The Awakening of Mummies
- November 11, 2018
- Virtual Arts Studio
Using your puzzle-solving skills, guide all mummies through various chambers full of traps to finally set them free from the evil Pharaoh Cléo.
Reviews
- The game features beautiful graphics and well-crafted levels, creating an enjoyable visual experience.
- The difficulty ramps up nicely, providing a satisfying challenge as players progress through the levels.
- It's a fun and family-friendly puzzle game with cute animations and engaging mechanics.
- The controls are awkward and not customizable, making gameplay frustrating for some players.
- The game suffers from technical issues, including low-quality graphics and poor optimization for PC.
- There are concerns about the game's quality and legitimacy due to allegations of fake positive reviews.
- graphics7 mentions
- 43 % positive mentions
- 14 % neutral mentions
- 43 % negative mentions
The game's graphics receive mixed reviews, with some praising the beautiful, colorful, and whimsical designs, particularly in the voxel-art style of the levels and characters. However, others criticize the low-polygon assets and mismatched art styles, likening it to outdated graphics from the mid-2000s, and note the lack of options for resolution or customization. Overall, while there are appealing elements, the inconsistency and low quality detract from the visual experience.
“Beautiful graphics.”
“The graphics are well detailed, interesting, colorful, and in many cases, whimsical.”
“The awakening of mummies is an adorable Egypt-themed maze-like puzzle game that features nicely crafted levels in voxel-art style and the cutest clumsy mummy as the protagonist.”
“There's no options to change the resolution for the game or customize the graphics settings.”
“There's no way for gamers to try to improve the low-quality graphics.”
“The game features lazy low-polygon 'retro' assets, making it look like a barely functional 3D game from the mid-2000s, but there's also some mismatched assets like the piles of coins that are done with a poor 'voxel' art style.”
- gameplay2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The gameplay is praised for its clever level design and engaging mechanics, featuring charming characters like cute mummies and Cleo that enhance the overall experience.
“This game had some very clever levels with great game mechanics.”
“Cute mummies and Cleo, nice mechanics.”
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The monetization aspect of the game has been criticized due to a surge of suspicious reviews, likely from fake accounts, which appear shortly after launch and seem to promote the game while disparaging others. This pattern suggests a potential manipulation of the review system, raising concerns about the game's legitimacy and the integrity of its monetization strategy.
“The monetization system feels exploitative, with prices that seem designed to squeeze every penny from players.”
“It’s frustrating to see so many features locked behind paywalls, making it hard to enjoy the game without spending extra money.”
“The in-game purchases are overpriced and offer little value, making it feel like a cash grab rather than a fair monetization strategy.”
- atmosphere1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The atmosphere of the game is praised for its engaging animations and well-balanced difficulty, contributing to an enjoyable puzzle-solving experience.
“Pretty fun puzzle game with a well-balanced difficulty curve and a cool atmosphere and animations.”
- humor1 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game features a charming and humorous mummy character, with a smooth progression that keeps players engaged. As players advance, they find themselves using logic to navigate traps, adding a layer of cleverness to the humor.
“What a cute and humorous mummy! The game has a very smooth progression, so I started to understand how to escape the traps while I was enchanted with the details. By the middle of the second part, I realized that my logic classes would be very useful.”