- June 19, 2024
- Scallywag Arcade
- 2h median play time
Taskmaster VR
Platforms
About
Taskmaster VR brings the hit TV show to virtual reality, challenging you to complete a variety of tasks in a competition judged by the Taskmaster. With a range of items and no single solution, players are encouraged to think creatively and solve the problems in their own way. The game features a creative mode and requires skill, patience, and precision to master the tasks.
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- Captures the spirit of the Taskmaster show well, with familiar audio, sounds, and Easter eggs that fans will appreciate.
- The tasks are creative and allow for silly, outside-the-box solutions, making it fun to interact with the environment.
- The developers are actively working on improvements and patches, showing commitment to enhancing the game experience.
- Controls and physics are often janky and unresponsive, leading to frustrating gameplay experiences and game-breaking bugs.
- Many players experience significant motion sickness, making the game unplayable for some, despite adjustments to settings.
- The game is relatively short with limited content at launch, which may not justify the price for some players.
stability
8 mentions Positive Neutral NegativeThe game's stability is heavily criticized, with numerous reports of buggy controls and frustrating physics that hinder gameplay. Players experience issues with object interactions, such as getting stuck or objects phasing through each other, which detracts from the overall experience. While the game runs well on certain hardware setups, the persistent control problems overshadow its performance.
“Runs great on my medium-tier PC rig using Steam Link with a Quest 3 headset as my VR hardware.”
“Controls are a buggy mess.”
“This game is short, buggy, and the physics will annoy you (not in a quirky funny way... although with multiplayer, it could be fun to laugh while others are battling the physics).”
“I found so many issues doing fine movements because my hands would get stuck on something or the pickup point for an object was buggy (it feels like the devs never tried to pick up the briefcase in the garage), or objects would phase through things when they should collide, or your body (which is invisible) manages to get caught on something and not allow you to bend in a way that it feels like you should be able to.”