually unfolding as players progress. While the art and sound design are praised, many reviewers expressed a desire for more story elements, such as cutscenes or voice acting, to enhance the adventure experience beyond just puzzles. Overall, the storyline is considered good but could benefit from additional depth to feel more engaging.
“Your task is to solve a series of complex puzzles to uncover clues about his disappearance, with the story coming together as you progress.”
“The art, sound, and storyline are all fantastic!”
“Graphics and story are good, puzzles are great, not too hard or too easy.”
“There was not much story, unfortunately.”
“I would have liked a bit more story, some cutscenes even (there are no voices in the game), something to make it more like an adventure than just a pure puzzle game.”
“That and some story bits here and there would make it feel more like an adventure than just a pure puzzle game, which for me personally would be the icing on the cake.”