The Hero of Kendrickstone
- March 13, 2015
- Choice of Games
In "The Hero of Kendrickstone," players navigate a fantasy world as a lone adventurer, battling enemies and making choices that determine the fate of the kingdom. With turn-based combat and multiple character classes, players must build their skills and alliances to defeat the ultimate evil. The game features multiple endings based on player choices, adding depth and replayability.
Reviews
- The writing is well-crafted and engaging, making for an enjoyable reading experience.
- There are multiple character classes and choices that allow for some replayability, providing different perspectives on the story.
- The game offers a fun, light-hearted adventure that can be completed in a short time, making it a good option for casual play.
- The story is quite linear, with limited branching paths and choices that often lead to the same outcomes, reducing replay value.
- Character development is minimal, and many characters feel one-dimensional, lacking depth and complexity.
- The game is relatively short, with some players feeling it does not justify the price due to its brevity and lack of substantial content.
- story140 mentions
- 40 % positive mentions
- 58 % neutral mentions
- 2 % negative mentions
The story is generally described as simple and linear, with a pulpy fantasy narrative that lacks significant plot twists or depth. While players appreciate the engaging writing and the ability to make choices that affect character development, many feel that the overall storyline is basic and does not branch out meaningfully, leading to a somewhat predictable experience. Despite its brevity and lack of originality, some players found enjoyment in the gameplay and replayability, making it a decent choice for fans of interactive storytelling.
“The story is compelling and the writing was solid; it's certainly worthy of printed media.”
“A truly amazing story, it is so well written, just disappointingly short.”
“I enjoyed the game, and I thought that it had a nice storyline.”
“The story is entirely railroaded, and there’s no way to avoid many scenes.”
“The story is very basic.”
“I was excited for this story, thinking there would be branching story arcs and various routes to the various ends, but it's basically a nice little rail that you cruise along until you beat the bad guy.”
- replayability18 mentions
- 44 % positive mentions
- 33 % neutral mentions
- 22 % negative mentions
The game's replayability is mixed, with some players finding it enjoyable and offering a decent amount of choices, while others feel it lacks depth and becomes repetitive after a few playthroughs. Many reviewers noted that the experience is akin to an interactive book, with limited incentive to replay due to a short overall length and a story that doesn't captivate enough to warrant multiple runs. Overall, while there is some replay value, it may not be sufficient for those seeking a more engaging experience.
“This game has a good deal of replayability, an interesting fantasy world, logical consequences, and I enjoyed playing it.”
“There is some replayability, but the general idea stays the same so the subsequent playthroughs are quicker since you don't have to read as much.”
“A fun, replayable text-based adventure.”
“I recommend this game more for the concept than the game itself; despite being entertaining, a fast enough reader can go through all of it in one hour, and there isn't really much replayability.”
“So, if you are cool with finishing the game after 1-2 hours with little replayability value, then go ahead.”
“There is some replayability, but the general idea stays the same, so the subsequent playthroughs are quicker since you don't have to read as much.”
- character development8 mentions
- 0 % positive mentions
- 25 % neutral mentions
- 75 % negative mentions
The reviews indicate a significant lack of character development throughout the game, with many characters, including the protagonist, feeling underdeveloped. This deficiency is attributed to the author's inexperience, which detracts from the overall narrative experience. Overall, players express disappointment in the minimal growth and depth of the characters.
“The main problem with the novel is that it lacks a lot of character development.”
“With the hero of Kendrickstone, the character development is almost non-existent.”
“This might not be so bad if the B-listers had more character development.”
- gameplay8 mentions
- 38 % positive mentions
- 25 % neutral mentions
- 38 % negative mentions
The gameplay of *The Hero of Kendrickstone* is entirely text-based, lacking sound, music, or graphics, which may appeal to fans of narrative-driven experiences. While it features a simple yet charming plot and introduces unique equipment and currency mechanics, it is noted that the mechanics are not the strongest compared to other games in the genre.
“The gameplay in [i]The Hero of Kendrickstone[/i] is entirely text-based, so there are no sounds, music, or graphics, only text.”
“The gameplay features a simple but charming plot, with unique equipment and currency mechanics.”
“The gameplay is engaging and allows for a deep exploration of the story through text.”
“As for the gameplay, [i]The Hero of Kendrickstone[/i] is entirely text-based, so there are no sounds, music, or graphics, only text.”
“Mechanically, it's still not the best of the cog games, either.”
“Now that I've gone over the story and gameplay, I'll move onto my critique.”
- graphics4 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
The graphics in *The Hero of Kendrickstone* are non-existent, as the game is entirely text-based with no visuals, sounds, or animations. However, the engaging writing effectively immerses players in the story and character experience.
“As for the gameplay, 'The Hero of Kendrickstone' is entirely text-based, so there are no sounds, music, or graphics, only text.”
“While it has no graphics, pictures, or animations, the writing paints a fun story that puts you into character.”
- music4 mentions
- 50 % positive mentions
- 25 % neutral mentions
- 25 % negative mentions
The game "The Hero of Kendrickstone" is entirely text-based, lacking any sound or music, which leads players to recommend using an ambient background music playlist to enhance the experience.
“I'd recommend it to anyone, and a good ambient background music playlist helps!”
“As for the gameplay, [i]The Hero of Kendrickstone[/i] is entirely text-based, so there are no sounds, music, or graphics, only text.”
- emotional4 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players report a strong emotional impact from the game, with some expressing deep feelings such as crying over significant choices, particularly involving robots. This suggests that the narrative and character decisions resonate powerfully with the audience.
“I cried after the choice of robots, okay?”
“You want to know why I cried?”
“I cried after the choice of robots, okay?”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Reviewers highlight that while some games struggle with engaging content, others, like "Choice of the Deathless," excel in humor through witty writing, well-developed characters, and an intriguing world, enhancing the overall experience.
“This game features witty writing and good humor, with engaging characters and a world I was interested to explore.”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find that while it is relatively quick to redo choices and regain lost progress, the process can become quite tedious over time.
“It does not take too long to quickly remake your choices and catch up to where you left off, but doing so can be very tedious.”