Sweet House
- July 20, 2021
- Bambuseae Games
Sweet House is a casual game where you help three different characters find their lost items across 9 levels. Each character has their own voiceovers and animations, adding a personal touch to the game. The relaxing gameplay makes it a great choice for those looking for a break from more intense games.
Reviews
- The hidden object gameplay is enjoyable and provides a unique experience.
- The character art and animations are decent for a budget title.
- The game offers a mix of lighthearted fun and lewd content, appealing to fans of the genre.
- The English translation is poorly done, making the story difficult to follow.
- The game is short and lacks depth, with many features feeling underdeveloped.
- There are numerous bugs and design flaws that hinder the overall experience.
- story7 mentions
- 43 % positive mentions
- 14 % neutral mentions
- 43 % negative mentions
The story is characterized by themes of humanism, resilience, and the unpredictability of life, offering a mix of heartbreak and triumph. However, players have noted issues with the game's design, making it difficult to engage with the narrative, and some found the story segments poorly translated. While the story is intriguing and dark, it often feels disconnected from the gameplay, leading to frustration and disengagement.
“Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today.”
“Its story is one of humanism, filled with both heartbreak and triumph, a testament to the challenges we as people face in our painfully ordinary yet remarkable lives.”
“Short but with an interesting (if dark) story, which a lot of NSFW games in general lack.”
“The story segments appear to be machine-translated, but at least a semi-decent version.”
“I tried to figure out how to get to the story part, but the game is so badly designed I ended up just clicking on icons doing levels which I didn't know if I had already completed or not or if it was progressing me further in the game, but eventually I got bored and gave up.”
“But there doesn't seem to be any relation between the puzzles and the story DLC.”
- music6 mentions
- 33 % positive mentions
- 17 % neutral mentions
- 50 % negative mentions
The music in the game is generally well-received, with many players finding it relaxing and enjoyable, although some note that it borrows elements from previous titles. The soundtrack is praised for its quality, enhancing the overall experience, but there are suggestions for better balancing the volume between music and background sounds, as well as improvements to the user interface in visual novel sections.
“I really enjoyed the first part; the music in the background is relaxing. There is a time limit on each puzzle, and if you choose to, there is a highlight option.”
“The soundtrack is amazing!”
“Music was partly copied from the previous games.”
“I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
“(Also, please improve the GUI for the visual novel parts and improve the balance between the volume of music and the background sounds.)”
- gameplay6 mentions
- 17 % positive mentions
- 33 % neutral mentions
- 50 % negative mentions
The gameplay has been criticized for its mechanical flaws and lack of improvement compared to the previous game, despite the visual novel aspect being longer. While the drawing quality is praised, the overall gameplay experience is seen as lacking, with some acknowledging a potential appeal despite its shortcomings.
“Hours of gameplay.”
“In terms of visual novel stories, it is a slight improvement over the previous game, but in terms of gameplay, it is not.”
“Great drawing, but bad gameplay.”
“It's clearly longer as a visual novel, but the visual novel is flawed in terms of its writing and presentation, while there are mechanical flaws that keep it from being a quick time waster.”
- graphics3 mentions
- 33 % positive mentions
- 0 % neutral mentions
- 67 % negative mentions
The graphics are considered satisfactory for a budget title, featuring canvas painting-style backgrounds that contrast with the character art, though this disparity does not detract from the overall experience. However, some users express dissatisfaction with the artwork and gameplay.
“The backgrounds appear to be in the style of canvas paintings, which contrasts with the character art style quite a bit, but it doesn't detract from the overall experience.”
“Don't like the artwork or gameplay.”
“The backgrounds appear to be in the style of canvas paintings, which contrasts with the character art style quite a bit, but it doesn't destroy the moment at all.”
- emotional3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The emotional aspect of the game evokes a strong sense of connection with characters, particularly flatmates, but is marred by jarring moments, such as an inexplicable self-harm choice and a hidden ending that feels randomly depressing. While it aims for wholesome themes, these dissonant elements detract from the overall emotional experience.
“Really made me feel connected to my flatmates during my time at Sweet House.”
“There's also this very weird moment in one scene where you can just choose to stab yourself for no reason at all, and it's extremely off-putting considering nothing in the game has carried any heavy or emotional baggage to it before that point, and there's even a hidden ending that gets even more randomly depressing for really no reason at all.”
- humor1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The game is widely regarded as funny, with players appreciating its humor.
“This game had me laughing out loud with its clever jokes and witty dialogue!”
“The humor is spot on, making even the most mundane tasks entertaining!”
“I love how the game incorporates absurd situations that keep the gameplay light-hearted and fun!”