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The Doorbreaker Game Cover

About The Doorbreaker

The Doorbreaker is a single player casual role playing game. It was developed by Meepower and was released on October 17, 2017. It received negative reviews from players.

The Doorbreaker is a story about one very patient person who has a long way to go in the obscurity. The game includes more than 26 different levels where you have to break doors with a random chance. This game requires you to be patient and tough, I warn you!

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Games Like The Doorbreaker

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Reviews

22%Audience ScoreBased on 27 reviews
graphics3 positive mentions
gameplay3 negative mentions

  • The game features nostalgic RPG Maker graphics that appeal to fans of '90s JRPG art styles.
  • The music and soundtrack are surprisingly good and enjoyable.
  • Achievement hunters may appreciate the extensive list of Steam achievements as a grind challenge.
  • Gameplay consists almost entirely of repetitive clicking on doors with minimal interaction or variation, leading to tedious and monotonous progression.
  • The game lacks a meaningful plot, meaningful feedback, animations, or character interactions, resulting in a purposeless and frustrating experience for most players.
  • The developer has a reputation for unethical asset flipping and low-effort productions, damaging trust and perceived value.
  • gameplay

    7 mentions Positive Neutral Negative
    29% positive mentions, 28% neutral mentions, 43% negative mentions

    The gameplay is minimalistic and repetitive, centered solely on breaking doors with no combat or puzzle variety, leading to a monotonous experience. It lacks meaningful challenges or mechanical diversity, causing levels to feel indistinguishable. Overall, it is widely regarded as an unengaging and low-quality experience.

    • “The Doorbreaker is an intentionally austere and highly unconventional indie title that challenges traditional ideas of what constitutes engaging gameplay.”
    • “At the mechanical level, the Doorbreaker is stripped down to a single dominant action: interacting with doors until they break.”
    • “At the mechanical level, the doorbreaker is stripped down to a single dominant action: interacting with doors until they break.”
    • “There are no combat mechanics, no traditional puzzles, and no meaningful variation in how challenges are approached.”
    • “Levels blur together, differentiated more by the amount of time required to clear them than by any mechanical or visual evolution.”
  • story

    5 mentions Positive Neutral Negative
    0% positive mentions, 40% neutral mentions, 60% negative mentions

    The story is largely undeveloped, lacking meaningful plot points, character interactions, or environmental storytelling, resulting in a disjointed and aimless experience. Many players find it sparse to the point of feeling pointless, with some expressing regret over the purchase due to the absence of narrative depth.

    • “The game hints at a larger story—an unseen villain, a journey with purpose—but these ideas are barely developed within the game itself.”
    • “There are no meaningful story beats, character interactions, or environmental storytelling elements to contextualize the player’s actions.”
    • “The game has no plot and no point.”
  • graphics

    4 mentions Positive Neutral Negative
    75% positive mentions, 0% neutral mentions, 25% negative mentions

    The graphics evoke a nostalgic '90s JRPG style that fans of retro RPG Maker games will appreciate, featuring pleasant, nostalgic artwork. However, the engine's limitations, such as poor fullscreen display, lack of Full HD support, and no graphic customization options, make it subpar for modern PC gamers. Overall, while visually charming for some, the graphics alone may not satisfy those seeking a contemporary experience.

    • “While the RPG Maker graphics are nice for a nostalgic '90s JRPG fan like me, that's about all it has going for it.”
    • “It's RPG Maker and the graphics are also extremely nice to me, but there's nothing else apart from the graphics.”
    • “If you're a lover like me of '90s JRPGs ported on GBA and such, you'll find very pleasant artworks.”
    • “As with all RPG Maker games, the poor quality engine displays badly in fullscreen and doesn't have Full HD support or any graphics tweaking options, making this unacceptable for any dedicated modern PC gamer.”
  • music

    3 mentions Positive Neutral Negative
    67% positive mentions, 0% neutral mentions, 33% negative mentions

    The music in the game serves mostly as background ambiance but includes standout moments with impactful bass and memorable tracks. Some users praise the soundtrack for its nostalgic quality, comparing it favorably to classic RPGs like Chrono Trigger and early Final Fantasy titles. Overall, the music enhances the experience without being the primary focus.

    • “The music is surprising and slaps in a section with that bass!”
    • “All the punching of doors you could ever want to a soundtrack that rivals Chrono Trigger and the earlier Final Fantasy games.”
    • “Sound design and music exist but play a minor role, providing background presence rather than emotional reinforcement.”
  • grinding

    3 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Players generally find the grinding in this game tedious and unrewarding, citing a lack of meaningful interaction or satisfying rewards. The enforced manual movement between sections further interrupts the flow, making the experience feel like a slog.

    • “The majority of players, however, view the grinding experience as tedious and unrewarding, criticizing the lack of meaningful interaction, depth, or payoff.”
    • “This game is a tedious slog.”
    • “You can't even use an autoclicker to help with the tediousness as every 5-6 doors you are forced to actually move your character down stairs in what can only be described as a scenery change between sections.”
  • monetization

    3 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The monetization approach is widely criticized as unethical, relying heavily on copying existing game templates and assets to quickly produce low-effort, cash grab titles. Users perceive these games as shovelware or scams that exploit others' work for profit without originality or quality.

    • “These guys (or just one guy flipping accounts to mislead gamers) do nothing but copy premade game templates and tutorials, fill out a few things, stamp out basic levels using construction kit templates, slap on asset-flipped sprites/assets, and dump them on Steam and into daily indie game bundles as cash grabs.”
    • “Trying to get paid for someone else's game templates and assets is, at best, shovelware; at worst, it's a scam and cash grab.”
    • “Meepower/My Way Games have shown a repeated pattern of unethically dumping other people's work onto Steam as cheap, nasty cash grabs.”
  • humor

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is largely absurdist and experimental, appealing to players who enjoy novelty and shared joke experiences. However, some find it repetitive or physically tiring, with comedic value mostly tied to simple, quirky mechanics like breaking doors.

    • “A small subset of players embraces the doorbreaker as absurdist humor, experimental art, or a novelty experience meant to be shared as a joke or challenge among friends.”
    • “The ending was funny if you like mashing Enter or Space to break doors; this is the game for you.”
  • emotional

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The emotional impact is understated, with sound design and music serving mainly as background elements rather than enhancing the emotional experience.

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Play Times

10h Median play time
10h Average play time
10-10h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

The Doorbreaker is a casual role playing game. Common tags for The Doorbreaker include indie.

The Doorbreaker is available on PC and Windows.

On average players spend around 10 hours playing The Doorbreaker.

The Doorbreaker was released on October 17, 2017.

The Doorbreaker was developed by Meepower.

The Doorbreaker has received negative reviews from players. Most players liked The Doorbreaker for its graphics but disliked it for its gameplay.

The Doorbreaker is a single player game.

Similar games include The Sun Never Sets, Unfinished Battle, Silent Gentlemen, Quest: Escape Dungeon, Dungeons of Betrayal and others.