- March 7, 2024
- Hosted Games
Tale of Two Cranes
Platforms
About
In "Tale of Two Cranes," a 750,000-word interactive novel, you are a Yǒngshì warrior with magical powers in mythic ancient China. As war breaks out and the Qin dynasty falls, you must choose your side in the civil war and uncover the mystery of your rival, Chan Mi, who shares a bond with the same heavenly spirit. Your decisions will shape the course of history and your own destiny.


- The writing is engaging and well-crafted, with a captivating story that picks up significantly in the latter chapters.
- The game offers a variety of choices that can lead to drastically different outcomes, encouraging multiple playthroughs.
- The immersive lore and interesting characters contribute to a rich setting that enhances the overall experience.
- The game suffers from excessive time skips, often leaving players feeling disconnected from key events and character development.
- Many choices feel misleading or superficial, leading to frustrating outcomes that diminish the sense of player agency.
- Romantic interactions are underdeveloped, with limited opportunities for meaningful engagement with characters.
story
40 mentions Positive Neutral NegativeThe story has received mixed reviews, with some praising its captivating elements and solid prose, while others criticize its generic dialogue and lack of connection to key mechanics like estate building. Although the narrative is described as more game-focused and on rails, it reportedly improves significantly in the latter chapters, particularly when player choices begin to have a meaningful impact. Overall, while the plot has potential, many feel it could have benefited from deeper character development and a more expansive structure.
“The writing here, in terms of prose alone, is good; the setting and the overall plot are a solid backbone to build a story off of.”
“The story's pretty captivating from the very beginning and, while there were some weaker moments (looking at you, chapter 4), it really picks up around chapter 5.”
“The game redeems itself with the second half where player choices start to truly matter and the story picks up.”
“The story is much more on rails than most choice of games stories.”
“The vast majority of the story is also barely about the central conflict.”
“There's a whole entire mechanic around building up your estate and deciding what to do with it, but it is only tangentially relevant to the plot and you never get any sense of connection to it.”