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The Chronos Principle

59%Game Brain Score
gameplay
100% User Score Based on 10 reviews

Platforms

LinuxPCCloudMac OSPhoneiPadMobile PlatformiPhoneWindows

About

The Chronos Principle is a breathtaking journey through a series of intricate puzzles that explore the concept of time manipulation.

The Chronos Principle screenshot
The Chronos Principle screenshot
The Chronos Principle screenshot
The Chronos Principle screenshot
The Chronos Principle screenshot
The Chronos Principle screenshot
The Chronos Principle screenshot
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100%
Audience ScoreBased on 10 reviews

  • The game features impressively clever and thought-provoking puzzles that are well-executed in a minimalist environment.
  • High production value and a well-managed learning curve make the game enjoyable and accessible, even for players with short-term memory challenges.
  • The innovative concept of interacting timelines adds a unique twist to the puzzle genre, making it a worthwhile experience for fans of abstract puzzles.
  • The lack of an undo button and fast forward option can lead to frustrating moments during gameplay, especially when contemplating moves.
  • Some puzzles feel overly simplistic or can be cheesed, and there are instances of reused puzzles with no variation in solutions.
  • Display issues on certain platforms, such as Mac, can hinder the experience, with no resolution settings available and the game launching in an inconvenient fullscreen mode.
  • gameplay
    2 mentions Positive Neutral Negative

    Players express a desire for additional gameplay mechanics, such as ghost-only exits and non-targeting spikes, while noting that the time mechanic is reminiscent of previous games. Overall, there is a sense that the gameplay could benefit from more variety and innovation.

    • “The time mechanic is reminiscent of classic platformers, adding a unique twist to the gameplay.”
    • “I was hoping for some more mechanics, like ghost-only exits or spikes that don't target ghosts, to enhance the experience.”
    • “I was maybe hoping for some more mechanics, like ghost-only exits, or spikes that don't target ghosts and whatever.”
    • “The time mechanic is reminiscent of other games, but it feels underdeveloped.”
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