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Tender Loving Care Game Cover

About Tender Loving Care

Tender Loving Care is a single player casual role playing game with horror and erotic themes. It was developed by Aftermath Media and was released on March 30, 2017. It received positive reviews from players.

You are about to enter a fantasy quite unlike anything you've ever seen or felt before - a fantasy built from the stuff of your very own mind. Tender Loving Care is not just a finely crafted suspense story; it's an exploration into your innermost perceptions, opinions, and attitudes. The unfolding story is shaped and changed by your responses to it, so that no two people will experience Tender Lov…

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Looking for games like Tender Loving Care? Here are top casual role playing recommendations with a horror and erotic focus, selected from player-similarity data — start with Phantasmagoria, Phantasmagoria 2: A Puzzle of Flesh or Blacksad: Under the Skin.

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Reviews

87%Audience ScoreBased on 186 reviews
story27 positive mentions
stability6 negative mentions

  • Unique interactive FMV experience blending psychological thriller and mystery with mature themes.
  • Engaging narrative with multiple endings influenced by player choices and questionnaire responses.
  • Notable performance by John Hurt and well-executed atmosphere evoking 90s nostalgia and psychological depth.
  • Frequent technical issues including game freezing and lack of reliable save/load system causing loss of progress.
  • Dated video quality and interface reflecting 90s origin, with some players finding the acting and script cheesy or problematic.
  • Limited gameplay interaction beyond viewing FMV clips, reading journals, and answering questionnaires which may feel passive or tedious.
  • story

    103 mentions Positive Neutral Negative
    26% positive mentions, 71% neutral mentions, 3% negative mentions

    The story is a psychologically-driven, FMV-driven narrative about a married couple coping with tragic loss, featuring multiple branching paths and endings shaped by player choices through thematic tests. While praised for its intriguing, complex, and sometimes unsettling psychological themes and atmosphere, some find the plot contrived or inconsistent, with varying acting quality and occasional immersion-breaking elements. Overall, it is appreciated as a unique, compelling experience, especially for fans of 90s FMV games and narrative exploration.

    • “The story is gripping, nuanced, and complex, and the way the bits of information found through exploration (journals, emails, etc.) give you extra insight into the characters and the overall narrative is top-notch.”
    • “Your answers actually influence the plot of the movie, and there are 8 different endings that can be achieved - the game's ability to spin the plot into different directions is probably one of its strongest points.”
    • “Originally released in the late 1990s as a full-motion video project, it has since been preserved for modern audiences, standing as a distinctive artifact from a period when developers were experimenting boldly with multimedia storytelling.”
    • “I say this because when you read the personal journals of all the characters, they say things that are just completely removed from what's actually happening in the story, like someone's AU fanfiction about what their favorite character was thinking at this time.”
    • “The story takes a turn for the worse as the guy gets anger issues and nurse gets confrontational and my choices didn't seem to affect the outcome much, at least not in the way that I hoped.”
    • “Unfortunately the story is very contrived. The author was unable to create the intended drama in a believable way, so the nurse has to neglect the most basic rules of her craft, and the husband has to act in a rather immature way, so that the plot can progress toward the dramatic finale.”
  • gameplay

    21 mentions Positive Neutral Negative
    14% positive mentions, 72% neutral mentions, 14% negative mentions

    The gameplay is minimal and unconventional, focusing mainly on reading, answering psychological evaluations, and limited interaction with the environment rather than traditional mechanics like puzzles or action. While this approach offers a unique, narrative-driven experience with player-influenced story outcomes, it may feel passive and obscure to those expecting more active gameplay. Fans of interactive cinema and experimental storytelling may appreciate its depth, but others might find the interactivity lacking and the overall experience more like watching an interactive movie than playing a game.

    • “While interactivity and gameplay is pretty limited, answering the various tests and questions to affect the story is genuinely fun.”
    • “Rather than offering traditional gameplay built around puzzles or action, Tender Loving Care presents itself as a cinematic narrative shaped by player interpretation and psychological engagement.”
    • “The story changes depending on your choices during the gameplay sections where you'll be reading through journal entries, emails, and answering a psych evaluation.”
    • “The acting could be better at times; the game is heavy on reading, and actual gameplay that isn’t just finding things to read and listen to would make this game even better.”
    • “Others may find the experience too passive, as the lack of traditional gameplay mechanics can create a sense of limited agency.”
    • “Other than that, the rest of the interactivity consists of constant psych evaluations, which are supposed to influence the outcome of the story, but I found this mechanic to be a bit too obscure to be fully enjoyed in the end.”
  • humor

    16 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game's humor is often derived from its dated 90s attitudes, absurd and invasive questions, and campy, sometimes unintentionally funny moments. Many players find the radio conversations, psychological profiling, and bizarre scenarios laugh-out-loud hilarious, creating a unique, quirky experience that blends humor with an intriguing story. However, some humor arises from the game's odd or nonsensical shifts, making it a delight for those with an appreciation for dark or surreal comedy.

    • “This game is worth the purchase for the radio conversations alone; they are extremely funny.”
    • “But as a game, it's an insanely hilarious camp-fest featuring John Hurt asking you wildly invasive sexually probing questions, rippled with classic movie clips and deranged diary entries from the characters.”
    • “The "tats" aimed at profiling the player psychologically contain pretty funny questions, and you can see what the results are in between each episode from the main menu.”
  • graphics

    10 mentions Positive Neutral Negative
    30% positive mentions, 40% neutral mentions, 30% negative mentions

    The game's graphics are distinctly retro, reflecting the low-quality FMV style of the late 80s to mid-90s, which adds authenticity but may feel repetitive and dated. Technical issues like lack of graphics options and manual launch tweaks are noted, yet the nostalgic FMV assets can offer a unique, engaging experience despite their imperfections.

    • “Visually, the game retains the aesthetic of its era.”
    • “However, this aesthetic also contributes to the experience’s authenticity as a preserved multimedia experiment.”
    • “Charming in its mid 90s FMV heyday values, the game certainly gets repetitive after a while but its FMV assets draw the player into the game much more than modern-day PC graphics.”
    • “It'll load purely black with no visuals unless you manually add Linux terminal launch options; that alone should disqualify verified.”
    • “There are no graphics options at all.”
    • “The game was made a long time ago, but sadly nothing has been done about the original footage, so you know what you get: low quality graphics from the 80s~90s.”
  • music

    9 mentions Positive Neutral Negative
    33% positive mentions, 34% neutral mentions, 33% negative mentions

    The game's music effectively evokes a range of emotions, from contemplative and nostalgic to tense and unsettling, enhancing the atmosphere. However, some find the soundtrack repetitive and low in volume, leading to a less engaging auditory experience during extended exploration. Overall, the music contributes positively to mood but may benefit from more variety and dynamic presence.

    • “One second, you think it's stimulating your emotions, and the next second, you're sitting there crying your eyes out, faced with a question about your childhood accompanied by soft contemplative music from the game.”
    • “Combined with the music that was playing in the game, it made me think about my life.”
    • “Some of the ambient sound or music in the rooms can invoke serious tension or dread, as well (I'm looking at you, Jody's room).”
    • “The weakest part of exploration is the soundtrack.”
    • “It's not even a soundtrack; it's more like short looped 30-second music with low sound volume.”
    • “At times it becomes so annoying when you are reading pages and pages of a book and there is nothing you can hear; I reached a point where I alt+tabbed just to play some music on YouTube to keep me going.”
  • optimization

    8 mentions Positive Neutral Negative
    38% positive mentions, 24% neutral mentions, 38% negative mentions

    The optimization of the game's performances is generally well-executed, with strong acting that enhances character psychology and emotional depth, especially from standout actors like John Hurt. However, some performances, particularly from key characters, feel flat or overacted, which can undermine immersion. Overall, the acting quality supports the game's introspective and theatrical tone despite occasional weaknesses.

    • “Acting is well done overall, but one of the actors who play a crucial character that is dealing with heavy psychological issues delivers a rather flat and unconvincing performance, which detracts from player immersion.”
    • “Michael Esposito oozes anti-charisma with his performance that most high school theater students would call 'a bit much'.”
    • “The women actors are less convincing, though this is partly due to the weak script.”
  • emotional

    7 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The emotional aspect of the game is centered on mature and complex psychological themes such as grief, manipulation, intimacy, and emotional instability, creating a tense and theatrical drama. Players engage with character psychology through observation and analysis rather than direct interaction, resulting in a compelling yet sometimes unsettling narrative filled with emotional turmoil and dark interpersonal dynamics.

    • “Their fragile emotional state becomes the foundation for a tense psychological drama, further complicated by the introduction of a nurse, Katherine Randolph, whose presence alters the dynamic of the household.”
    • “These performances lend a theatrical quality to the experience, emphasizing character psychology and subtle emotional shifts rather than overt spectacle.”
    • “Thematically, Tender Loving Care explores mature subjects including grief, psychological manipulation, intimacy, and emotional instability.”
  • stability

    6 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game suffers from frequent stability issues, including freezing, glitches, and sudden crashes that can cause loss of progress. Players often need to restart the game, and the Steam version is notably buggy, sometimes becoming unplayable. Despite these problems, the overall experience is still appreciated by some users.

    • “It is a little bit buggy, also be careful closing out of it without saving because you may abruptly lose your progress.”
    • “Occasionally the interface will freeze, and you will need to restart the game. Be sure not to save when it freezes or it will load back up frozen.”
    • “I can barely get into the game; when I click on objects, the game just freezes up and I can't get out of the screen.”
  • replayability

    3 mentions Positive Neutral Negative
    67% positive mentions, 0% neutral mentions, 33% negative mentions

    Replayability in the game is mixed, with some users appreciating the variability and different outcomes that encourage multiple playthroughs, while others find the repetitive and similar movie scenes limit the incentive to replay.

    • “Replay value arises from this variability, as different interpretations can lead to alternative scenes and outcomes.”
    • “I have to say that I really enjoyed this game and it has some replay value.”
    • “As at least for me it had very little replay value due to most of the movie scenes being repetitive and similar.”
  • grinding

    3 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game can feel tedious and repetitive due to limited exploration and interaction, but fully completing tasks sometimes offers a rewarding experience that keeps players engaged despite the monotony.

    • “It gets a bit tedious to look for them all the time at the same place, but it's sometimes very rewarding to fully check out everything.”
    • “Oddly enough, while this doesn't sound like much fun and seems (and actually is sometimes) a bit tedious, I found myself playing this title all the way to the end in pretty much one go.”
    • “In between the cringe-worthy movie clips and seemingly pointless questions, you get to "explore" the house in a very limited way and interact with a very limited set of objects, which quickly becomes a tedious chore.”
  • atmosphere

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    The atmosphere is characterized by a strong sense of distrust and ambiguity, creating an intriguing and abstract feeling that initially captivates players.

  • character development

    1 mentions Positive Neutral Negative
    0% positive mentions, 100% neutral mentions, 0% negative mentions

    Character development is considered decent, highlighted by John Hurt's excellent narration, though some users desire deeper character growth and more interactive gameplay elements involving character encounters.

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Play Times

2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Tender Loving Care is a casual role playing game with horror and erotic themes. Common tags for Tender Loving Care include classic, psychological, psychological horror, 1990's and fmv.

Tender Loving Care is available on PC, Phone, iPad, Steam Deck and others.

On average players spend around 2 hours playing Tender Loving Care.

Tender Loving Care was released on March 30, 2017.

Tender Loving Care was developed by Aftermath Media.

Tender Loving Care has received positive reviews from players. Most players liked Tender Loving Care for its story but disliked it for its gameplay.

Tender Loving Care is a single player game.

Similar games include Phantasmagoria, Phantasmagoria 2: A Puzzle of Flesh, Blacksad: Under the Skin, The Cat Lady, The Bunker and others.