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Terminal squad: Swarmites

43%Game Brain Score
gameplay, story
62% User Score Based on 21 reviews

Platforms

PCWindows

About

"Terminal Squad: Swarmites" is a cinematic space shooter game where players must build a chain of structures to generate resources and combat units to defeat an endless enemy flow. The game features a single base, random level modifiers for added challenge, and the ability to strategically connect and disconnect buildings to manage energy flow. The goal is to maintain a balance between combat, defensive, and manufacturing facilities to secure victory.

Genres & Tags
Play Modes
Terminal squad: Swarmites screenshot
Terminal squad: Swarmites screenshot

62%
Audience ScoreBased on 21 reviews
story3 negative mentions

  • The game features an interesting theme and concept that could have been engaging.
  • Some players found the gameplay loop to be fun and addictive despite its flaws.
  • It has low system requirements, making it accessible for players with less powerful computers.
  • The game is riddled with bugs, crashes frequently, and has been abandoned by the developers.
  • Gameplay is overly simplistic and lacks depth, with poor AI pathfinding and unbalanced mechanics.
  • Graphics and sound design are subpar, with many elements feeling unfinished or poorly executed.
  • gameplay
    15 mentions Positive Neutral Negative

    The gameplay of the reviewed game is characterized by a mix of addictive mechanics and minimalistic design, with some users noting a lack of depth and realization in gameplay elements. While the series offers unique gameplay components across its installments, the current title suffers from bugs, outdated features, and basic mechanics, such as simplistic tower-building and AI pathfinding issues. Overall, despite some fun aspects, the gameplay experience is marred by technical shortcomings and a lack of updates.

    • “I say that with 20+ hours of playtime, because the gameplay loop is fun.”
    • “Very addictive game, super nice game mechanics.”
    • “The most important feature of the entire series is that, regardless of the genre, each game has an obvious depth of gameplay.”
    • “Achievements are buggy, no updates for over 4 years, barely any gameplay or mechanics that are fully realized.”
    • “While featuring an interesting if minimalistic setting, Terminal Squad: Swarmites deviated from the gameplay presented in the prior game (Terminal Squad: Sentinels), which featured a connect-three grid where you would try to prepare your weapons in order to deal with the aliens attacking your mech. This one is an RTS game with indirect control over your units, similar to Clash of Clans.”
    • “Again, the gameplay is really basic: build towers that do different things and advance towards the enemy base amidst upcoming waves of aliens, which you must fend off with soldiers and turrets.”
  • story
    8 mentions Positive Neutral Negative

    The game's story is criticized for being minimal and poorly executed, with players noting a lack of depth and effort in its narrative. The first mission is described as tedious and repetitive, contributing to an overall negative experience, especially when technical issues like crashes further detract from gameplay. While there are randomized modifiers intended to add variety, they often feel more frustrating than engaging.

    • “No fluff at all, a simple story would have taken a few minutes, but too much effort it seems.”
    • “The game seemed like a cheaper tower defense game, but the first mission is near endless.”
    • “On top of that, when I did finish the mission, it completely crashed my computer.”
  • graphics
    6 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with some players appreciating the unique style and realistic elements, while others criticize them as outdated and poorly executed. Overall, the visuals are described as serviceable with low system requirements, but many find them lacking in quality and creativity.

    • “For some players, the game may seem difficult (because you need to understand how the chain of buildings works, and what affects production), but this game has nice graphics (realistic blood and dead opponents), and not high system requirements.”
    • “The graphics and required specs are serviceable and lightweight, but going back to the gameplay, there are some bad things when it comes to the AI pathfinding, and many typos being these last ones a testament to the dev's foreign roots.”
    • “Seriously, the graphics are some of the laziest I've seen.”
    • “I don't really like the graphics; I think they look too old. I've seen a few old-style games that used new game development technologies, and they looked very good and enticing.”
    • “Graphics... dear god, what is this?”
  • music
    4 mentions Positive Neutral Negative

    The music in the game has been widely criticized for being low-quality and reminiscent of placeholder tracks, leading to frustration among players. Additionally, the limited audio settings offer little control, reflecting a lack of polish typical of mobile ports. Overall, the music detracts significantly from the gaming experience.

    • “The settings are abysmal, giving only basic options for music and sound along with resolution (mobile game standards).”
    • “What irks me is the music that is so trash you question if it's a placeholder that never got removed.”
    • “Why is the music so annoying?”
  • stability
    1 mentions Positive Neutral Negative

    The game's stability is criticized due to persistent bugs, particularly with achievements, and a lack of updates for over four years, resulting in underdeveloped gameplay and mechanics.

    • “Achievements are buggy, with no updates for over 4 years. There are barely any gameplay mechanics that are fully realized.”
    • “The game crashes frequently, making it nearly unplayable at times.”
    • “I've experienced numerous glitches that disrupt the overall experience and immersion.”
  • replayability
    1 mentions Positive Neutral Negative

    Players note that while the game includes randomized level effects intended to enhance replayability, these variations often result in inconsistent difficulty, making some runs feel overly challenging while others are too easy.

    • “The randomized effects on levels add a layer of replayability, making each playthrough feel unique and challenging.”
    • “Every time I play, I discover new strategies and outcomes, which keeps the game fresh and exciting.”
    • “The variety of choices and paths available ensures that no two playthroughs are ever the same.”
    • “The randomized effects on levels are supposed to provide some replayability, but they just determine whether it's hard to beat or an absolute cakewalk.”
    • “Once you've completed the game, there's little incentive to go back and play again; the experience feels too linear.”
    • “The lack of meaningful choices and consequences makes replaying the game feel pointless.”

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